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Game.cpp
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Game.cpp
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#include "Game.h"
#include <SDL2/SDL_image.h>
#include <stdio.h>
Game::Game()
{
}
Game::~Game()
{
}
bool Game::Init(const char *title, int xpos, int ypos, int width, int height)
{
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
{
printf("SDL could not initialize. SDL error: %s\n", SDL_GetError());
return false;
}
if (NULL == (window = SDL_CreateWindow(title, xpos, ypos, width, height, SDL_WINDOW_SHOWN)))
{
printf("Window not created. SDL error: %s\n", SDL_GetError());
return false;
}
if (NULL == (renderer = SDL_CreateRenderer(window, -1, 0)))
{
printf("Renderer not created. SDL error: %s\n", SDL_GetError());
return false;
}
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
playerTex = IMG_LoadTexture(renderer, "assets/dude.png");
running = true;
return true;
}
void Game::HandleEvents()
{
SDL_Event e;
SDL_PollEvent(&e);
switch (e.type)
{
case SDL_QUIT:
running = false;
break;
default:
break;
}
}
void Game::Update()
{
}
void Game::Render()
{
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
void Game::Quit()
{
printf("Cleaning game...\n");
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
}