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Hi rspeer,
after some try-and-error I found a Big Money variant, which is superior to BankWharf unless in Colony/Platinum games.
Bank + Ill-Gotten Gains work very well together.
{ name: 'BankIGG' author: 'Spixi' requires: ['Bank','Ill-Gotten Gains'] gainPriority: (state, my) -> [ "Colony" if my.countInDeck("Platinum") > 0 "Province" "Duchy" if state.gainsToEndGame() <= 4 "Estate" if state.gainsToEndGame() <= 2 "Ill-Gotten Gains" if state.countInSupply("Curse") >= 1 "Bank" "Platinum" "Gold" "Silver" "Copper" if state.gainsToEndGame() <= 3 ] }
What do you think about this strategy? Should we include it to the predefined strategies?
The text was updated successfully, but these errors were encountered:
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Hi rspeer,
after some try-and-error I found a Big Money variant, which is superior to BankWharf unless in Colony/Platinum games.
Bank + Ill-Gotten Gains work very well together.
{
name: 'BankIGG'
author: 'Spixi'
requires: ['Bank','Ill-Gotten Gains']
gainPriority: (state, my) -> [
"Colony" if my.countInDeck("Platinum") > 0
"Province"
"Duchy" if state.gainsToEndGame() <= 4
"Estate" if state.gainsToEndGame() <= 2
"Ill-Gotten Gains" if state.countInSupply("Curse") >= 1
"Bank"
"Platinum"
"Gold"
"Silver"
"Copper" if state.gainsToEndGame() <= 3
]
}
What do you think about this strategy? Should we include it to the predefined strategies?
The text was updated successfully, but these errors were encountered: