From 22783ce9b233f0e924a37d362f178479ec509cf4 Mon Sep 17 00:00:00 2001 From: Rick Yao Date: Wed, 1 Jan 2025 00:13:48 +0800 Subject: [PATCH] chore: remove sample cfg --- l4d2_tank_draw/cfg/l4d2_tank_draw.cfg | 273 -------------------------- 1 file changed, 273 deletions(-) delete mode 100644 l4d2_tank_draw/cfg/l4d2_tank_draw.cfg diff --git a/l4d2_tank_draw/cfg/l4d2_tank_draw.cfg b/l4d2_tank_draw/cfg/l4d2_tank_draw.cfg deleted file mode 100644 index 7476148..0000000 --- a/l4d2_tank_draw/cfg/l4d2_tank_draw.cfg +++ /dev/null @@ -1,273 +0,0 @@ -// This file was auto-generated by SourceMod (v1.11.0.6968) -// ConVars for plugin "l4d2_tank_draw.smx" - - -// 平均生命值的概率(平均所有站立状态幸存者的实际血量,清空临时血量) -// Probability of averaging all standing survivors' actual health, clearing temporary health -// - -// Default: "0" -l4d2_tank_draw_average_health_chance "50" - -// 清空所有人血量概率(将所有站立状态幸存者实际血量变成1,清空临时血量) -// Probability of setting all standing survivors' actual health to 1 and clearing temporary health -// - -// Default: "0" -l4d2_tank_draw_clear_all_survivor_health_chance "20" - -// 是否开启调试模式,修改后tank被任意武器击杀即可抽奖,使用!x开启击杀tank菜单 -// Enable debug mode. When enabled, any weapon killing a tank triggers a draw. Use !x to open the kill tank menu -// - -// Default: "0" -l4d2_tank_draw_debug_mode "0" - -// 抽奖受到伤害的概率(伤害超过血量时,将血量设置为1而不是倒地) -// Probability of taking damage. If damage exceeds health, health is set to 1 instead of incapacitation -// - -// Default: "0" -l4d2_tank_draw_decrease_health_chance "20" - -// 抽奖受到伤害的最大值 -// Maximum damage value received during the draw -// - -// Default: "500" -l4d2_tank_draw_decrease_health_max "500" - -// 抽奖受到伤害的最小值 -// Minimum damage value received during the draw -// - -// Default: "200" -l4d2_tank_draw_decrease_health_min "200" - -// 取消人物光圈概率(取消人物轮廓光圈,人物头上的名字依然保留,不建议使用,很多插件会修改光圈) -// Probability of disabling survivor glow. Removes survivor outline glow but keeps name above the head. Not recommended a -// - -// Default: "0" -l4d2_tank_draw_disable_glow_chance "0" - -// 所有人缴械概率(清空所有槽位道具) -// Probability of disarming all survivors by clearing all item slots -// - -// Default: "0" -l4d2_tank_draw_disarm_all_survivor_chance "20" - -// 单人缴械概率 -// Probability of disarming a single survivor -// - -// Default: "0" -l4d2_tank_draw_disarm_single_survivor_chance "30" - -// Tank抽奖插件开/关 [1=开|0=关]。 -// Enable or disable the Tank draw plugin [1=on|0=off] -// - -// Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" -l4d2_tank_draw_enable "1" - -// 变成冰冻炸弹概率(重复抽取会取消计时) -// Probability of becoming a freeze bomb. Repeated draws cancel the timer -// - -// Default: "0" -l4d2_tank_draw_freeze_bomb_chance "30" - -// 冰冻炸弹倒计时秒数 -// Countdown duration in seconds before the freeze bomb explodes -// - -// Default: "8" -l4d2_tank_draw_freeze_bomb_countdown "8" - -// 冰冻炸弹范围 -// Radius of the freeze bomb effect -// - -// Default: "500.0" -l4d2_tank_draw_freeze_bomb_radius "500.0" - -// 冰冻持续时间 -// Duration of the freeze effect in seconds -// - -// Default: "15" -l4d2_tank_draw_freeze_duration "15" - -// 增加单人重力的概率(爬梯子可以解除buff) -// Probability of increasing gravity for a single player. Buff can be removed by climbing a ladder -// - -// Default: "0" -l4d2_tank_draw_gravity_increased_chance "30" - -// 抽奖增加单人重力的倍数,从1.0至8.0 -// Multiplier for increasing single player gravity during the draw, from 1.0 to 8.0 -// - -// Default: "3.0" -// Minimum: "1.000000" -// Maximum: "8.000000" -l4d2_tank_draw_gravity_increased_multiplier "3.0" - -// 单人月球重力参数,人物正常重力值为1 -// Moon gravity parameter for a single player. Normal gravity value is 1 -// - -// Default: "0.1" -l4d2_tank_draw_gravity_moon_single "0.1" - -// 抽奖者单人获得限时月球重力的概率(爬梯子可以解除buff) -// Probability of a single player receiving limited-time moon gravity. Buff can be removed by climbing a ladder -// - -// Default: "0" -l4d2_tank_draw_gravity_moon_single_chance "50" - -// 单人限时月球重力持续秒数 -// Duration in seconds for single player limited-time moon gravity -// - -// Default: "180" -l4d2_tank_draw_gravity_moon_single_duration "180" - -// 月球重力时世界重力参数,世界重力正常值为800(游戏全局参数,爬梯子不可解除buf,非限时重复抽取会恢复默认值) -// World gravity parameter during moon gravity. Normal world gravity is 800. Buff cannot be removed by -// - -// Default: "80" -l4d2_tank_draw_gravity_moon_world "80" - -// 获得限时世界重力改为月球重力的概率(重复抽取会重置计时器) -// Probability of changing world gravity to moon gravity for a limited time. Repeated draws reset the timer -// - -// Default: "0" -l4d2_tank_draw_gravity_moon_world_chance "50" - -// 限时世界重力改为月球重力持续秒数 -// Duration in seconds for limited-time world moon gravity -// - -// Default: "180" -l4d2_tank_draw_gravity_moon_world_duration "180" - -// 世界重力切换为月球重力的概率 -// Probability of toggling world gravity to moon gravity -// - -// Default: "0" -l4d2_tank_draw_gravity_moon_world_toggle_chance "30" - -// 增加生命值的概率(幸存者总血量无法突破服务器设置的最大生命值) -// Probability of increasing health. Survivors' total health cannot exceed the server's maximum health setting -// - -// Default: "0" -l4d2_tank_draw_health_increase_chance "50" - -// 抽奖增加血量的最大值 -// Maximum health increase value during the draw -// - -// Default: "500" -l4d2_tank_draw_health_increase_max "500" - -// 抽奖增加血量的最小值 -// Minimum health increase value during the draw -// - -// Default: "200" -l4d2_tank_draw_health_increase_min "200" - -// 无限弹药的概率(游戏全局参数,重复抽取会恢复默认,和主武器无限弹药只能同时有一个生效) -// Probability of infinite ammo. Global game parameter. Repeated draws reset to default. Cannot coexist with infinite primary weap -// - -// Default: "0" -l4d2_tank_draw_infinite_ammo_chance "50" - -// 无限弹药时,玩家乱扔火时缴械概率(百分比,0为关闭) -// Probability (percentage, 0 to disable) of disarming a survivor when recklessly throwing molotovs with infinite ammo -// - -// Default: "0" -l4d2_tank_draw_infinite_ammo_disarm_survivor_molotov_chance "10" - -// 无限弹药时,玩家乱扔火时处死概率(百分比,0为关闭) -// Probability (percentage, 0 to disable) of killing a survivor when recklessly throwing molotovs with infinite ammo -// - -// Default: "0" -l4d2_tank_draw_infinite_ammo_kill_survivor_molotov_chance "10" - -// 无限弹药时,玩家乱扔火时变成定时炸弹概率(百分比,0为关闭) -// Probability (percentage, 0 to disable) of becoming a timer bomb when recklessly throwing molotovs with infinite ammo -// - -// Default: "0" -l4d2_tank_draw_infinite_ammo_timer_bomb_molotov_chance "10" - -// 无限近战范围的概率(游戏全局参数,重复抽取会恢复默认) -// Probability of infinite melee range. Global game parameter. Repeated draws reset to default -// - -// Default: "0" -l4d2_tank_draw_infinite_melee_chance "50" - -// 无限近战范围,游戏默认为70,重复抽取会自动恢复默认值 -// Infinite melee range. Default is 70. Repeated draws automatically restore default value -// - -// Default: "700" -l4d2_tank_draw_infinite_melee_range "700" - -// 主武器无限弹药的概率(游戏全局参数,重复抽取会恢复默认,和无限弹药只能同时有一个生效) -// Probability of infinite primary weapon ammo. Global game parameter. Repeated draws reset to default. Cannot coexist with infini -// - -// Default: "0" -l4d2_tank_draw_infinite_primary_ammo_chance "50" - -// 团灭概率 -// Probability of killing all survivors (team wipe) -// - -// Default: "0" -l4d2_tank_draw_kill_all_survivor_chance "30" - -// 单人死亡概率 -// Probability of killing a single survivor -// - -// Default: "0" -l4d2_tank_draw_kill_single_survivor_chance "30" - -// 获得tank概率 -// Probability of spawning a new tank -// - -// Default: "0" -l4d2_tank_draw_new_tank_chance "30" - -// 获得witch概率 -// Probability of spawning a new witch -// - -// Default: "0" -l4d2_tank_draw_new_witch_chance "30" - -// 没有奖励的概率 -// Probability of receiving no reward -// - -// Default: "10" -l4d2_tank_draw_no_prize_chance "10" - -// 重置所有人血量概率(将所有人血量设置为100,清空倒地次数记数) -// Probability of resetting all survivors' health to 100 and clearing incapacitation counters -// - -// Default: "0" -l4d2_tank_draw_reset_all_survivor_health_chance "50" - -// 全体复活概率 -// Probability of reviving all dead survivors -// - -// Default: "0" -l4d2_tank_draw_revive_all_dead_chance "30" - -// 变成定时炸弹概率(重复抽取会取消计时) -// Probability of becoming a timer bomb. Repeated draws cancel the timer -// - -// Default: "0" -l4d2_tank_draw_timer_bomb_chance "30" - -// 定时炸弹范围伤害值 -// Damage caused by the timer bomb within its explosion range -// - -// Default: "200" -l4d2_tank_draw_timer_bomb_damage "200" - -// 定时炸弹倒计时秒数 -// Countdown duration in seconds before the timer bomb explodes -// - -// Default: "8" -l4d2_tank_draw_timer_bomb_duration "8" - -// 定时炸弹爆炸范围 -// Radius of the timer bomb explosion -// - -// Default: "500.0" -l4d2_tank_draw_timer_bomb_radius "500.0" - -