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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="SpeakerView"
run/main_scene="res://scenes/speakerview.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
boot_splash/image="res://icons/SpeakerView_Logo.png"
config/icon="res://icons/SpeakerView_Logo.png"
config/windows_native_icon="res://icon.ico"
config/version="0.0.6"
[audio]
driver/driver="Dummy"
driver/mix_rate=48000
[autoload]
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
[display]
window/size/viewport_width=800
window/size/viewport_height=600
window/subwindows/embed_subwindows=false
[editor]
run/main_run_args="-- launchedBySG=true"
[editor_plugins]
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg")
[rendering]
textures/vram_compression/import_s3tc_bptc=true
environment/defaults/default_clear_color=Color(0.431373, 0.447059, 0.466667, 1)
anti_aliasing/quality/msaa_3d=1