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Calibrate.cs
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using UnityEngine;
using System.Collections;
public class Calibrate : MonoBehaviour
{
public Transform sensorModule;
public Engine engine1;
public Engine engine2;
public Engine engine3;
public Engine engine4;
private bool CalibLiftOffToggle;
private GameObject quad;
// Use this for initialization
void Start ()
{
CalibLiftOffToggle = false;
quad = GameObject.Find ("QuadCopter");
}
// Update is called once per frame
void Update ()
{
}
void FixedUpdate ()
{
if (CalibLiftOffToggle == true) {
engine1.IncreaseThrottle ();
engine2.IncreaseThrottle ();
engine3.IncreaseThrottle ();
engine4.IncreaseThrottle ();
if (sensorModule.parent.rigidbody.velocity.y > 0.01) {
Debug.Log (engine1.getThrottle ());
CalibLiftOffToggle = false;
CutEngines ();
}
} else {
CalibLiftOffToggle = false;
//CutEngines ();
}
}
public void CalibLiftOff ()
{
if (CalibLiftOffToggle == false) {
CalibLiftOffToggle = true;
} else {
CalibLiftOffToggle = false;
}
}
private void CutEngines ()
{
engine1.CutEngine ();
engine2.CutEngine ();
engine3.CutEngine ();
engine4.CutEngine ();
}
}