diff --git a/l4d2_tank_draw/scripting/lib/lib.sp b/l4d2_tank_draw/scripting/lib/lib.sp index 62c5ff3..9b78ee4 100644 --- a/l4d2_tank_draw/scripting/lib/lib.sp +++ b/l4d2_tank_draw/scripting/lib/lib.sp @@ -4,8 +4,8 @@ int g_iClearBuffIfMissionLost; ConVar g_hInfiniteAmmo, g_hInfinitePrimaryAmmo, - g_MeleeRange, - g_WorldGravity; + g_hMeleeRange, + g_hWorldGravity; // Custom ConVars for the plugin ConVar @@ -112,11 +112,11 @@ stock void ResetAllValue() g_hInfinitePrimaryAmmo = FindConVar("sv_infinite_primary_ammo"); g_hInfinitePrimaryAmmo.RestoreDefault(); - g_MeleeRange = FindConVar("melee_range"); - g_MeleeRange.RestoreDefault(); + g_hMeleeRange = FindConVar("melee_range"); + g_hMeleeRange.RestoreDefault(); - g_WorldGravity = FindConVar("sv_gravity"); - g_WorldGravity.RestoreDefault(); + g_hWorldGravity = FindConVar("sv_gravity"); + g_hWorldGravity.RestoreDefault(); g_GlowDisabled = 0; } @@ -139,9 +139,9 @@ stock Action ResetSingleGravity(Handle timer, int client) stock Action ResetWorldGravity(Handle timer, int initValue) { - g_WorldGravity = FindConVar("sv_gravity"); + g_hWorldGravity = FindConVar("sv_gravity"); - g_WorldGravity.RestoreDefault(); + g_hWorldGravity.RestoreDefault(); CPrintToChatAll("%t", "TankDraw_WorldGravityReset"); PrintHintTextToAll("%t", "TankDraw_WorldGravityReset_NoColor"); diff --git a/l4d2_tank_draw/scripting/lib/lucky_draw.sp b/l4d2_tank_draw/scripting/lib/lucky_draw.sp index c86eafc..f724135 100644 --- a/l4d2_tank_draw/scripting/lib/lucky_draw.sp +++ b/l4d2_tank_draw/scripting/lib/lucky_draw.sp @@ -264,12 +264,12 @@ stock Action LuckyDraw(int victim, int attacker) currentChance += chanceLimitedTimeWorldMoonGravity; if (random <= currentChance) { - g_WorldGravity = FindConVar("sv_gravity"); + g_hWorldGravity = FindConVar("sv_gravity"); char default_gravity[16]; - g_WorldGravity.GetDefault(default_gravity, sizeof(default_gravity)); - int default_gravity_int = StringToInt(default_gravity); + g_hWorldGravity.GetDefault(default_gravity, sizeof(default_gravity)); + int default_gravity_int = StringToInt(default_gravity); - g_WorldGravity.IntValue = WorldMoonGravity.IntValue; + g_hWorldGravity.IntValue = WorldMoonGravity.IntValue; if (g_WorldGravityTimer != null) { @@ -303,19 +303,19 @@ stock Action LuckyDraw(int victim, int attacker) currentChance += chanceWorldMoonGravityToggle; if (random <= currentChance) { - g_WorldGravity = FindConVar("sv_gravity"); + g_hWorldGravity = FindConVar("sv_gravity"); char default_gravity[16]; - g_WorldGravity.GetDefault(default_gravity, sizeof(default_gravity)); + g_hWorldGravity.GetDefault(default_gravity, sizeof(default_gravity)); int default_gravity_int = StringToInt(default_gravity); - if (g_WorldGravity.IntValue == default_gravity_int) + if (g_hWorldGravity.IntValue == default_gravity_int) { - g_WorldGravity.IntValue = WorldMoonGravity.IntValue; + g_hWorldGravity.IntValue = WorldMoonGravity.IntValue; CPrintToChatAll("%t", "TankDrawResult_EnableMoonGravity", attackerName); PrintHintTextToAll("%t", "TankDrawResult_EnableMoonGravity_NoColor", attackerName); } else { - g_WorldGravity.RestoreDefault(); + g_hWorldGravity.RestoreDefault(); // before timer ends, if draw this prize, should clear timer if (g_WorldGravityTimer != null) { @@ -407,19 +407,19 @@ stock Action LuckyDraw(int victim, int attacker) if (random <= currentChance) { // Infinite melee range - g_MeleeRange = FindConVar("melee_range"); + g_hMeleeRange = FindConVar("melee_range"); char default_range[16]; - g_MeleeRange.GetDefault(default_range, sizeof(default_range)); + g_hMeleeRange.GetDefault(default_range, sizeof(default_range)); int default_range_int = StringToInt(default_range); - if (g_MeleeRange.IntValue == default_range_int) + if (g_hMeleeRange.IntValue == default_range_int) { - g_MeleeRange.IntValue = GetConVarInt(InfiniteMeeleRange); + g_hMeleeRange.IntValue = GetConVarInt(InfiniteMeeleRange); CPrintToChatAll("%t", "TankDrawResult_EnableInfiniteMelee", attackerName); PrintHintTextToAll("%t", "TankDrawResult_EnableInfiniteMelee_NoColor", attackerName); } else { - g_MeleeRange.RestoreDefault(); + g_hMeleeRange.RestoreDefault(); CPrintToChatAll("%t", "TankDrawResult_DisableInfiniteMelee", attackerName); PrintHintTextToAll("%t", "TankDrawResult_DisableInfiniteMelee_NoColor", attackerName); }