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It would be nice to have a way to handle Keyboard events directly in the audio thread.
Implementation Idea: a Channel that gets shared between the WindowHandle and the audiothread, where duplicate KeyEvent messages get send to the audiothread.
rationale: lower latency when triggering audio with the keyboard than going around the editor gui thread, possibly processing that late and sending it again to the audio thread.
This is a feature request not a bug!
The text was updated successfully, but these errors were encountered:
I've implemented something similar (using crossbeam_channel) to trigger the export of a recorded buffer through a file dialog created from the audio thread when a button is clicked in the GUI.
It would be nice to have a way to handle Keyboard events directly in the audio thread.
Implementation Idea: a Channel that gets shared between the WindowHandle and the audiothread, where duplicate KeyEvent messages get send to the audiothread.
rationale: lower latency when triggering audio with the keyboard than going around the editor gui thread, possibly processing that late and sending it again to the audio thread.
This is a feature request not a bug!
The text was updated successfully, but these errors were encountered: