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Display information about a bug or denizen (NPC) after meeting them. Add upon finishing first level w/ particular character.
Work on codex branch: https://github.com/rh5140/srs-team-bug/tree/codex
The script to work with is Codex.cs, and the codex UI prefab can be found in Prefabs/Codex Prefabs/Codex Canvas. Right now, the codex resides in the World Map only, but after the implementation is complete, it will be added to each level.
The codex is functionally an inventory system, so there will need to be one additional script written that inherits from ScriptableObject for the actual entries.
Inventory tutorial: https://github.com/uclaacm/studio-beginner-tutorials/tree/main/Pokemon_Inventory
(Definitely look for other tutorials as well)
Talk with @fpeng-02 about how unlocking levels works.
To test, you MUST start playing from the Save Menu scene, which can be found at Scenes/Menus/Save Menu. Autowin levels with Y and check if the codex is updated as expected upon returning to the World Map.
Ray: UI/Design
Andrew: Implementation
Name
Denizen or Enemy
Unlock after
Basic Fly
Enemy
0000
Old Hunter
Denizen
00D0
Child
Denizen
00D2
Weird Fly
Enemy
0100
Fly King
Denizen
01D0
The text was updated successfully, but these errors were encountered:
Display information about a bug or denizen (NPC) after meeting them. Add upon finishing first level w/ particular character.
Work on
codex
branch: https://github.com/rh5140/srs-team-bug/tree/codexThe script to work with is
Codex.cs
, and the codex UI prefab can be found inPrefabs/Codex Prefabs/Codex Canvas
. Right now, the codex resides in the World Map only, but after the implementation is complete, it will be added to each level.The codex is functionally an inventory system, so there will need to be one additional script written that inherits from
ScriptableObject
for the actual entries.Inventory tutorial: https://github.com/uclaacm/studio-beginner-tutorials/tree/main/Pokemon_Inventory
(Definitely look for other tutorials as well)
Talk with @fpeng-02 about how unlocking levels works.
To test, you MUST start playing from the
Save Menu
scene, which can be found atScenes/Menus/Save Menu
. Autowin levels withY
and check if the codex is updated as expected upon returning to the World Map.Ray: UI/Design
Andrew: Implementation
0000
00D0
00D2
0100
01D0
The text was updated successfully, but these errors were encountered: