diff --git a/Assets/Scripts/Enemy/Configurators/ZombieAIConfiguration.cs b/Assets/Scripts/Enemy/Configurators/ZombieAIConfiguration.cs index 6d7f791..2b1d457 100644 --- a/Assets/Scripts/Enemy/Configurators/ZombieAIConfiguration.cs +++ b/Assets/Scripts/Enemy/Configurators/ZombieAIConfiguration.cs @@ -3,36 +3,36 @@ namespace Enemy.Configurators { - [CreateAssetMenu(menuName = "FPS AI System/Zombie AI Configuration", fileName = "zombieAI.asset")] - public class ZombieAIConfiguration : ScriptableObject - { - public string walkParameterName; + [CreateAssetMenu(menuName = "FPS AI System/Zombie AI Configuration", fileName = "zombieAI.asset")] + public class ZombieAIConfiguration : ScriptableObject + { + public string walkParameterName; - [Tooltip("Can the AI run?")] - public bool canRun; + [Tooltip("Can the AI run?")] + public bool canRun; - [ConditionalHide("canRun", true)] - public string runParameterName; + [ConditionalHide("canRun", true)] + public string runParameterName; - [Tooltip("Can the AI crouch?")] - public bool canCrouch; + [Tooltip("Can the AI crouch?")] + public bool canCrouch; - [ConditionalHide("canCrouch", true)] - public string crouchWalkParameterName; - public string attackParameterName; + [ConditionalHide("canCrouch", true)] + public string crouchWalkParameterName; + public string attackParameterName; - [Range(0.1f, 20f)] - [Tooltip("Attack Range of the enemy")] - public float attackRange; + [Range(0.1f, 20f)] + [Tooltip("Attack Range of the enemy")] + public float attackRange; - [Range(0.1f, 20f)] - [Tooltip("Damage dealt to the player per hit")] - public float damage = 2f; + [Range(0.1f, 20f)] + [Tooltip("Damage dealt to the player per hit")] + public float damage = 2f; - [Range(1f, 20f)] - [Tooltip("The attack delay of the enemy")] - public double attackDelay = 1d; + [Range(1f, 20f)] + [Tooltip("The attack delay of the enemy")] + public double attackDelay = 1d; - public string dieParameterName; - } + public string dieParameterName; + } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/Enemy.cs b/Assets/Scripts/Enemy/Enemy.cs index 98d722d..5fa2c3c 100644 --- a/Assets/Scripts/Enemy/Enemy.cs +++ b/Assets/Scripts/Enemy/Enemy.cs @@ -1,4 +1,5 @@ -using System; +using System.Collections; +using System.Collections.Generic; using Enemy.Configurators; using Player; using UnityEngine; @@ -6,60 +7,84 @@ namespace Enemy { - [RequireComponent(typeof(NavMeshAgent))] - [RequireComponent(typeof(Animator))] - [AddComponentMenu("FPS AI System/Enemy AI")] - public class Enemy : MonoBehaviour - { - [Header("Configuration")] - public ZombieAIConfiguration zombieAiConfig; + [RequireComponent(typeof(NavMeshAgent))] + [RequireComponent(typeof(Animator))] + [AddComponentMenu("FPS AI System/Enemy AI")] + public class Enemy : MonoBehaviour + { + [Header("Configuration")] + public ZombieAIConfiguration zombieAiConfig; - public float health = 100f; + public float health = 100f; + private NavMeshAgent _agent; + private Animator _anim; - private FPSPlayer _player; - private NavMeshAgent _agent; - private Animator _anim; - private double _previousAttackTime; + private FPSPlayer _player; - void Start() - { - _player = EnemyManager.Instance.player; - _agent = GetComponent(); - _anim = GetComponent(); - } + private EnemyManager _enemyManager; + private double _previousAttackTime; - void Update() - { - if (zombieAiConfig == null) return; + private void Start() + { + _enemyManager = EnemyManager.Instance; + _player = _enemyManager.player; + _agent = GetComponent(); + _anim = GetComponent(); + } - _agent.SetDestination(_player.transform.position); - _anim.SetBool(zombieAiConfig.walkParameterName, true); + private void Update() + { + if (zombieAiConfig == null) + { + return; + } - if (Vector3.Distance(_player.transform.position, transform.position) < zombieAiConfig.attackRange) - { - //attacking - _anim.SetBool(zombieAiConfig.attackParameterName, true); - if (Time.time - _previousAttackTime > zombieAiConfig.attackDelay) - { - _previousAttackTime = Time.time; - _player.TakeDamage(zombieAiConfig.damage); - } - } - else - { - // anim.SetBool(zombieAiConfig.walkParameterName, true); - _anim.SetBool(zombieAiConfig.attackParameterName, false); - } - } + _agent.SetDestination(_player.transform.position); + _anim.SetBool(zombieAiConfig.walkParameterName, true); - public void TakeDamage(float damage) - { - health -= damage; - if (!(health <= 0)) return; - _anim.SetBool(zombieAiConfig.dieParameterName, true); - _agent.isStopped = true; - Destroy(gameObject, 15f); - Debug.Log("Enemy died"); - } - } + if (Vector3.Distance(_player.transform.position, transform.position) < zombieAiConfig.attackRange) + { + //attacking + _anim.SetBool(zombieAiConfig.attackParameterName, true); + if (Time.time - _previousAttackTime > zombieAiConfig.attackDelay) + { + _previousAttackTime = Time.time; + _player.TakeDamage(zombieAiConfig.damage); + } + } + else + { + // anim.SetBool(zombieAiConfig.walkParameterName, true); + _anim.SetBool(zombieAiConfig.attackParameterName, false); + } + } + + public void TakeDamage(float damage) + { + health -= damage; + if (health >= 0) + { + return; + } + _anim.SetBool(zombieAiConfig.dieParameterName, true); + _agent.isStopped = true; + StartCoroutine(nameof(Disable)); + Debug.Log("Enemy died"); + } + + private IEnumerator Disable() + { + yield return new WaitForSeconds(15f); + gameObject.SetActive(false); + } + + public void OnEnable() + { + gameObject.SetActive(true); + _agent.isStopped = false; + _agent.SetDestination(_player.transform.position); + transform.position = _enemyManager.spawnPoints[Random.Range(0, _enemyManager.spawnPoints.Count)].transform.position; + } + + } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/EnemyManager.cs b/Assets/Scripts/Enemy/EnemyManager.cs index bb25424..dbbb316 100644 --- a/Assets/Scripts/Enemy/EnemyManager.cs +++ b/Assets/Scripts/Enemy/EnemyManager.cs @@ -5,193 +5,218 @@ using TMPro; using UnityEngine; using utilities; -using Random = System.Random; - +using Random = UnityEngine.Random; namespace Enemy { - - [Serializable] - public enum SpawnSystem - { - Continuous, - RoundBased - } - - [AddComponentMenu("FPS AI System/Enemy Manager")] - public class EnemyManager : MonoBehaviour - { - [Header("Enemy options")] - public FPSPlayer player; - - public bool spawnMode; - [ConditionalHide("spawnMode", true)] - public List enemiesToSpawn; - [ConditionalHide("spawnMode", true)] - public List spawnPoints; - [ConditionalHide("spawnMode", true)] - public SpawnSystem spawnSystem; - [ConditionalHide(true, false, "spawnMode", "spawnSystem")] - [Min(0)] - public int numberOfRounds; - [ConditionalHide(true, false, "spawnMode", "spawnSystem")] - [Min(1)] - public int enemiesPerRound = 1; - [ConditionalHide(true, false, "spawnMode", "spawnSystem")] - public bool useTime; - [ConditionalHide(true, false, "spawnMode", "useTime")] - [Min(1)] - public float timeBetweenSpawnsSeconds = 10.0f; - [ConditionalHide(true, false, "spawnMode", "spawnSystem")] - public bool enableGUI; - - [ConditionalHide(true, false, "spawnMode", "spawnSystem", "enableGUI")] - public Canvas canvasUI; - - [ConditionalHide(true, false, "spawnMode", "spawnSystem", "enableGUI")] - public Color32 textColour; - - private List enemiesSpawned = new List(); - private GameObject counterGb; - private int currRound = 0; - - public static EnemyManager Instance - { - get; - private set; - } - - private void Awake() - { - if (Instance == null) - { - Instance = this; - } - else - { - Destroy(gameObject); - } - } - - // Start is called before the first frame update - void Start() - { - if (!spawnMode) return; - - if (spawnSystem == SpawnSystem.RoundBased) - { - StartCoroutine(nameof(RoundBased)); - if (enableGUI) StartCoroutine(nameof(RoundCounterUI)); - return; - } - - if (enemiesToSpawn.Count == 0) - { - Debug.LogError("No enemies to spawn"); - return; - } - - if (spawnPoints.Count == 0) - { - Debug.LogError("No spawn points"); - return; - } - - StartCoroutine(nameof(SpawnEnemies)); - } - - // Update is called once per frame - void Update() - { - if (enableGUI) - { - counterGb.GetComponent().text = "Round: " + (currRound + 1); - } - } - - public void SpawnEnemy() - { - enemiesSpawned.Add(Instantiate(enemiesToSpawn[UnityEngine.Random.Range(0, enemiesToSpawn.Count)], - spawnPoints[UnityEngine.Random.Range(0, spawnPoints.Count)].transform.position, Quaternion.identity)); - } - - private IEnumerator SpawnEnemies() - { - while (spawnSystem == SpawnSystem.Continuous) - { - for (var i = 0; i < 10; i++) SpawnEnemy(); - yield return new WaitForSeconds(timeBetweenSpawnsSeconds); - } - } - - private IEnumerator RoundBased() - { - if (numberOfRounds > 0) - { - for (int i = 0; i < numberOfRounds; i++) - { - currRound = i; - for (int j = 0; j < enemiesPerRound; j++) - { - SpawnEnemy(); - } - - if (useTime) - { - yield return new WaitForSeconds(timeBetweenSpawnsSeconds); - } - } - } - else - { - while (true) - { - for (int i = 0; i < enemiesPerRound; i++) - { - SpawnEnemy(); - } - yield return new WaitForSeconds(timeBetweenSpawnsSeconds); - } - } - } - - private IEnumerator RoundCounterUI() - { - var countInGb = new GameObject(); - var countIn = CreateTextElement(countInGb, new Vector2(Screen.width / 2, Screen.height * 0.875f), 72, "5"); - countInGb.transform.SetParent(canvasUI.transform); - Time.timeScale = 0; - - for (var i = 3; i > 0; i--) - { - countIn.text = i.ToString(); - yield return new WaitForSecondsRealtime(1f); - } - - yield return new WaitForSecondsRealtime(1f); - countIn.text = "GO!"; - yield return new WaitForSecondsRealtime(0.5f); - - yield return new WaitForSecondsRealtime(1f); - Time.timeScale = 1; - Destroy(countInGb); - counterGb = new GameObject(); - var counterTextMesh = CreateTextElement(counterGb, - new Vector2(Screen.width * 0.125f, Screen.height * 0.875f), 32, "Round: 1"); - counterGb.transform.SetParent(canvasUI.transform); - } - - private TextMeshProUGUI CreateTextElement(GameObject gameObj, Vector2 pos, int fontSize, string textStr) - { - var textMeshElem = gameObj.AddComponent(); - textMeshElem.text = textStr; - textMeshElem.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as TMP_FontAsset; - textMeshElem.fontSize = fontSize; - textMeshElem.color = textColour; - textMeshElem.alignment = TextAlignmentOptions.Center; - var rt = gameObj.GetComponent(); - rt.localPosition = pos; - return textMeshElem; - } - } + + [Serializable] + public enum SpawnSystem + { + Continuous, + RoundBased + } + + [AddComponentMenu("FPS AI System/Enemy Manager")] + public class EnemyManager : MonoBehaviour + { + [Header("Enemy options")] + public FPSPlayer player; + + public bool spawnMode; + [ConditionalHide("spawnMode", true)] + public List enemiesToSpawn; + [ConditionalHide("spawnMode", true)] + public List spawnPoints; + [ConditionalHide("spawnMode", true)] + public SpawnSystem spawnSystem; + [ConditionalHide(true, false, "spawnMode", "spawnSystem")] + [Min(0)] + public int numberOfRounds; + [ConditionalHide(true, false, "spawnMode", "spawnSystem")] + [Min(1)] + public int enemiesPerRound = 1; + [ConditionalHide(true, false, "spawnMode", "spawnSystem")] + public bool useTime; + [ConditionalHide(true, false, "spawnMode", "useTime")] + [Min(1)] + public float timeBetweenSpawnsSeconds = 10.0f; + [ConditionalHide(true, false, "spawnMode", "spawnSystem")] + public bool enableUI; + + [ConditionalHide(true, false, "spawnMode", "spawnSystem", "enableUI")] + public Canvas canvasUI; + + [ConditionalHide(true, false, "spawnMode", "spawnSystem", "enableUI")] + public Color32 textColour; + private GameObject _counterGb; + private int _currRound; + + private readonly List _enemiesSpawned = new List(); + + public static EnemyManager Instance + { + get; + private set; + } + + private void Awake() + { + if (Instance == null) + { + Instance = this; + } + else + { + Destroy(gameObject); + } + } + + // Start is called before the first frame update + private void Start() + { + if (!spawnMode) + { + return; + } + + if (spawnSystem == SpawnSystem.RoundBased) + { + StartCoroutine(nameof(RoundBased)); + if (enableUI) + { + StartCoroutine(nameof(RoundCounterUI)); + } + return; + } + + if (enemiesToSpawn.Count == 0) + { + Debug.LogError("No enemies to spawn"); + return; + } + + if (spawnPoints.Count == 0) + { + Debug.LogError("No spawn points"); + return; + } + + StartCoroutine(nameof(SpawnEnemies)); + } + + // Update is called once per frame + private void Update() + { + if (enableUI) + { + _counterGb.GetComponent().text = "Round: " + (_currRound + 1); + } + } + + public void SpawnEnemy() + { + if (_enemiesSpawned.Count > 5) + { + for (var i = 0; i < _enemiesSpawned.Count; i++) + { + if (_enemiesSpawned[i].activeInHierarchy == false) + { + _enemiesSpawned[i].SetActive(true); + break; + } + } + } + + _enemiesSpawned.Add(Instantiate(enemiesToSpawn[Random.Range(0, enemiesToSpawn.Count)], + spawnPoints[Random.Range(0, spawnPoints.Count)].transform.position, Quaternion.identity)); + } + + private IEnumerator SpawnEnemies() + { + while (spawnSystem == SpawnSystem.Continuous) + { + for (var i = 0; i < 10; i++) + { + SpawnEnemy(); + } + yield return new WaitForSeconds(timeBetweenSpawnsSeconds); + } + } + + private IEnumerator RoundBased() + { + if (numberOfRounds > 0) + { + for (var i = 0; i < numberOfRounds; i++) + { + _currRound = i; + for (var j = 0; j < enemiesPerRound; j++) + { + SpawnEnemy(); + } + + if (useTime) + { + yield return new WaitForSeconds(timeBetweenSpawnsSeconds); + } + } + yield break; + } + + if (numberOfRounds == 0) + { + while (true) + { + for (var i = 0; i < enemiesPerRound; i++) + { + SpawnEnemy(); + } + yield return new WaitForSeconds(timeBetweenSpawnsSeconds); + } + } + + + + } + + private IEnumerator RoundCounterUI() + { + var countInGb = new GameObject(); + var countIn = CreateTextElement(countInGb, new Vector2(Screen.width / 2, Screen.height * 0.875f), 72, "5"); + countInGb.transform.SetParent(canvasUI.transform); + Time.timeScale = 0; + + for (var i = 3; i > 0; i--) + { + countIn.text = i.ToString(); + yield return new WaitForSecondsRealtime(1f); + } + + yield return new WaitForSecondsRealtime(1f); + countIn.text = "GO!"; + yield return new WaitForSecondsRealtime(1f); + + yield return new WaitForSecondsRealtime(1f); + Time.timeScale = 1; + Destroy(countInGb); + _counterGb = new GameObject(); + var counterTextMesh = CreateTextElement(_counterGb, + new Vector2(Screen.width * 0.125f, Screen.height * 0.875f), 32, "Round: 1"); + _counterGb.transform.SetParent(canvasUI.transform); + } + + private TextMeshProUGUI CreateTextElement(GameObject gameObj, Vector2 pos, int fontSize, string textStr) + { + var textMeshElem = gameObj.AddComponent(); + textMeshElem.text = textStr; + textMeshElem.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as TMP_FontAsset; + textMeshElem.fontSize = fontSize; + textMeshElem.color = textColour; + textMeshElem.alignment = TextAlignmentOptions.Center; + var rt = gameObj.GetComponent(); + rt.localPosition = pos; + return textMeshElem; + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Player/FPSPlayer.cs b/Assets/Scripts/Player/FPSPlayer.cs index ed453b1..8d71efc 100644 --- a/Assets/Scripts/Player/FPSPlayer.cs +++ b/Assets/Scripts/Player/FPSPlayer.cs @@ -1,22 +1,20 @@ -using System; using UnityEngine; -using Object = UnityEngine.Object; namespace Player { - public abstract class FPSPlayer: MonoBehaviour - { - public float health = 100f; - public enum WeaponType - { - Pistol, - MachineGun, - Shotgun, - Sniper, - } + public abstract class FPSPlayer : MonoBehaviour + { + public enum WeaponType + { + Pistol, + MachineGun, + Shotgun, + Sniper + } + public float health = 100f; - public abstract void TakeDamage(float damage); + public abstract void TakeDamage(float damage); - public abstract void Shoot(); - } + public abstract void Shoot(); + } } \ No newline at end of file diff --git a/Assets/Scripts/utilities/ConditionalHideAttribute.cs b/Assets/Scripts/utilities/ConditionalHideAttribute.cs index a7cacc0..bc7f6e4 100644 --- a/Assets/Scripts/utilities/ConditionalHideAttribute.cs +++ b/Assets/Scripts/utilities/ConditionalHideAttribute.cs @@ -3,100 +3,97 @@ namespace utilities { - [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | - AttributeTargets.Class | AttributeTargets.Struct, Inherited = true)] - public class ConditionalHideAttribute : PropertyAttribute - { - public string ConditionalSourceField = ""; - public string ConditionalSourceField2 = ""; - public string[] ConditionalSourceFields = new string[] { }; - public bool[] ConditionalSourceFieldInverseBools = new bool[] { }; - public bool HideInInspector = false; - public bool Inverse = false; - public bool UseOrLogic = false; - public int EnemValueIndex = 0; + [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | + AttributeTargets.Class | AttributeTargets.Struct)] + public class ConditionalHideAttribute : PropertyAttribute + { + public string ConditionalSourceField = ""; + public string ConditionalSourceField2 = ""; + public bool[] ConditionalSourceFieldInverseBools = { }; + public string[] ConditionalSourceFields = { }; + public int EnemValueIndex; + public bool HideInInspector; + public bool Inverse; - public bool InverseCondition1 = false; - public bool InverseCondition2 = false; + public bool InverseCondition1 = false; + public bool InverseCondition2 = false; + public bool UseOrLogic = false; - // Use this for initialization - public ConditionalHideAttribute(string conditionalSourceField) - { - this.ConditionalSourceField = conditionalSourceField; - this.HideInInspector = false; - this.Inverse = false; - } + // Use this for initialization + public ConditionalHideAttribute(string conditionalSourceField) + { + ConditionalSourceField = conditionalSourceField; + HideInInspector = false; + Inverse = false; + } - public ConditionalHideAttribute(string conditionalSourceField, int enumValueIndex) - { - this.ConditionalSourceField = conditionalSourceField; - this.HideInInspector = false; - this.Inverse = false; - this.EnemValueIndex = enumValueIndex; - } + public ConditionalHideAttribute(string conditionalSourceField, int enumValueIndex) + { + ConditionalSourceField = conditionalSourceField; + HideInInspector = false; + Inverse = false; + EnemValueIndex = enumValueIndex; + } - public ConditionalHideAttribute(string conditionalSourceField, bool hideInInspector) - { - this.ConditionalSourceField = conditionalSourceField; - this.HideInInspector = hideInInspector; - this.Inverse = false; - } - - public ConditionalHideAttribute(string conditionalSourceField, bool hideInInspector, int enumValueIndex) - { - this.ConditionalSourceField = conditionalSourceField; - this.HideInInspector = hideInInspector; - this.Inverse = false; - this.EnemValueIndex = enumValueIndex; - } + public ConditionalHideAttribute(string conditionalSourceField, bool hideInInspector) + { + ConditionalSourceField = conditionalSourceField; + HideInInspector = hideInInspector; + Inverse = false; + } - public ConditionalHideAttribute(string conditionalSourceField, bool hideInInspector, bool inverse) - { - this.ConditionalSourceField = conditionalSourceField; - this.HideInInspector = hideInInspector; - this.Inverse = inverse; - } + public ConditionalHideAttribute(string conditionalSourceField, bool hideInInspector, int enumValueIndex) + { + ConditionalSourceField = conditionalSourceField; + HideInInspector = hideInInspector; + Inverse = false; + EnemValueIndex = enumValueIndex; + } - public ConditionalHideAttribute(string conditionalSourceField, bool hideInInspector, bool inverse, int enumValueIndex) - { - this.ConditionalSourceField = conditionalSourceField; - this.HideInInspector = hideInInspector; - this.Inverse = inverse; - this.EnemValueIndex = enumValueIndex; - } + public ConditionalHideAttribute(string conditionalSourceField, bool hideInInspector, bool inverse) + { + ConditionalSourceField = conditionalSourceField; + HideInInspector = hideInInspector; + Inverse = inverse; + } - public ConditionalHideAttribute(bool hideInInspector = false) - { - this.ConditionalSourceField = ""; - this.HideInInspector = hideInInspector; - this.Inverse = false; - } + public ConditionalHideAttribute(string conditionalSourceField, bool hideInInspector, bool inverse, int enumValueIndex) + { + ConditionalSourceField = conditionalSourceField; + HideInInspector = hideInInspector; + Inverse = inverse; + EnemValueIndex = enumValueIndex; + } - public ConditionalHideAttribute(bool[] conditionalSourceFieldInverseBools, bool hideInInspector, bool inverse, params string[] conditionalSourceFields) - { - this.ConditionalSourceFields = conditionalSourceFields; - this.ConditionalSourceFieldInverseBools = conditionalSourceFieldInverseBools; - this.HideInInspector = hideInInspector; - this.Inverse = inverse; - } - - public ConditionalHideAttribute(bool hideInInspector, bool inverse, params string[] conditionalSourceFields) - { - this.ConditionalSourceFields = conditionalSourceFields; - this.HideInInspector = hideInInspector; - this.Inverse = inverse; - } - - public ConditionalHideAttribute(bool hideInInspector, bool inverse, int enumValueIndex, params string[] conditionalSourceFields) - { - this.ConditionalSourceFields = conditionalSourceFields; - this.HideInInspector = hideInInspector; - this.Inverse = inverse; - this.EnemValueIndex = enumValueIndex; - } - } -} + public ConditionalHideAttribute(bool hideInInspector = false) + { + ConditionalSourceField = ""; + HideInInspector = hideInInspector; + Inverse = false; + } + public ConditionalHideAttribute(bool[] conditionalSourceFieldInverseBools, bool hideInInspector, bool inverse, params string[] conditionalSourceFields) + { + ConditionalSourceFields = conditionalSourceFields; + ConditionalSourceFieldInverseBools = conditionalSourceFieldInverseBools; + HideInInspector = hideInInspector; + Inverse = inverse; + } + public ConditionalHideAttribute(bool hideInInspector, bool inverse, params string[] conditionalSourceFields) + { + ConditionalSourceFields = conditionalSourceFields; + HideInInspector = hideInInspector; + Inverse = inverse; + } + public ConditionalHideAttribute(bool hideInInspector, bool inverse, int enumValueIndex, params string[] conditionalSourceFields) + { + ConditionalSourceFields = conditionalSourceFields; + HideInInspector = hideInInspector; + Inverse = inverse; + EnemValueIndex = enumValueIndex; + } + } +} \ No newline at end of file diff --git a/Assets/Testing Assets/AI Configs/zombieAI 1.asset b/Assets/Testing Assets/AI Configs/zombieAI 1.asset index e827b71..71b7d30 100644 --- a/Assets/Testing Assets/AI Configs/zombieAI 1.asset +++ b/Assets/Testing Assets/AI Configs/zombieAI 1.asset @@ -18,7 +18,7 @@ MonoBehaviour: canCrouch: 0 crouchWalkParameterName: attackParameterName: attack - attackRange: 2.5 + attackRange: 3.22 damage: 10 attackDelay: 2 dieParameterName: die diff --git a/Assets/Testing Assets/Asset Store Assets/Testing Assets.meta b/Assets/Testing Assets/Asset Store Assets/Testing Assets.meta new file mode 100644 index 0000000..4ddec6e --- /dev/null +++ b/Assets/Testing Assets/Asset Store Assets/Testing Assets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2aabfb4ddbeb29e59957ced4e98d2c44 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio.meta b/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio.meta new file mode 100644 index 0000000..7af5e97 --- /dev/null +++ b/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e00118d655c2d26a4b5c3488a0af71ad +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio/Gunshot.wav b/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio/Gunshot.wav new file mode 100644 index 0000000..5d699c5 Binary files /dev/null and b/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio/Gunshot.wav differ diff --git a/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio/Gunshot.wav.meta b/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio/Gunshot.wav.meta new file mode 100644 index 0000000..4656725 --- /dev/null +++ b/Assets/Testing Assets/Asset Store Assets/Testing Assets/Audio/Gunshot.wav.meta @@ -0,0 +1,36 @@ +fileFormatVersion: 2 +guid: 620837fb91c53f076995b06e7b829a38 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 0 + quality: 1 + conversionMode: 0 + platformSettingOverrides: + 4: + loadType: 0 + sampleRateSetting: 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name: RightHandIndex1 + parentName: RightHand + position: {x: 0.091106996, y: -0.001694, z: 0.036017} + rotation: {x: -0.00084111036, y: -0.033952184, z: 0.12141159, w: 0.992021} + scale: {x: 1, y: 1, z: 1} + - name: RightHandIndex2 + parentName: RightHandIndex1 + position: {x: 0.037143, y: -0.0033289997, z: 0.00049899996} + rotation: {x: -0.003053475, y: 0.00027232978, z: -0.0189892, w: 0.99981505} + scale: {x: 1, y: 1, z: 1} + - name: RightHandIndex3 + parentName: RightHandIndex2 + position: {x: 0.026467, y: -0.002645, z: 0.00035599997} + rotation: {x: -0.00072334113, y: 0.00006610969, z: -0.06472159, w: 0.99790305} + scale: {x: 1, y: 1, z: 1} + - name: RightHandIndex4 + parentName: RightHandIndex3 + position: {x: 0.024856, y: -0.001248, z: 0.00033399998} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: RightHandThumb1 + parentName: RightHand + position: {x: 0.022379, y: -0.016072, z: 0.036368} + rotation: {x: -0.21387754, y: -0.0912846, z: 0.2646068, w: 0.9358989} + scale: {x: 1, y: 1, z: 1} + - name: RightHandThumb2 + parentName: RightHandThumb1 + position: {x: 0.032005, y: -0.014973, z: 0.025111} + rotation: {x: -0.06733017, y: -0.025484608, z: -0.038364213, w: 0.99666715} + scale: {x: 1, y: 1, z: 1} + - name: RightHandThumb3 + parentName: RightHandThumb2 + position: {x: 0.026467, y: -0.011471, z: 0.014667} + rotation: {x: 0.036105555, y: 0.027085202, z: -0.0597495, w: 0.9971925} + scale: {x: 1, y: 1, z: 1} + - name: RightHandThumb4 + parentName: RightHandThumb3 + position: {x: 0.021271998, y: -0.005748, z: 0.015395} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: LeftShoulder + parentName: Spine2 + position: {x: -0.068762995, y: 0.113275, z: -0.027699001} + rotation: {x: 0.0006151308, y: -0.04468831, z: 0.098954186, w: 0.9940879} + scale: {x: 1, y: 1, z: 1} + - name: LeftArm + parentName: LeftShoulder + position: {x: -0.096098, y: 0.013667999, z: -0.024165} + rotation: {x: 0.020138744, y: 0.02985022, z: -0.060362566, w: 0.9975269} + scale: {x: 1, y: 1, z: 1} + - name: LeftForeArm + parentName: LeftArm + position: {x: -0.26656798, y: 0, z: -0.0013779999} + rotation: {x: -0.013047094, y: -0.0035815777, z: -0.014429889, w: 0.9998044} + scale: {x: 1, y: 1, z: 1} + - name: LeftHand + parentName: LeftForeArm + position: {x: -0.265522, y: 0, z: 0.0013779999} + rotation: {x: 0.22749041, y: 0.017533462, z: -0.13893066, w: 0.96365917} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandThumb1 + parentName: LeftHand + position: {x: -0.022379, y: -0.016072, z: 0.036368} + rotation: {x: -0.21989618, y: 0.03606186, z: -0.27310985, w: 0.9358185} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandThumb2 + parentName: LeftHandThumb1 + position: {x: -0.032005, y: -0.014973, z: 0.025111} + rotation: {x: 0.011629904, y: 0.076148055, z: 0.036021754, w: 0.9963778} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandThumb3 + parentName: LeftHandThumb2 + position: {x: -0.026467, y: -0.011471, z: 0.014667} + rotation: {x: -0.026894122, y: -0.11064857, z: 0.10719099, w: 0.9876962} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandThumb4 + parentName: LeftHandThumb3 + position: {x: -0.021271998, y: -0.005748, z: 0.015395} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandIndex1 + parentName: LeftHand + position: {x: -0.091106996, y: -0.001694, z: 0.036017} + rotation: {x: -0.09297973, y: 0.108715594, z: 0.01800409, w: 0.98955125} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandIndex2 + parentName: LeftHandIndex1 + position: {x: -0.037143, y: -0.0033289997, z: 0.00049899996} + rotation: {x: -0.0028028688, y: -0.00029068417, z: 0.029486453, w: 0.9995612} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandIndex3 + parentName: LeftHandIndex2 + position: {x: -0.026467, y: -0.002645, z: 0.00035599997} + rotation: {x: -0.0009210895, y: -0.000073140145, z: 0.050751388, w: 0.9987109} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandIndex4 + parentName: LeftHandIndex3 + position: {x: -0.024856, y: -0.001248, z: 0.00033399998} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandMiddle1 + parentName: LeftHand + position: {x: -0.091810994, y: 0.000463, z: 0.011885} + rotation: {x: -0.015713762, y: 0.060033996, z: -0.051376108, w: 0.99674946} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandMiddle2 + parentName: LeftHandMiddle1 + position: {x: -0.042902, y: -0.004248, z: 0.002} + rotation: {x: -0.010561789, y: -0.0009697783, z: 0.022348553, w: 0.999694} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandMiddle3 + parentName: LeftHandMiddle2 + position: {x: -0.031442, y: -0.002996, z: 0.0014659999} + rotation: {x: -0.0055822567, y: -0.00056535896, z: -0.0014534255, w: 0.9999832} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandMiddle4 + parentName: LeftHandMiddle3 + position: {x: -0.026361998, y: -0.004526, z: 0.001229} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandRing1 + parentName: LeftHand + position: {x: -0.090091, y: -0.0023689999, z: -0.006913} + rotation: {x: -0.015250973, y: -0.003666373, z: -0.10756173, w: 0.99407464} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandRing2 + parentName: LeftHandRing1 + position: {x: -0.037399, y: -0.0036809999, z: 0.0010729999} + rotation: {x: -0.0055423263, y: -0.00049817, z: 0.046651937, w: 0.9988957} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandRing3 + parentName: LeftHandRing2 + position: {x: -0.027568, y: -0.0019249999, z: 0.00079099997} + rotation: {x: -0.0030115864, y: -0.00020838062, z: 0.015149302, w: 0.99988073} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandRing4 + parentName: LeftHandRing3 + position: {x: -0.025504, y: -0.002423, z: 0.000732} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandPinky1 + parentName: LeftHand + position: {x: -0.083285995, y: -0.010105999, z: -0.025659} + rotation: {x: 0.03587149, y: -0.022439886, z: -0.033180755, w: 0.99855334} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandPinky2 + parentName: LeftHandPinky1 + position: {x: -0.029060999, y: -0.001537, z: 0.00067199994} + rotation: {x: -0.0048003346, y: -0.00023565246, z: 0.033775233, w: 0.9994179} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandPinky3 + parentName: LeftHandPinky2 + position: {x: -0.021557, y: -0.001054, z: 0.000498} + rotation: {x: -0.001933387, y: -0.000040516778, z: 0.038934886, w: 0.9992399} + scale: {x: 1, y: 1, z: 1} + - name: LeftHandPinky4 + parentName: LeftHandPinky3 + position: {x: -0.025487999, y: -0.00025699998, z: 0.00058899994} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: RightUpLeg + parentName: Hips + position: {x: 0.082840994, y: -0.050840996, z: -0.021257} + rotation: {x: -0.07497472, y: 0.14510024, z: 0.03678849, w: 0.9858861} + scale: {x: 1, y: 1, z: 1} + - name: RightLeg + parentName: RightUpLeg + position: {x: -0.000385, y: -0.424213, z: -0.000977} + rotation: {x: 0.33977556, y: 0.07210911, z: 0.03818825, w: 0.9369602} + scale: {x: 1, y: 1, z: 1} + - name: RightFoot + parentName: RightLeg + position: {x: -0.00038800001, y: -0.426969, z: -0.000983} + rotation: {x: -0.31127518, y: -0.001027271, z: -0.15713033, w: 0.93723893} + scale: {x: 1, y: 1, z: 1} + - name: RightToeBase + parentName: RightFoot + position: {x: -0.000092, y: -0.108284995, z: 0.093343} + rotation: {x: -0.000000012418155, y: -0.000000040824567, z: -0.000000024614845, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: RightToe_End + parentName: RightToeBase + position: {x: 0.0000050000003, y: 0, z: 0.109741} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: LeftUpLeg + parentName: Hips + position: {x: -0.082840994, y: -0.050840996, z: -0.021257} + rotation: {x: -0.07909311, y: -0.17507865, z: -0.08411717, w: 0.97776073} + scale: {x: 1, y: 1, z: 1} + - name: LeftLeg + parentName: LeftUpLeg + position: {x: 0.000385, y: -0.424213, z: -0.000977} + rotation: {x: 0.33578396, y: -0.059094816, z: -0.035638735, w: 0.93940777} + scale: {x: 1, y: 1, z: 1} + - name: LeftFoot + parentName: LeftLeg + position: {x: 0.00038800001, y: -0.426969, z: -0.000983} + rotation: {x: -0.32293078, y: 0.005651161, z: 0.1723114, w: 0.9305873} + scale: {x: 1, y: 1, z: 1} + - name: LeftToeBase + parentName: LeftFoot + position: {x: 0.000092, y: -0.108284995, z: 0.093343} + rotation: {x: -0.003958932, y: -0.000000052059395, z: -0.000007305122, w: 0.9999922} + scale: {x: 1, y: 1, z: 1} + - name: LeftToe_End + parentName: LeftToeBase + position: {x: -0.0000050000003, y: 0, z: 0.109741} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 1 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 3 + humanoidOversampling: 1 + avatarSetup: 1 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Testing Assets/Scripts/FPSController.cs b/Assets/Testing Assets/Scripts/FPSController.cs index 67cfbf5..6e9be5e 100644 --- a/Assets/Testing Assets/Scripts/FPSController.cs +++ b/Assets/Testing Assets/Scripts/FPSController.cs @@ -5,77 +5,87 @@ // movement script requires CharacterController component namespace Testing_Assets.Scripts { - [RequireComponent(typeof(CharacterController))] - public class FPSController : FPSPlayer - { - public float speed = 12f; - public float gravity = -9.81f; - public Transform groundCheck; - public Camera cam; - public float jumpHeight = 2f; - public float mouseSensitivity = 100f; - public float range = 100f; - - private CharacterController controller; - private Vector3 velocity; - private bool isGrounded = false; - private float xRot = 0f; + [RequireComponent(typeof(CharacterController))] + public class FPSController : FPSPlayer + { + public float speed = 12f; + public float gravity = -9.81f; + public Transform groundCheck; + public Camera cam; + public float jumpHeight = 2f; + public float mouseSensitivity = 100f; + public float range = 100f; - void Start() - { - controller = GetComponent(); - // making sure the mouse doesn't leave the game screen - Cursor.lockState = CursorLockMode.Locked; - } + private CharacterController controller; + private Vector3 velocity; + private bool isGrounded = false; + private float xRot = 0f; - void Update() - { - // mouse look - float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; - float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; - xRot -= mouseY; - xRot = Mathf.Clamp(xRot, -90f, 90f); // making sure we can only go up to 90 degrees - transform.GetChild(0).localRotation = Quaternion.Euler(xRot, 0f, 0f); - transform.Rotate(Vector3.up * mouseX); - - isGrounded = Physics.CheckSphere(groundCheck.position, 0.1f, LayerMask.GetMask("ground")); - - if (isGrounded && velocity.y < 0) - { - velocity.y = -2f; - } - // movement - float x = Input.GetAxis("Horizontal"); - float z = Input.GetAxis("Vertical"); - Vector3 move = transform.right * x + transform.forward * z; - controller.Move(move * speed * Time.deltaTime); - - velocity.y += gravity * Time.deltaTime; - controller.Move(velocity * Time.deltaTime); - - if (Input.GetButtonDown("Jump") && isGrounded) - { - velocity.y = Mathf.Sqrt(jumpHeight * -2 * gravity); - } + private void Start() + { + controller = GetComponent(); + // making sure the mouse doesn't leave the game screen + Cursor.lockState = CursorLockMode.Locked; + } - if (Input.GetButtonDown("Fire1")) - { - Shoot(); - } - } + private void Update() + { + // mouse look + var mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; + var mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; + xRot -= mouseY; + xRot = Mathf.Clamp(xRot, -90f, 90f); // making sure we can only go up to 90 degrees + transform.GetChild(0).localRotation = Quaternion.Euler(xRot, 0f, 0f); + transform.Rotate(Vector3.up * mouseX); - public override void TakeDamage(float damage) - { - health -= damage; - if (health > 0) return; - health = 0; - } + isGrounded = Physics.CheckSphere(groundCheck.position, 0.1f, LayerMask.GetMask("ground")); - public override void Shoot() - { - if (!Physics.Raycast(cam.transform.position, transform.forward, out var hit, range)) return; - if (!hit.transform.root.CompareTag($"Enemy")) return; - hit.transform.root.GetComponent().TakeDamage(20); - } - } + if (isGrounded && velocity.y < 0) + { + velocity.y = -2f; + } + // movement + var x = Input.GetAxis("Horizontal"); + var z = Input.GetAxis("Vertical"); + var move = transform.right * x + transform.forward * z; + controller.Move(move * speed * Time.deltaTime); + + velocity.y += gravity * Time.deltaTime; + controller.Move(velocity * Time.deltaTime); + + if (Input.GetButtonDown("Jump") && isGrounded) + { + velocity.y = Mathf.Sqrt(jumpHeight * -2 * gravity); + } + + if (Input.GetButtonDown("Fire1")) + { + Shoot(); + } + } + + public override void TakeDamage(float damage) + { + health -= damage; + if (health > 0) + { + return; + } + health = 0; + } + + public override void Shoot() + { + if (!Physics.Raycast(cam.transform.position, transform.forward, out var hit, range)) + { + return; + } + + if (!hit.transform.root.CompareTag($"Enemy")) + { + return; + } + hit.transform.root.GetComponent().TakeDamage(20); + } + } } \ No newline at end of file