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Settings
The MARS settings editor offers the possibility to configure the simulations, graphics and the user interface to a great detail. However this introduction focuses on the simulation and graphics settings. Separated by tabs the different options will be explained in order of appearance.
The value entered in this field determines the type of information displayed in the 3D View
- 0: Nothing is displayed
- 1: Visual components are displayed
- 2: Collision components are displayed
- 3: Visual and collision components are displayed
If you enter any other number into the field it will be taken by modulo 4 to determine its meaning with respect to the visual representation.
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Determines the gravitational forces acting on the three axis x, y and z in m/s².
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Toggles visibility of the x, y and z-axis indicators.
Toggles visibility of a 3D grid around the axis indicators.
If activated objects you select in the EntityViewer are rendered as wireframes in the 3D View.
En- or disables global backface culling.
Sets a factor for the global brightness of the simulation.
Toggles the OpenGL rain effect.
Toggles the OpenGL snow effect.
Saves every frame as a picture in a movie subdirectory of the current working directory as long as the option is acitvated.
Toggle to switch between MARS shaders and the builtin OpenGL standard shader.
En- or disables MARS shadow calculation
The higher the value the more detailed are the shadows if activated. Higher numbers can drastically affect performance.
Determines the length of the quadratic shadow texture. The bigger the texture the more details can be saved for the shadows. However it can drastically affect performance if the video memory of the graphics card is not sufficient.
Toggles the use of noise for the MARS default shaders.