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plan.txt
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To Do List (as of 4/26/2015 11:30 PM):
**T-instantiate obstacles/coins classes
**-can jump over obstacles and coins and they don't count
XX-more coins (but still randomly generated)
**-place randomly generated obstacles (around the same number as coins we have now): -5 points?
**-count number of coins: +2
**F-display points
M-levels
1. go to domerfest (freshman)
2. go to the library (sophomore)
3. go to the grotto (junior)
4. go to the dome (senior/graduation)
-Set upper limit to win a level
**-can't go into negative score
**F-text on start screen
-text for winning level
**-start and end a level with a straight path
**-remove all runner elements from RunND.cpp (things that are now in the runner class)
**-clean LTexture.h
**-colors for text
Extras:
-coins the character must jump to get
-fight song in the background
-powerups
-increase difficulty
-DIE IF YOU TURN TOO EARLY?!?!