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channel.py
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channel.py
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from __future__ import annotations
import asyncio
import logging
from typing import Any, SupportsInt, cast, TYPE_CHECKING
import aiohttp
from yarl import URL
from utils import Game
from exceptions import MinerException
from constants import CALL, GQL_OPERATIONS, ONLINE_DELAY, URLType
if TYPE_CHECKING:
from twitch import Twitch
from gui import ChannelList
from constants import JsonType
logger = logging.getLogger("TwitchDrops")
class Stream:
__slots__ = (
"channel", "broadcast_id", "viewers", "drops_enabled", "game", "title", "_stream_url"
)
def __init__(
self,
channel: Channel,
*,
id: SupportsInt,
game: JsonType | None,
viewers: int,
title: str,
):
self.channel: Channel = channel
self.broadcast_id = int(id)
self.viewers: int = viewers
self.drops_enabled: bool = False
self.game: Game | None = Game(game) if game else None
self.title: str = title
self._stream_url: URLType | None = None
@classmethod
def from_get_stream(cls, channel: Channel, data: JsonType) -> Stream:
stream = data["stream"]
settings = data["broadcastSettings"]
return cls(
channel,
id=stream["id"],
game=settings["game"],
viewers=stream["viewersCount"],
title=settings["title"],
)
@classmethod
def from_directory(
cls, channel: Channel, data: JsonType, *, drops_enabled: bool = False
) -> Stream:
self = cls(
channel,
id=data["id"],
game=data["game"], # has to be there since we searched with it
viewers=data["viewersCount"],
title=data["title"],
)
self.drops_enabled = drops_enabled
return self
def __eq__(self, other: object) -> bool:
if isinstance(other, self.__class__):
return self.broadcast_id == other.broadcast_id
return NotImplemented
async def get_stream_url(self) -> URLType:
if self._stream_url is not None:
return self._stream_url
# get the stream playback access token from GQL
playback_token_response: JsonType = await self.channel._twitch.gql_request(
GQL_OPERATIONS["PlaybackAccessToken"].with_variables({"login": self.channel._login})
)
token_data: JsonType = playback_token_response["data"]["streamPlaybackAccessToken"]
token_value = token_data["value"]
token_signature = token_data["signature"]
# using the token, query Twitch for a list of all available stream qualities
available_qualities: str = ''
try:
async with self.channel._twitch.request(
"GET",
URL(
"https://usher.ttvnw.net/api/channel/hls/"
f"{self.channel._login}.m3u8?sig={token_signature}&token={token_value}"
),
) as qualities_response:
available_qualities = await qualities_response.text()
# pick the last URL from the list, usually with the lowest quality stream
self._stream_url = cast(URLType, URL(available_qualities.strip().split("\n")[-1]))
except (aiohttp.InvalidURL, ValueError):
self.channel._twitch.print(available_qualities)
raise
return self._stream_url
class Channel:
def __init__(
self,
twitch: Twitch,
*,
id: SupportsInt,
login: str,
display_name: str | None = None,
acl_based: bool = False,
):
self._twitch: Twitch = twitch
self._gui_channels: ChannelList = twitch.gui.channels
self.id: int = int(id)
self._login: str = login
self._display_name: str | None = display_name
self.points: int | None = None
self._stream: Stream | None = None
self._pending_stream_up: asyncio.Task[Any] | None = None
# ACL-based channels are:
# • considered first when switching channels
# • if we're watching a non-based channel, a based channel going up triggers a switch
# • not cleaned up unless they're streaming a game we haven't selected
self.acl_based: bool = acl_based
@classmethod
def from_acl(cls, twitch: Twitch, data: JsonType) -> Channel:
return cls(
twitch,
id=data["id"],
login=data["name"],
display_name=data.get("displayName"),
acl_based=True,
)
@classmethod
def from_directory(
cls, twitch: Twitch, data: JsonType, *, drops_enabled: bool = False
) -> Channel:
channel = data["broadcaster"]
self = cls(
twitch, id=channel["id"], login=channel["login"], display_name=channel["displayName"]
)
self._stream = Stream.from_directory(self, data, drops_enabled=drops_enabled)
return self
@classmethod
async def from_name(
cls, twitch: Twitch, channel_login: str, *, acl_based: bool = False
) -> Channel:
self = cls(twitch, id=0, login=channel_login, acl_based=acl_based)
# id and display name to be filled/overwritten by get_stream
stream = await self.get_stream()
if stream is not None:
self._stream = stream
return self
def __repr__(self) -> str:
if self._display_name is not None:
name = f"{self._display_name}({self._login})"
else:
name = self._login
return f"Channel({name}, {self.id})"
def __eq__(self, other: object) -> bool:
if isinstance(other, self.__class__):
return self.id == other.id
return NotImplemented
def __hash__(self) -> int:
return self.id
@property
def name(self) -> str:
if self._display_name is not None:
return self._display_name
return self._login
@property
def url(self) -> URLType:
return URLType(f"{self._twitch._client_type.CLIENT_URL}/{self._login}")
@property
def iid(self) -> str:
"""
Returns a string to be used as ID/key of the columns inside channel list.
"""
return str(self.id)
@property
def online(self) -> bool:
"""
Returns True if the streamer is online and is currently streaming, False otherwise.
"""
return self._stream is not None
@property
def offline(self) -> bool:
"""
Returns True if the streamer is offline and isn't about to come online, False otherwise.
"""
return self._stream is None and self._pending_stream_up is None
@property
def pending_online(self) -> bool:
"""
Returns True if the streamer is about to go online (most likely), False otherwise.
This is because 'stream-up' event is received way before
stream information becomes available.
"""
return self._stream is None and self._pending_stream_up is not None
@property
def game(self) -> Game | None:
if self._stream is not None:
return self._stream.game
return None
@property
def viewers(self) -> int | None:
if self._stream is not None:
return self._stream.viewers
return None
@viewers.setter
def viewers(self, value: int):
if self._stream is not None:
self._stream.viewers = value
@property
def drops_enabled(self) -> bool:
if self._stream is not None:
return self._stream.drops_enabled
return False
def display(self, *, add: bool = False):
self._gui_channels.display(self, add=add)
def remove(self):
if self._pending_stream_up is not None:
self._pending_stream_up.cancel()
self._pending_stream_up = None
self._gui_channels.remove(self)
async def get_stream(self) -> Stream | None:
try:
response: JsonType = await self._twitch.gql_request(
GQL_OPERATIONS["GetStreamInfo"].with_variables({"channel": self._login})
)
except MinerException as exc:
raise MinerException(f"Channel: {self._login}") from exc
stream_data: JsonType | None = response["data"]["user"]
if not stream_data:
return None
# fill in channel_id and display name
self.id = int(stream_data["id"])
self._display_name = stream_data["displayName"]
if not stream_data["stream"]:
return None
stream = Stream.from_get_stream(self, stream_data)
if not stream.drops_enabled:
try:
available_drops: JsonType = await self._twitch.gql_request(
GQL_OPERATIONS["AvailableDrops"].with_variables({"channelID": str(self.id)})
)
except MinerException:
logger.log(CALL, f"AvailableDrops GQL call failed for channel: {self._login}")
else:
stream.drops_enabled = any(
bool(c["timeBasedDrops"])
for c in (available_drops["data"]["channel"]["viewerDropCampaigns"] or [])
)
return stream
async def update_stream(self, *, trigger_events: bool) -> bool:
"""
Fetches the current channel stream, and if one exists,
updates it's game, title, tags and viewers. Updates channel status in general.
Setting 'trigger_events' to True will trigger on_online and on_offline events,
if the new status differs from the one set before the call.
"""
old_stream = self._stream
self._stream = await self.get_stream()
if trigger_events:
self._twitch.on_channel_update(self, old_stream, self._stream)
return self._stream is not None
async def _online_delay(self):
"""
The 'stream-up' event is sent before the stream actually goes online,
so just wait a bit and check if it's actually online by then.
"""
await asyncio.sleep(ONLINE_DELAY.total_seconds())
self._pending_stream_up = None # for 'display' to work properly
await self.update_stream(trigger_events=True) # triggers 'display' via the event
def check_online(self):
"""
Sets up a task that will wait ONLINE_DELAY duration,
and then check for the stream being ONLINE OR OFFLINE.
If the channel is OFFLINE, it sets the channel's status to PENDING_ONLINE,
where after ONLINE_DELAY, it's going to be set to ONLINE.
If the channel is ONLINE already, after ONLINE_DELAY,
it's status is going to be double-checked to ensure it's actually ONLINE.
This is called externally, if we receive an event about the status possibly being ONLINE
or having to be updated.
"""
if self._pending_stream_up is None:
self._pending_stream_up = asyncio.create_task(self._online_delay())
self.display()
def set_offline(self):
"""
Sets the channel status to OFFLINE. Cancels PENDING_ONLINE if applicable.
This is called externally, if we receive an event indicating the channel is now OFFLINE.
"""
needs_display: bool = False
if self._pending_stream_up is not None:
self._pending_stream_up.cancel()
self._pending_stream_up = None
needs_display = True
if self.online:
old_stream = self._stream
self._stream = None
self._twitch.on_channel_update(self, old_stream, self._stream)
needs_display = False
if needs_display:
self.display()
async def claim_bonus(self):
"""
This claims bonus points if they're available, and fills out the 'points' attribute.
"""
response: JsonType = await self._twitch.gql_request(
GQL_OPERATIONS["ChannelPointsContext"].with_variables({"channelLogin": self._login})
)
channel_data: JsonType = response["data"]["community"]["channel"]
self.points = channel_data["self"]["communityPoints"]["balance"]
claim_available: JsonType = (
channel_data["self"]["communityPoints"]["availableClaim"]
)
if claim_available:
await self._twitch.claim_points(channel_data["id"], claim_available["id"])
logger.info("Claimed bonus points")
else:
# calling 'claim_points' is going to refresh the display via the websocket payload,
# so if we're not calling it, we need to do it ourselves
self.display()
async def send_watch(self) -> bool:
"""
This uses the encoded payload on spade url to simulate watching the stream.
Optimally, send every 60 seconds to advance drops.
"""
if self._stream is None:
return False
# get the stream url
stream_url = await self._stream.get_stream_url()
# fetch a list of chunks available to download for the stream
# NOTE: the CDN is configured to forcibly disconnect shortly after serving the list,
# if we don't do it yourselves. Lets help it by actually doing it ourselves instead.
available_chunks: str = ''
try:
async with self._twitch.request(
"GET", stream_url, headers={"Connection": "close"}
) as chunks_response:
available_chunks = await chunks_response.text()
# the list contains ~10-13 chunks of the stream at 2s intervals,
# pick the last chunk URL available. Ensure it's not the end-of-stream tag,
# otherwise use the 2nd to last line.
chunks_list: list[str] = available_chunks.strip().split("\n")
selected_chunk: str = chunks_list[-1]
if selected_chunk == "#EXT-X-ENDLIST":
selected_chunk = chunks_list[-2]
stream_chunk_url: URLType = URLType(selected_chunk)
# sending a HEAD request is enough to advance the drops,
# without downloading the actual stream data
async with self._twitch.request("HEAD", stream_chunk_url) as head_response:
return head_response.status == 200
except aiohttp.InvalidURL:
# Temporarily log the entire response into the output
self._twitch.print(available_chunks)
raise