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Items that give shield using RecalculateStatsAPI appear to use the maxHealth value of 1 with these items.
Additionally, when having them, picking up a shield item will seemingly give a correct amount of health, only to revert to being wrong upon sprinting.
The text was updated successfully, but these errors were encountered:
Items that give shield using RecalculateStatsAPI appear to use the maxHealth value of 1 with these items.
Additionally, when having them, picking up a shield item will seemingly give a correct amount of health, only to revert to being wrong upon sprinting.
The text was updated successfully, but these errors were encountered: