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flappyBird.js
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flappyBird.js
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var cvs = document.getElementById("canvas");
var ctx = cvs.getContext("2d");
// load images
var bird = new Image();
var bg = new Image();
var fg = new Image();
var pipeNorth = new Image();
var pipeSouth = new Image();
bird.src = "images/bird.png";
bg.src = "images/bg.png";
fg.src = "images/fg.png";
pipeNorth.src = "images/pipeNorth.png";
pipeSouth.src = "images/pipeSouth.png";
// audio files
var fly = new Audio("sounds/fly.mp3");
var scor = new Audio("sounds/score.mp3");
var death = new Audio("sounds/shatter.mp3");
// some variables
var gap = 85;
var constant;
var bX = 20;
var bY = 150;
var gravity = 0.005;
var fallRate = 2;
var score = 0;
var flapTime = 0;
// pipe coordinates
var pipe = [];
pipe[0] = {
x: cvs.width,
y: 0
};
// on key down
document.addEventListener("keydown", moveUp);
function moveUp() {
bird.src = "images/bird_flap.png";
fallRate = 0; // reset gravity and wing animation
flapTime = 0;
bY -= 25;
fly.play();
}
function layPipe(i) {
constant = pipeNorth.height + gap;
ctx.drawImage(pipeNorth, pipe[i].x, pipe[i].y);
ctx.drawImage(pipeSouth, pipe[i].x, pipe[i].y + constant);
pipe[i].x--;
if (pipe[i].x === 125) {
// add a new set of pipes
pipe.push({
x: cvs.width,
y: Math.floor(Math.random() * pipeNorth.height) - pipeNorth.height
});
}
}
function changeBird() {
if (bY < 20) {
bY = 25; // bird on ceiling
return;
}
if (bY > 374) {
bY = 375; // bird on floor
bX--; // move dead bird with background
bird.src = "images/bird_dead.png";
return;
}
// Make more gravity
bY += .5 * gravity * Math.pow(fallRate, 2);
fallRate++;
if (flapTime > 4) {
bird.src = "images/bird.png"; // Back to un-flapped image
}
flapTime++;
}
function drawScoreBoard() {
ctx.fillStyle = "#000";
ctx.font = "20px Verdana";
ctx.fillText("Score: " + score, 10, cvs.height - 20);
}
function gameOver() {
location.reload(); // GAME OVER MAN! Reload the page
}
// MAIN LOOP: update and draw
function draw() {
ctx.drawImage(bg, 0, 0);
for (var i = 0; i < pipe.length; i++) {
layPipe(i);
// detect collisions
if (bX + bird.width >= pipe[i].x
&& bX <= pipe[i].x + pipeNorth.width
&& (bY <= pipe[i].y + pipeNorth.height || bY + bird.height >= pipe[i].y + constant)
|| bY + bird.height >= cvs.height - fg.height) {
death.play();
fallRate += fallRate; // fall fast
setTimeout(gameOver, 1000);
}
if (pipe[i].x === 5) {
score++;
scor.play();
}
}
ctx.drawImage(fg, 0, cvs.height - fg.height);
ctx.drawImage(bird, bX, bY);
changeBird();
drawScoreBoard();
requestAnimationFrame(draw);
}
draw();