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movingScene.cpp
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#include <iostream>
#include <SDL2/SDL.h>
using namespace std;
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main(int argc, char* argv[]) {
// The window we'll be rendering to
SDL_Window* window = NULL;
// The surface contained by the window
SDL_Surface* screenSurface = NULL;
// Initialize SDL
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
cout << "SDL could not initialize! SDL_Error: " << SDL_GetError() << endl;
}
else {
// Create Window
window = SDL_CreateWindow("Animated Window", 100, 100, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if ( window == NULL ) {
cout << "Window could not be created! SDL Error: " << SDL_GetError() << endl;
}
//else {
// get window surface
screenSurface = SDL_GetWindowSurface( window );
SDL_Event windowEvent;
int quit = 0;
while(!quit) {
// fill the surface with hex# color (sky blue)
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface -> format, 0x87, 0xce, 0xeb));
// update the surface
SDL_UpdateWindowSurface( window );
// close if x-ed out
if(SDL_PollEvent(&windowEvent)) {
if(windowEvent.type == SDL_QUIT)
quit=1;
}
}
//}
// Destroy window
SDL_DestroyWindow( window );
// Quit SDL subsystems
SDL_Quit();
}
// Destroy window
SDL_DestroyWindow( window );
// Quit SDL subsystems
SDL_Quit();
return 0;
}