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In addition to all the weird edge cases, an AI that's good at playing Possession will have to have an entirely different set of decision values when it's Possessing someone. I fully expect this to be the last card implemented.
The text was updated successfully, but these errors were encountered:
In addition to all the weird edge cases, an AI that's good at playing Possession will have to have an entirely different set of decision values when it's Possessing someone. I fully expect this to be the last card implemented.
The text was updated successfully, but these errors were encountered: