Replies: 4 comments 2 replies
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At the moment you should be able to call |
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i guess technically i could just copy and create my own screendevice object for this specific purpose. yours is a good foundation and a good general purpose class. btw, appreciate all you do with this. Im working on a fantasy 65816 computer. thanks again! |
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I take it then that the CScreenDevice should be used for console and character based output and the C2DGraphics device for graphical draws and FrameBuffer writes. I'm not quite sure which device FrameBuffer to use or is best for blitting graphics and bitmaps to the screen ? Is the FrameBuffer shared between both the CScreenDevice and C2DGraphics device ? |
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Yes, I have used the I going to look at the develop branch as the Cheers @rsta2 once again your replies addressed my questions perfectly. |
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Heya, was wondering if there would be any negative effect to changing some of the private functions to public. I really would like to use DisplayChar directly so I can set column and row myself. The escape code method isnt very intuitive and rather cumbersome in my case. Any concerns about making some of those functions public?
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