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The hard part of this is that it adds a decision during shuffling, which can happen in the middle of another card resolving, and can result from code that's currently oblivious to the overall game state.
It's possible that we can get a satisfactory result from a simple decision that only knows about the player state.
The text was updated successfully, but these errors were encountered:
The hard part of this is that it adds a decision during shuffling, which can happen in the middle of another card resolving, and can result from code that's currently oblivious to the overall game state.
It's possible that we can get a satisfactory result from a simple decision that only knows about the player state.
The text was updated successfully, but these errors were encountered: