This is a complete example of how to use GLSurfaceView and native code to draw old-skool pixel buffer graphics on the Android platform. It is related to this blog post about the Android NDK.
To compile the code:
./prepare-android-build.sh SDK [NDK]
ant debug
- SDK - path to the SDK (or can be set in
ANDROID_SDK
) - NDK - path to the NDK. If not given, then assumes the ndk is next to the SDK.