From 0d09fede4cfb9df9675ae46a7ec9d2ecf30d3565 Mon Sep 17 00:00:00 2001 From: rick Date: Sun, 15 Dec 2024 13:00:38 +0800 Subject: [PATCH] chore: add example cfg --- l4d2_tank_draw/cfg/l4d2_tank_draw.cfg | 273 ++++++++++++++++++++++++++ 1 file changed, 273 insertions(+) create mode 100644 l4d2_tank_draw/cfg/l4d2_tank_draw.cfg diff --git a/l4d2_tank_draw/cfg/l4d2_tank_draw.cfg b/l4d2_tank_draw/cfg/l4d2_tank_draw.cfg new file mode 100644 index 0000000..b71e2ac --- /dev/null +++ b/l4d2_tank_draw/cfg/l4d2_tank_draw.cfg @@ -0,0 +1,273 @@ +// This file was auto-generated by SourceMod (v1.11.0.6968) +// ConVars for plugin "l4d2_tank_draw.smx" + + +// 平均生命值的概率(平均所有站立状态幸存者的实际血量,清空临时血量) +// Probability of averaging all standing survivors' actual health, clearing temporary health +// - +// Default: "0" +l4d2_tank_draw_average_health_chance "50" + +// 清空所有人血量概率(将所有站立状态幸存者实际血量变成1,清空临时血量) +// Probability of setting all standing survivors' actual health to 1 and clearing temporary health +// - +// Default: "0" +l4d2_tank_draw_clear_all_survivor_health_chance "20" + +// 是否开启调试模式,修改后tank被任意武器击杀即可抽奖,使用!x开启击杀tank菜单 +// Enable debug mode. When enabled, any weapon killing a tank triggers a draw. Use !x to open the kill tank menu +// - +// Default: "0" +l4d2_tank_draw_debug_mode "0" + +// 抽奖受到伤害的概率(伤害超过血量时,将血量设置为1而不是倒地) +// Probability of taking damage. If damage exceeds health, health is set to 1 instead of incapacitation +// - +// Default: "0" +l4d2_tank_draw_decrease_health_chance "20" + +// 抽奖受到伤害的最大值 +// Maximum damage value received during the draw +// - +// Default: "500" +l4d2_tank_draw_decrease_health_max "500" + +// 抽奖受到伤害的最小值 +// Minimum damage value received during the draw +// - +// Default: "200" +l4d2_tank_draw_decrease_health_min "200" + +// 取消人物光圈概率(取消人物轮廓光圈,人物头上的名字依然保留,不建议使用,很多插件会修改光圈) +// Probability of disabling survivor glow. Removes survivor outline glow but keeps name above the head. Not recommended a +// - +// Default: "0" +l4d2_tank_draw_disable_glow_chance "0" + +// 所有人缴械概率(清空所有槽位道具) +// Probability of disarming all survivors by clearing all item slots +// - +// Default: "0" +l4d2_tank_draw_disarm_all_survivor_chance "20" + +// 单人缴械概率 +// Probability of disarming a single survivor +// - +// Default: "0" +l4d2_tank_draw_disarm_single_survivor_chance "30" + +// Tank抽奖插件开/关 [1=开|0=关]。 +// Enable or disable the Tank draw plugin [1=on|0=off] +// - +// Default: "1" +// Minimum: "0.000000" +// Maximum: "1.000000" +l4d2_tank_draw_enable "1" + +// 变成冰冻炸弹概率(重复抽取会取消计时) +// Probability of becoming a freeze bomb. Repeated draws cancel the timer +// - +// Default: "0" +l4d2_tank_draw_freeze_bomb_chance "30" + +// 冰冻炸弹倒计时秒数 +// Countdown duration in seconds before the freeze bomb explodes +// - +// Default: "8" +l4d2_tank_draw_freeze_bomb_countdown "8" + +// 冰冻炸弹范围 +// Radius of the freeze bomb effect +// - +// Default: "500.0" +l4d2_tank_draw_freeze_bomb_radius "500.0" + +// 冰冻持续时间 +// Duration of the freeze effect in seconds +// - +// Default: "15" +l4d2_tank_draw_freeze_duration "15" + +// 增加单人重力的概率(爬梯子可以解除buff) +// Probability of increasing gravity for a single player. Buff can be removed by climbing a ladder +// - +// Default: "0" +l4d2_tank_draw_gravity_increased_chance "30" + +// 抽奖增加单人重力的倍数,从1.0至8.0 +// Multiplier for increasing single player gravity during the draw, from 1.0 to 8.0 +// - +// Default: "3.0" +// Minimum: "1.000000" +// Maximum: "8.000000" +l4d2_tank_draw_gravity_increased_multiplier "3.0" + +// 单人月球重力参数,人物正常重力值为1 +// Moon gravity parameter for a single player. Normal gravity value is 1 +// - +// Default: "0.1" +l4d2_tank_draw_gravity_moon_single "0.1" + +// 抽奖者单人获得限时月球重力的概率(爬梯子可以解除buff) +// Probability of a single player receiving limited-time moon gravity. Buff can be removed by climbing a ladder +// - +// Default: "0" +l4d2_tank_draw_gravity_moon_single_chance "50" + +// 单人限时月球重力持续秒数 +// Duration in seconds for single player limited-time moon gravity +// - +// Default: "180" +l4d2_tank_draw_gravity_moon_single_duration "180" + +// 月球重力时世界重力参数,世界重力正常值为800(游戏全局参数,爬梯子不可解除buf,非限时重复抽取会恢复默认值) +// World gravity parameter during moon gravity. Normal world gravity is 800. Buff cannot be removed by +// - +// Default: "80" +l4d2_tank_draw_gravity_moon_world "80" + +// 获得限时世界重力改为月球重力的概率(重复抽取会重置计时器) +// Probability of changing world gravity to moon gravity for a limited time. Repeated draws reset the timer +// - +// Default: "0" +l4d2_tank_draw_gravity_moon_world_chance "50" + +// 限时世界重力改为月球重力持续秒数 +// Duration in seconds for limited-time world moon gravity +// - +// Default: "180" +l4d2_tank_draw_gravity_moon_world_duration "180" + +// 世界重力切换为月球重力的概率 +// Probability of toggling world gravity to moon gravity +// - +// Default: "0" +l4d2_tank_draw_gravity_moon_world_toggle_chance "30" + +// 增加生命值的概率(幸存者总血量无法突破服务器设置的最大生命值) +// Probability of increasing health. Survivors' total health cannot exceed the server's maximum health setting +// - +// Default: "0" +l4d2_tank_draw_health_increase_chance "50" + +// 抽奖增加血量的最大值 +// Maximum health increase value during the draw +// - +// Default: "500" +l4d2_tank_draw_health_increase_max "500" + +// 抽奖增加血量的最小值 +// Minimum health increase value during the draw +// - +// Default: "200" +l4d2_tank_draw_health_increase_min "200" + +// 无限弹药的概率(游戏全局参数,重复抽取会恢复默认,和主武器无限弹药只能同时有一个生效) +// Probability of infinite ammo. Global game parameter. Repeated draws reset to default. Cannot coexist with infinite primary weap +// - +// Default: "0" +l4d2_tank_draw_infinite_ammo_chance "50" + +// 无限弹药时,玩家乱扔火时缴械概率(百分比,0为关闭) +// Probability (percentage, 0 to disable) of disarming a survivor when recklessly throwing molotovs with infinite ammo +// - +// Default: "0" +l4d2_tank_draw_infinite_ammo_disarm_survivor_molotov_chance "10" + +// 无限弹药时,玩家乱扔火时处死概率(百分比,0为关闭) +// Probability (percentage, 0 to disable) of killing a survivor when recklessly throwing molotovs with infinite ammo +// - +// Default: "0" +l4d2_tank_draw_infinite_ammo_kill_survivor_molotov_chance "10" + +// 无限弹药时,玩家乱扔火时变成定时炸弹概率(百分比,0为关闭) +// Probability (percentage, 0 to disable) of becoming a timer bomb when recklessly throwing molotovs with infinite ammo +// - +// Default: "0" +l4d2_tank_draw_infinite_ammo_timer_bomb_molotov_chance "10" + +// 无限近战范围的概率(游戏全局参数,重复抽取会恢复默认) +// Probability of infinite melee range. Global game parameter. Repeated draws reset to default +// - +// Default: "0" +l4d2_tank_draw_infinite_melee_chance "50" + +// 无限近战范围,游戏默认为70,重复抽取会自动恢复默认值 +// Infinite melee range. Default is 70. Repeated draws automatically restore default value +// - +// Default: "700" +l4d2_tank_draw_infinite_melee_range "700" + +// 主武器无限弹药的概率(游戏全局参数,重复抽取会恢复默认,和无限弹药只能同时有一个生效) +// Probability of infinite primary weapon ammo. Global game parameter. Repeated draws reset to default. Cannot coexist with infini +// - +// Default: "0" +l4d2_tank_draw_infinite_primary_ammo_chance "50" + +// 团灭概率 +// Probability of killing all survivors (team wipe) +// - +// Default: "0" +l4d2_tank_draw_kill_all_survivor_chance "30" + +// 单人死亡概率 +// Probability of killing a single survivor +// - +// Default: "0" +l4d2_tank_draw_kill_single_survivor_chance "30" + +// 获得tank概率 +// Probability of spawning a new tank +// - +// Default: "0" +l4d2_tank_draw_new_tank_chance "30" + +// 获得witch概率 +// Probability of spawning a new witch +// - +// Default: "0" +l4d2_tank_draw_new_witch_chance "30" + +// 没有奖励的概率 +// Probability of receiving no reward +// - +// Default: "10" +l4d2_tank_draw_no_price_chance "10" + +// 重置所有人血量概率(将所有人血量设置为100,清空倒地次数记数) +// Probability of resetting all survivors' health to 100 and clearing incapacitation counters +// - +// Default: "0" +l4d2_tank_draw_reset_all_survivor_health_chance "50" + +// 全体复活概率 +// Probability of reviving all dead survivors +// - +// Default: "0" +l4d2_tank_draw_revive_all_dead_chance "30" + +// 变成定时炸弹概率(重复抽取会取消计时) +// Probability of becoming a timer bomb. Repeated draws cancel the timer +// - +// Default: "0" +l4d2_tank_draw_timer_bomb_chance "30" + +// 定时炸弹范围伤害值 +// Damage caused by the timer bomb within its explosion range +// - +// Default: "200" +l4d2_tank_draw_timer_bomb_damage "200" + +// 定时炸弹倒计时秒数 +// Countdown duration in seconds before the timer bomb explodes +// - +// Default: "8" +l4d2_tank_draw_timer_bomb_duration "8" + +// 定时炸弹爆炸范围 +// Radius of the timer bomb explosion +// - +// Default: "500.0" +l4d2_tank_draw_timer_bomb_radius "500.0" + +