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main.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://character.tscn" type="PackedScene" id=1]
[ext_resource path="res://Floor.cs" type="Script" id=2]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Root" type="Node"]
[node name="Spatial" parent="." instance=ExtResource( 1 )]
[node name="Cube1" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3, -6.30878 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
script = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
[node name="Cube2" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -2 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
script = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
[node name="Cube3" type="MeshInstance" parent="."]
transform = Transform( 4.60221, 0.0390878, 0, -1.95439, 0.0920442, 0, 0, 0, 1, -7.76553, -2.08192, -1.10956 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
script = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
[node name="Floor" type="MeshInstance" parent="."]
transform = Transform( 10, 0, 0, 0, 0.1, 0, 0, 0, 10, 0, -4, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
script = ExtResource( 2 )
_sections_unfolded = [ "Transform", "material" ]