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Future features/ideas

  1. Money earned from duels
  2. Stuff to spend money on
  3. the ability to place wagers on said duels to try and get more cash
  4. and maybe between rounds, you give a stat breakdown of your next opponent
  5. accuracy based on gun/skill the money would buy you clothes/items that increase your stats but also might decrease other stats so maybe you have more power or accuracy but it takes longer for the gun to go off i like the idea of like slow motion/bullet time/camera shake too

Art

Juice FX!

  • bullet travel
  • death/blood
  • sun needs to glow
  • cactus sway
  • tumbleweed roll?
  • dust?
  • more characters

Basics of the game

basic logic:

  1. timer
  2. random time within a range
  3. sometime within random time DRAW
  4. enemy level difficulty reduces the amount of time from DRAW to the time he shoots
  5. player has to react AFTER DRAW but before ENEMY SHOOTS
  6. penalty if they react before DRAW
  7. one mulligan? Two penalties = LOSS

what indicates draw?

  1. distinct sharp >1s sound
  2. enemy animation changes

what indicates shoot?

  1. winner (only one winner) shoot animation
  2. winner (only one winner) shoot sound

what indicates win?

  1. player shoot animation
  2. player shoot sound
  3. enemy die animation
  4. enemie die sound

++player advances level

what indicates loss?

  1. enemy shoot animation
  2. enemy shoot sound
  3. player die animation
  4. player die sound

--game over

-----> Slow motion is cool. what if you had a single counter int that was only being incremented by one file, and all the other files read from that counter, but didn't increment it? h/t Alan Stevens ^^^^