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frame.lua
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frame.lua
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local _, helpers = ...
local Aptechka = Aptechka
local config = AptechkaDefaultConfig
local pixelperfect = helpers.pixelperfect
local LSM = LibStub("LibSharedMedia-3.0")
LSM:Register("statusbar", "Gradient", [[Interface\AddOns\Aptechka\gradient.tga]])
LSM:Register("font", "AlegreyaSans-Medium", [[Interface\AddOns\Aptechka\AlegreyaSans-Medium.ttf]], GetLocale() ~= "enUS" and 15)
local APILevel = math.floor(select(4,GetBuildInfo())/10000)
local string_format = string.format
--[[
DRAW LAYERS
2 shield icon border
0 shield icon texture
0 normal icon texture
0 corner indicators
0 text3 fontstring
-2 status bar bg
-2 debuff type texture
-4 absorb sidebar fg
-5 absorb sidebar bg
-5 absorb checkered fill
-5 incoming healing
-5 heal absorb checkered
-6 healthbar
-6 powerbar
-8 powerbar bg
-8 healthbar bg
]]
local FRAMELEVEL = helpers.FRAMELEVEL
Aptechka.Widget = {}
local dummy = function() end
local function WrapFrameAsWidget(frame)
if not frame.SetJob then frame.SetJob = dummy end
if not frame.StartTrace then frame.StartTrace = dummy end
return frame
end
local function InheritGlobalOptions(popts, gopts)
assert(gopts)
--[[
local gmt = getmetatable(gopts)
if not gmt then
local typeDefaults = Aptechka.Widget[gopts.type].default
gmt = { __index = typeDefaults }
setmetatable(gopts, gmt)
end
]]
if not popts then
return gopts
else
local mt = getmetatable(popts)
if not mt then
mt = { __index = gopts }
setmetatable(popts, mt)
end
mt.__index = gopts
end
return popts
end
function Aptechka:GetWidgetsOptions(name)
local gopts = Aptechka.db.global.widgetConfig[name]
if not gopts then return nil end
local popts = Aptechka.db.profile.widgetConfig and Aptechka.db.profile.widgetConfig[name]
return popts, gopts
end
function Aptechka:GetWidgetsOptionsOrCreate(name)
local popts, gopts = self:GetWidgetsOptions(name)
if not gopts then return nil end
if not popts then
Aptechka.util.MakeTables(Aptechka.db.profile, "widgetConfig", name)
popts = Aptechka.db.profile.widgetConfig[name]
end
return popts, gopts
end
function Aptechka:GetWidgetsOptionsMerged(name)
return InheritGlobalOptions(Aptechka:GetWidgetsOptions(name))
end
-- In case any new properties were added for a widget type,
-- fill the user-created ones with missing fields
function Aptechka:FixWidgetsAfterUpgrade()
local gconfig = self.db.global.widgetConfig
local defaultWidgets = AptechkaDefaultConfig.DefaultWidgets
local toRemove = {}
for name, gopts in pairs(gconfig) do
if not defaultWidgets[name] then
local wtype = gopts.type
if wtype then
local defaultOpts = Aptechka.Widget[wtype].default
for propertyName, value in pairs(defaultOpts) do
if gopts[propertyName] == nil then
gopts[propertyName] = defaultOpts[propertyName]
end
end
else
-- if it gets here that means it's a removed default widget, not a custom one
table.insert(toRemove, name)
end
end
end
for i, name in ipairs(toRemove) do
gconfig[name] = nil
end
end
local reverse = helpers.Reverse
local function AttachRegionToMask(region, parent, growth)
region:ClearAllPoints()
local mask, orientation, isReversed, p1, p2 = parent:GetSeparationRegionAttachmentPoints()
if not isReversed then growth = growth * -1 end
-- return points on the mask that currently separate health
if growth > 0 then -- region will grow in the same direction as mask
region:SetPoint(reverse(p1, orientation), mask, p1, 0, 0)
region:SetPoint(reverse(p2, orientation), mask, p2, 0, 0)
else -- opposite
region:SetPoint(p1, mask, p1, 0, 0)
region:SetPoint(p2, mask, p2, 0, 0)
end
end
local MakeBorder = function(self, tex, left, right, top, bottom, level)
local t = self:CreateTexture(nil,"BORDER",nil,level)
t:SetTexture(tex)
t:SetPoint("TOPLEFT", self, "TOPLEFT", left, -top)
t:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -right, bottom)
return t
end
local CompositeBorder_Set = function(self, left, right, top, bottom)
local frame = self[5]
local ttop = self[1]
ttop:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, top)
ttop:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", right, 0)
local tright = self[2]
tright:SetPoint("TOPRIGHT", frame, "TOPRIGHT", right, 0)
tright:SetPoint("BOTTOMLEFT", frame, "BOTTOMRIGHT", 0, -bottom)
local tbot = self[3]
tbot:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, -bottom)
tbot:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", -left, 0)
local tleft = self[4]
tleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -left, 0)
tleft:SetPoint("TOPRIGHT", frame, "TOPLEFT", 0, top)
end
local CompositeBorder_SetColor = function(self, r,g,b,a)
local ttop = self[1]
ttop:SetVertexColor(r,g,b,a)
local tright = self[2]
tright:SetVertexColor(r,g,b,a)
local tbot = self[3]
tbot:SetVertexColor(r,g,b,a)
local tleft = self[4]
tleft:SetVertexColor(r,g,b,a)
end
local MakeCompositeBorder = function(frame, tex, left, right, top, bottom, drawLayer, level)
local ttop = frame:CreateTexture(nil, drawLayer, nil, level)
ttop:SetTexture(tex)
local tright = frame:CreateTexture(nil, drawLayer, nil, level)
tright:SetTexture(tex)
local tbot = frame:CreateTexture(nil, drawLayer, nil, level)
tbot:SetTexture(tex)
local tleft = frame:CreateTexture(nil, drawLayer, nil, level)
tleft:SetTexture(tex)
local border = { ttop, tright, tbot, tleft, frame }
border.parent = frame
border.Set = CompositeBorder_Set
border.SetColor = CompositeBorder_SetColor
border:Set(left, right, top, bottom)
border:SetColor(0,0,0, 1)
return border
end
local function GetSpellColor(job, caster, count)
local color
if caster ~= "player" and job.foreigncolor then
return unpack(job.foreigncolor)
elseif job.color then
return unpack(job.color)
elseif job.stackcolor then
return unpack(job.stackcolor[count])
end
return 1,1,1
end
local function GetSpellColorTable(job, caster, count)
local color
if caster ~= "player" and job.foreigncolor then
return job.foreigncolor
elseif job.stackcolor then
return job.stackcolor[count]
elseif job.color then
return job.color
end
return { 1,1,1 }
end
local function GetColor(job)
local r,g,b, a, tr,tg,tb
local c = job.color
r = c[1]
g = c[2]
b = c[3]
a = c[4] or 1
tr,tg,tb = r,g,b
return r,g,b, a, tr,tg,tb
end
local function GetTextColor(job)
if not job.textcolor then
return GetColor(job)
end
local r,g,b, a, tr,tg,tb
tr,tg,tb = unpack(job.textcolor)
local c = job.color
r = c[1]
g = c[2]
b = c[3]
a = c[4] or 1
return r,g,b, a, tr,tg,tb
end
local function GetClassOrTextColor(job, state)
local cc = (job.classcolor and state.classColor)
if not cc then return GetTextColor(job) end
local r,g,b, a, tr,tg,tb
r = cc[1]
g = cc[2]
b = cc[3]
a = 1
tr,tg,tb = r,g,b
return r,g,b, a, tr,tg,tb
end
local math_abs = math.abs
local function formatMissingHealth(mh)
local amh = math_abs(mh)
if amh < 1000 then
return "%d", mh
elseif amh < 10000 then
return "%.1fk", mh / 1000
else
return "%.0fk", mh / 1000
end
end
local function formatShorten(v)
local av = math_abs(v)
if av < 1000 then
return "%d", v
elseif av < 10000 then
return "%.1fk", v / 1000
else
return "%.0fk", v / 1000
end
end
local function formatShortenPositiveHealing(v)
if v < 1000 then
return "|cff00ff00+%d|r", v
elseif v < 10000 then
return "|cff00ff00+%.1fk|r", v / 1000
else
return "|cff00ff00+%.0fk|r", v / 1000
end
end
local TextFormatters = {
MISSING_VALUE_SHORT = function(cur, max)
return string_format(formatMissingHealth(cur-max))
end,
MISSING_HEALING_SHORT = function(cur, max, incomingHeal)
local diff = cur-max+incomingHeal
if diff < 0 then
return string_format(formatShorten(cur-max+incomingHeal))
else
return string_format(formatShortenPositiveHealing(cur-max+incomingHeal))
end
end,
VALUE = function(cur, max)
return cur
end,
VALUE_SHORT = function(cur, max)
return string_format(formatShorten(cur))
end,
PERCENTAGE = function(cur, max)
return string_format("%.0f%%", cur/max*100)
end,
PERCENTAGE_NOSIGN = function(cur, max)
return string_format("%.0f", cur/max*100)
end,
}
local function FormatText(job, ...)
local formattter = TextFormatters[job.formatType] or TextFormatters.VALUE
return formattter(...)
end
local contentNormalizers = {}
function contentNormalizers.HealthText(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local incomingHeal
cur, max, incomingHeal = ...
text = FormatText(job, cur, max, incomingHeal)
r,g,b, a, tr,tg,tb = GetClassOrTextColor(job, state)
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
-- contentNormalizers.AbsorbText = contentNormalizers.HealthText
function contentNormalizers.INCOMING_HEAL(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
cur = ...
text = string_format("+%d", cur)
r,g,b, a, tr,tg,tb = GetTextColor(job)
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
local PowerBarColor = PowerBarColor
function contentNormalizers.POWERCOLOR(job, state, contentType, pname, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local db = Aptechka.db.profile
local showPowerTypeColors = true
if showPowerTypeColors and (pname ~= "MANA" and pname ~= "NONE") then
local c = PowerBarColor[pname] -- getting default color from a globalr2
r,g,b = c.r, c.g, c.b
else
r,g,b = unpack(db.powerColor)
end
a = 1
text = job.text
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.AURA(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local duration, expirationTime, count1, icon1, spellID, caster = ...
count = count1
text = job.text or job.name
if job.infoType == "DURATION" and duration ~= 0 then
cur = duration
max = expirationTime
timerType = "TIMER"
elseif job.infoType == "COUNT" then
cur = count
max = job.maxCount or 5
text = count
end
icon = icon1
r,g,b = GetSpellColor(job, caster, count)
a, tr,tg,tb = 1,r,g,b
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.TIMER(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
timerType = "FORWARD"
local startTime = ...
cur = startTime
text = job.text or job.name
r,g,b, a, tr,tg,tb = GetTextColor(job)
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.Stagger(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local stagger = state.stagger
text = stagger and string_format("%.0f%%", stagger*100) or ""
r,g,b = helpers.PercentColor(stagger)
a, tr,tg,tb = 1,r,g,b
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.PROGRESS(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local c, m, perc = ...
cur = c
max = m
r,g,b, a, tr,tg,tb = GetTextColor(job)
-- r,g,b = helpers.PercentColor(perc)
text = FormatText(job, cur, max)
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.UnitName(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
text = state.name
local db = Aptechka.db.profile
local c = (db.nameColorByClass and state.classColor) or db.nameColor
r,g,b = unpack(c)
local m = db.nameColorMultiplier
r = r*m
g = g*m
b = b*m
a, tr,tg,tb = 1,r,g,b
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.TEXTURE(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
texture, texCoords = ...
text = job.name
r,g,b = 1,1,1
a, tr,tg,tb = 1,r,g,b
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
local phaseIconCoords = {0.15625, 0.84375, 0.15625, 0.84375}
function contentNormalizers.PHASED(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
texture = "Interface\\TargetingFrame\\UI-PhasingIcon"
texCoords = phaseIconCoords
r,g,b, a, tr,tg,tb = GetTextColor(job)
text = job.name
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.RESURRECTION(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
texture = "Interface\\RaidFrame\\Raid-Icon-Rez"
r,g,b, a, tr,tg,tb = GetTextColor(job)
text = job.name
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
local roleCoords = {
TANK = { 0, 19/64, 22/64, 41/64 },
HEALER = { 20/64, 39/64, 1/64, 20/64 },
}
local roleColors = {
TANK = { 0.4, 0.4, 1 },
HEALER = { 0.4, 1, 0.4 },
}
function contentNormalizers.ROLE(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local role = ...
texture = "Interface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES"
texCoords = roleCoords[role]
text = role
r,g,b = unpack(roleColors[role])
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
local READY_CHECK_READY_TEXTURE = "Interface\\RaidFrame\\ReadyCheck-Ready"
local READY_CHECK_NOT_READY_TEXTURE = "Interface\\RaidFrame\\ReadyCheck-NotReady"
local READY_CHECK_WAITING_TEXTURE = "Interface\\RaidFrame\\ReadyCheck-Waiting"
function contentNormalizers.READY_CHECK(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local status = ...
-- texCoords = "ATLAS"
if status == 'ready' then
texture = READY_CHECK_READY_TEXTURE
-- texture = "UI-LFG-ReadyMark"
r,g,b = 0,1,0
elseif status == 'notready' then
texture = READY_CHECK_NOT_READY_TEXTURE
-- texture = "UI-LFG-DeclineMark"
r,g,b = 1,0,0
elseif status == 'waiting' then
texture = READY_CHECK_WAITING_TEXTURE
-- texture = "UI-LFG-PendingMark"
r,g,b = 1,1,0
end
text = job.name
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.OUTOFRANGE(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
a = ...
text = job.name
r,g,b = 1,1,1
tr,tg,tb = 1,1,1
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
local DT_TextureCoords = {
Magic = { 0.90234375, 0.97265625, 0.109375, 0.390625 },
Curse = { 0.02734375, 0.09765625, 0.609375, 0.890625 },
Poison = { 0.15234375, 0.22265625, 0.609375, 0.890625 },
Disease = { 0.27734375, 0.34765625, 0.609375, 0.890625 },
DANGER = { 0.52734375, 0.59765625, 0.109375, 0.390625 },
}
local DT_Icons = {
Magic = 135834,
Curse = 136130,
Poison = 132108,
Disease = 132100,
}
function contentNormalizers.DEBUFF_HIGHLIGHT(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
r,g,b, a, tr,tg,tb = GetColor(job)
text = "!!!"
texture = "Interface\\EncounterJournal\\UI-EJ-Icons"
icon = 132094
texCoords = DT_TextureCoords.DANGER
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.TARGET_COUNT(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
count = ...
cur = count
max = 10
r,g,b, a, tr,tg,tb = GetTextColor(job)
text = count
-- texture = nil
icon = 458723
-- texCoords = nil
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.DISPELTYPE(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local debuffType, duration, expirationTime, count1, icon1, spellID, caster = ...
local color = helpers.DebuffTypeColors[debuffType]
cur = duration
max = expirationTime
timerType = "TIMER"
count = count1
r,g,b = unpack(color)
a, tr,tg,tb = 1,r,g,b
text = debuffType
texture = "Interface\\EncounterJournal\\UI-EJ-Icons"
icon = icon1 -- DT_Icons[debuffType]
texCoords = DT_TextureCoords[debuffType]
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.CCEFFECT(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local debuffType, duration, expirationTime, count1, icon1, spellID, caster = ...
debuffType = debuffType or "Physical"
local color = job.color or helpers.DebuffTypeColors[debuffType]
cur = duration
max = expirationTime
timerType = "TIMER"
count = count1
r,g,b = unpack(color)
a, tr,tg,tb = 1,r,g,b
text = job.text
texture = "Interface\\EncounterJournal\\UI-EJ-Icons"
icon = icon1 -- DT_Icons[debuffType]
texCoords = DT_TextureCoords[debuffType]
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.LEADER(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
r,g,b, a, tr,tg,tb = GetTextColor(job)
text = "L"
texture = "Interface\\GroupFrame\\UI-Group-LeaderIcon"
icon = APILevel <= 3 and 132768 or 1670850
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.CAST(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords, isReversed
local castType, name, duration, expirationTime, count1, icon1, spellID = ...
cur = duration
max = expirationTime
timerType = "TIMER"
count = count1
if castType == "CHANNEL" then
r,g,b = 0.8, 1, 0.3
isReversed = false
else
r,g,b = 1, 0.65, 0
isReversed = true
end
a, tr,tg,tb = 1,r,g,b
text = name
icon = icon1
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords, isReversed
end
local RaidTargetCoords = {
{ 0, 0.25, 0, 0.25, },
{ 0.25, 0.5, 0, 0.25 },
{ 0.5, 0.75, 0, 0.25 },
{ 0.75, 1, 0, 0.25 },
{ 0, 0.25, 0.25, 0.5 },
{ 0.25, 0.5, 0.25, 0.5 },
{ 0.5, 0.75, 0.25, 0.5 },
{ 0.75, 1, 0.25, 0.5 },
}
function contentNormalizers.RAIDTARGET(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
local raidTargetIndex = ...
r,g,b = 1,1,1
a, tr,tg,tb = 1,r,g,b
text = job.name
texture = "Interface\\TargetingFrame\\UI-RaidTargetingIcons"
texCoords = RaidTargetCoords[raidTargetIndex]
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
function contentNormalizers.Default(job, state, contentType, ...)
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
text = job.text or job.name
r,g,b, a, tr,tg,tb = GetTextColor(job)
return timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords
end
local function NormalizeContent(job, state, contentType, ...)
local handler = contentNormalizers[contentType] or contentNormalizers["Default"]
return handler(job, state, contentType, ...)
end
function Aptechka:NormalizeWidgetContent(...)
NormalizeContent(...)
end
local function multiplyColor(mul, r,g,b,a)
return r*mul, g*mul, b*mul, a
end
local HealthBarSetColorFG = function(self, r,g,b,a, mul)
self:SetStatusBarColor(r*mul, g*mul, b*mul, a)
end
local HealthBarSetColorBG = function(self, r,g,b,a, mul)
self:SetVertexColor(r*mul, g*mul, b*mul, a)
end
local SetJob_HealthBar = function(self, job, state, contentType, ...)
local profile = Aptechka.db.profile
local r,g,b
local a = 1
local r2,g2,b2
-- TODO: Move to content handlers?
if contentType == "HealthBar" then
local isGradient = state.gradientHealthColor
local c1 = state.healthColor1
if not c1 then return end -- At some point during initialization health updates before colors are determined
if isGradient then
local c2 = state.healthColor2
local c3 = state.healthColor3
local progress = state.healthPercent or 1
progress = progress*1.2-0.2
r,g,b = helpers.GetGradientColor3(c1, c2, c3, progress)
else
r,g,b = unpack(c1)
end
if profile.useCustomBackgroundColor then
r2,g2,b2 = unpack(profile.customBackgroundColor)
else
r2,g2,b2 = r,g,b
end
else
local timerType, cur, max, count, icon, text, _,_,_, _, tr,tg,tb, texture, texCoords, isReversed
timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords, isReversed = NormalizeContent(job, state, contentType, ...)
r2,g2,b2 = r,g,b
end
if b then
local mulFG = profile.fgColorMultiplier or 1
local mulBG = profile.bgColorMultiplier or 0.2
local bgAlpha = profile.bgAlpha
self:SetColor(r,g,b,a,mulFG)
self.bg:SetColor(r2,g2,b2, bgAlpha,mulBG)
end
end
local SetJob_PowerBar = function(self, job, state, contentType, ...)
local profile = Aptechka.db.profile
local timerType, cur, max, count, icon, text, r,g,b, a, tr,tg,tb, texture, texCoords, isReversed = NormalizeContent(job, state, contentType, ...)
local r2,g2,b2
if profile.useCustomBackgroundColorPower then
r2,g2,b2 = unpack(profile.customBackgroundColorPower)
else
r2,g2,b2 = r,g,b
end
if b then
local mulFG = profile.fgColorMultiplier or 1
local mulBG = profile.bgColorMultiplier or 0.2
local bgAlpha = profile.bgAlpha
self:SetColor(r,g,b,a,mulFG)
self.bg:SetColor(r2,g2,b2, bgAlpha,mulBG)
end
end
local forcedStandardFillPowerTypes = {
RAGE = true,
FURY = true,
PAIN = true,
RUNIC_POWER = true,
INSANITY = true,
MAELSTROM = true,
LUNAR_POWER = true,
}
local PowerBar_OnPowerTypeChange = function(powerbar, powerType, hidePower)
local self = powerbar:GetParent()
local isInverted = Aptechka.db.profile.fgShowMissing
if not isInverted then
self.power:SetFillStyleLock(false)
self.power:SetFillStyle("STANDARD")
else
if forcedStandardFillPowerTypes[powerType] then
self.power:SetFillStyle("STANDARD")
self.power:SetFillStyleLock(true)
else
self.power:SetFillStyleLock(false)
self.power:SetFillStyle("REVERSE")
end
end
local isVertical = Aptechka.db.profile.healthOrientation == "VERTICAL"
if hidePower then
self.power.disabled = true
self.power:Hide()
-- self.power.powerType = "NONE"
if isVertical then
-- self.health:SetPoint("TOPLEFT", self, "TOPLEFT",0,0)
self.health:SetPoint("TOPRIGHT", self, "TOPRIGHT",0,0)
else
-- self.health:SetPoint("TOPLEFT", self, "TOPLEFT",0,0)
self.health:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT",0,0)
end
else
self.power.disabled = nil
self.power:Show()
-- self.power.powerType = powerType
if isVertical then
self.health:SetPoint("TOPLEFT", self, "TOPLEFT",0,0)
self.health:SetPoint("TOPRIGHT", self.power, "TOPLEFT",0,0)
else
self.health:SetPoint("TOPLEFT", self, "TOPLEFT",0,0)
self.health:SetPoint("BOTTOMLEFT", self.power, "TOPLEFT",0,0)
end
end
-- if self.healfeedbackpassive then
-- self.healfeedbackpassive:ClearAllPoints()
-- if self.power:IsShown() and Aptechka.db.profile.healthOrientation == "VERTICAL" then
-- self.healfeedbackpassive:SetPoint("TOPRIGHT", self.power, "TOPLEFT", 0,0)
-- else
-- self.healfeedbackpassive:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0,0)
-- end
-- end
end
------------------------------------------------------------
-- Animations
------------------------------------------------------------
local Pulse_AnimOnFinished = function(self)
self.pulses = self.pulses + 1
local ag = self:GetParent()
if self.pulses > ag.maxpulses then
ag:Stop()
ag.done = true
end
end
local Pulse_AnimGroupOnPlay = function(ag)
ag.a2.pulses = 0
end
local Pulse_OnHide = function(self)
self.pulse.done = false
end
local function Pulse_PlayAnim(self, job)
if not self.pulse.done and not self.pulse:IsPlaying() then
if job.pulse == true then job.pulse = 10 end
self.pulse.maxpulses = job.pulse
self.pulse:Play()
end
end
local function AddPulseAnimation(f)
local pag = f:CreateAnimationGroup()
pag:SetLooping("REPEAT")
pag.maxpulses = 10
local pa1 = pag:CreateAnimation("Alpha")
pa1:SetFromAlpha(1)
pa1:SetToAlpha(0)
pa1:SetDuration(0.15)
pa1:SetOrder(1)
pag.a1 = pa1
local pa2 = pag:CreateAnimation("Alpha")
pa2:SetFromAlpha(0)
pa2:SetToAlpha(1)
pa2:SetDuration(0.15)
pa2:SetOrder(2)
pag.a2 = pa2
pa2:SetScript("OnFinished", Pulse_AnimOnFinished)
pag:SetScript("OnPlay", Pulse_AnimGroupOnPlay)
f:SetScript("OnHide", Pulse_OnHide)
f.pulse = pag
end
local BlinkAnimOnFinished = function(ag)
local widget = ag:GetParent()
local frame = widget:GetParent()
widget.traceJob = nil
Aptechka:UpdateWidget(frame, widget)
end
local function AddBlinkAnimation(f)
local bag = f:CreateAnimationGroup()
bag:SetLooping("NONE")
local ba1 = bag:CreateAnimation("Alpha")
ba1:SetFromAlpha(0)
ba1:SetToAlpha(1)
ba1:SetDuration(0.1)
ba1:SetOrder(1)
local ba2 = bag:CreateAnimation("Alpha")
ba2:SetFromAlpha(1)
ba2:SetToAlpha(0)
ba2:SetDuration(0.7)
ba2:SetOrder(2)
bag.a2 = ba2
bag:SetScript("OnFinished", BlinkAnimOnFinished)
f.blink = bag
end
local function MakeStartTraceForBlinkAnimation(func)
return function(self, job, ...)
if self.traceJob and self.traceJob.priority > job.priority then
return
end
self.traceJob = job
self:Show()
self.blink.a2:SetFromAlpha(1)
self.blink.a2:SetToAlpha(0)
local duration = job.fade or 0.7
self.blink.a2:SetDuration(duration)
func(self, job, ...)
-- local r,g,b,a = GetColor(job)
-- self.texture:SetVertexColor(r,g,b,a)
-- local scale = job.scale or 1
-- self:SetScale(scale)
if self.blink:IsPlaying() then
self.blink:Stop()
end
self.blink:Play()
end
end
local function AddSpinAnimation(f)
local rag = f:CreateAnimationGroup()
local r1 = rag:CreateAnimation("Rotation")
r1:SetDegrees(360)
r1:SetSmoothing("IN_OUT")
r1:SetDuration(1)
r1:SetOrder(1)
f.spin = rag
end
local function UpdateFramePoints(frame, parent, opts, w, h)
frame:ClearAllPoints()
-- frame:SetSize(w, h)
frame:SetWidth(w)
frame:SetHeight(h)
frame:SetPoint(opts.point, parent, opts.point, opts.x, opts.y)
end
-- This function is called from Reconf and by itself
-- handles disables between profile switches
local function CheckDisabled(widget, isDisabled)
local wasDisabled = widget.disabled
widget.disabled = isDisabled
if isDisabled then
widget:Hide()
-- elseif wasDisabled ~= isDisabled and wasDisabled ~= nil then
elseif wasDisabled == true then
local frame = widget:GetParent()
if frame.state then -- if parent is an actual untiframe and not just header
Aptechka:UpdateWidget(frame, widget)
end
end
end
----------------------------------------------------------------
-- Array
----------------------------------------------------------------
local SetJob_Array = function(hdr, job, state, contentType, ...)
local widgetState = state.widgets[hdr]
for i=1,hdr.maxChildren do
local widget = hdr.children[i]
local jobData = widgetState[i]
if jobData then
if not widget then -- dynamically create missing children
widget = hdr:Add()
end
local job = jobData.job
widget.previousJob = widget.currentJob
widget.currentJob = job
widget:SetJob(job, state, unpack(jobData))
widget:Show()
elseif widget then
widget.previousJob = widget.currentJob
widget.currentJob = nil
widget:Hide()
else
break
end
end
end
local function ArrayHeader_Arrange(hdr, startIndex)
local numChildren = #hdr.children
local gap = pixelperfect(1)
local point, relativeTo, relativePoint, _, _ = hdr:GetPoint(1)
local alignH = helpers.GetHorizontalAlignmentFromPoint(point)
local alignV = helpers.GetVerticalAlignmentFromPoint(point)
startIndex = startIndex or 1
for i=startIndex, numChildren do
local widget = hdr.children[i]
widget:ClearAllPoints()
if i == 1 then
widget:SetPoint(point, hdr, point, 0,0)
else
local growthDirection = hdr.growthDirection:upper()
local prevWidget = hdr.children[i-1]
if growthDirection == "DOWN" then
widget:SetPoint("TOP"..alignH, prevWidget, "BOTTOM"..alignH, 0, -gap)
elseif growthDirection == "LEFT" then
widget:SetPoint(alignV.."RIGHT", prevWidget, alignV.."LEFT", -gap, 0)
elseif growthDirection == "RIGHT" then
widget:SetPoint(alignV.."LEFT", prevWidget, alignV.."RIGHT", gap, 0)
else
widget:SetPoint("BOTTOM"..alignH, prevWidget, "TOP"..alignH, 0, gap)
end
end
end
end
local function ArrayHeader_Add(hdr)
-- if #hdr.children >= hdr.maxChildren then return end
local widget = Aptechka.Widget[hdr.childType].Create(hdr, nil, hdr.template)
table.insert(hdr.children, widget)
hdr:Arrange(#hdr.children)
return widget
end
-- When SetJob on header finds no active jobs it just hides the header
-- But .currentJob and .previousJob on the last child don't get updated
local function ArrayHeader_OnHide(hdr)
for i=1, #hdr.children do
local widget = hdr.children[i]
widget.previousJob = widget.currentJob
widget.currentJob = nil
widget:Hide()
end
end
local function CreateArrayHeader(childType, parent, opts)