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When importing an execution package, the Build service currently, for each object type in scene.json, tries to:
Parse its code (to check if the syntax is valid Python).
Import the ObjectType's class definition (to check whether all imports work and all ancestors are available).
Additionally, it should:
Raise an error if ObjectType.abstract() is True (abstract type can't be used in a scene as it has undefined/abstract methods and/or is marked as abstract manually/intentionally).
??
The text was updated successfully, but these errors were encountered:
@martincervinka It is a (partial) duplicate, I will close it. But that brought me to the question - should we retain the import functionality? Do you use it? Let me know and I will update the issue.
When importing an execution package, the Build service currently, for each object type in scene.json, tries to:
Additionally, it should:
ObjectType.abstract()
isTrue
(abstract type can't be used in a scene as it has undefined/abstract methods and/or is marked as abstract manually/intentionally).The text was updated successfully, but these errors were encountered: