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MonoGame.Framework.DX.nuspec
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MonoGame.Framework.DX.nuspec
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<?xml version="1.0" encoding="utf-8"?>
<package
xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
<metadata>
<id>MonoGame.Framework.DX</id>
<version>0.0.0.0</version>
<title>MonoGame.Framework.DX</title>
<authors>MonoGame Team</authors>
<owners>MonoGame Team</owners>
<licenseUrl>https://github.com/mono/MonoGame/blob/develop/LICENSE.txt</licenseUrl>
<projectUrl>http://monogame.net/</projectUrl>
<iconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides you with MonoGame Framework that works on all DirectX based platforms, including Windows 10 (Universal Windows Platform), UWP on Xbox One, Windows 8.1, Windows Phone 8.1, Windows DirectX.
This package also includes the Portable version of MonoGame for use in Bait and Switch projects</description>
<summary>Windows DirectX based MonoGame Framework that works on Windows 10 (Universal Windows Platform), UWP on Xbox One, Windows 8.1, Windows Phone 8.1, Windows DirectX. includes the Portable Library for MonoGame</summary>
<copyright>Copyright © 2009-2017 The MonoGame Team</copyright>
<language>en-US</language>
<dependencies>
<group targetFramework="UAP10.0">
<dependency id="SharpDX" version="4.0.1" />
<dependency id="SharpDX.Direct2D1" version="4.0.1" />
<dependency id="SharpDX.Direct3D11" version="4.0.1" />
<dependency id="SharpDX.DXGI" version="4.0.1" />
<dependency id="SharpDX.XAudio2" version="4.0.1" />
<dependency id="SharpDX.MediaFoundation" version="4.0.1" />
<dependency id="SharpDX.XInput" version="4.0.1" />
</group>
<group targetFramework=".NETCore4.5.1">
<dependency id="SharpDX" version="4.0.1" />
<dependency id="SharpDX.Direct2D1" version="4.0.1" />
<dependency id="SharpDX.Direct3D11" version="4.0.1" />
<dependency id="SharpDX.DXGI" version="4.0.1" />
<dependency id="SharpDX.XAudio2" version="4.0.1" />
<dependency id="SharpDX.MediaFoundation" version="4.0.1" />
<dependency id="SharpDX.XInput" version="4.0.1" />
</group>
<group targetFramework=".NETFramework4.5">
<dependency id="SharpDX" version="4.0.1" />
<dependency id="SharpDX.Direct2D1" version="4.0.1" />
<dependency id="SharpDX.Direct3D11" version="4.0.1" />
<dependency id="SharpDX.DXGI" version="4.0.1" />
<dependency id="SharpDX.XAudio2" version="4.0.1" />
<dependency id="SharpDX.MediaFoundation" version="4.0.1" />
<dependency id="SharpDX.XInput" version="4.0.1" />
<dependency id="SharpDX.Direct3D9" version="4.0.1" />
</group>
</dependencies>
</metadata>
<files>
<!-- Windows UWP -->
<file src="..\..\NuGetPackages\build\WindowsUniversal\MonoGame.Framework.WindowsUniversal.targets" target="build\uap10.0\MonoGame.Framework.WindowsUniversal.targets" />
<file src="WindowsUniversal\AnyCPU\Release\Themes\generic.xbf" target="lib\uap10.0\MonoGame.Framework\Themes\generic.xbf" />
<file src="WindowsUniversal\AnyCPU\Release\MonoGame.Framework.dll" target="lib\uap10.0\MonoGame.Framework.dll" />
<file src="WindowsUniversal\AnyCPU\Release\MonoGame.Framework.pri" target="lib\uap10.0\MonoGame.Framework.pri" />
<file src="WindowsUniversal\AnyCPU\Release\MonoGame.Framework.xml" target="lib\uap10.0\MonoGame.Framework.xml" />
<file src="WindowsUniversal\AnyCPU\Release\MonoGame.Framework.xr.xml" target="lib\uap10.0\MonoGame.Framework/MonoGame.Framework.xr.xml" />
<!-- Windows Desktop -->
<file src="..\..\NuGetPackages\build\WindowsDX\MonoGame.Framework.WindowsDX.targets" target="build\net45\MonoGame.Framework.WindowsDX.targets" />
<file src="Windows\AnyCPU\Release\MonoGame.Framework.dll" target="lib\net45\MonoGame.Framework.dll" />
<file src="Windows\AnyCPU\Release\MonoGame.Framework.xml" target="lib\net45\MonoGame.Framework.xml" />
<!-- Portable Assemblies -->
<file src="Portable\AnyCPU\MonoGame.Framework.dll" target="lib\portable-net45+win8+wpa81\MonoGame.Framework.dll" />
<file src="Windows\AnyCPU\Release\MonoGame.Framework.xml" target="lib\portable-net45+win8+wpa81\MonoGame.Framework.xml" />
</files>
</package>