- Money earned from duels
- Stuff to spend money on
- the ability to place wagers on said duels to try and get more cash
- and maybe between rounds, you give a stat breakdown of your next opponent
- accuracy based on gun/skill the money would buy you clothes/items that increase your stats but also might decrease other stats so maybe you have more power or accuracy but it takes longer for the gun to go off i like the idea of like slow motion/bullet time/camera shake too
- bullet travel
- death/blood
- sun needs to glow
- cactus sway
- tumbleweed roll?
- dust?
- more characters
basic logic:
- timer
- random time within a range
- sometime within random time DRAW
- enemy level difficulty reduces the amount of time from DRAW to the time he shoots
- player has to react AFTER DRAW but before ENEMY SHOOTS
- penalty if they react before DRAW
- one mulligan? Two penalties = LOSS
what indicates draw?
- distinct sharp >1s sound
- enemy animation changes
what indicates shoot?
- winner (only one winner) shoot animation
- winner (only one winner) shoot sound
what indicates win?
- player shoot animation
- player shoot sound
- enemy die animation
- enemie die sound
++player advances level
what indicates loss?
- enemy shoot animation
- enemy shoot sound
- player die animation
- player die sound
--game over
-----> Slow motion is cool. what if you had a single counter int that was only being incremented by one file, and all the other files read from that counter, but didn't increment it? h/t Alan Stevens ^^^^