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ThemeDesert.cpp
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ThemeDesert.cpp
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#include ".\themedesert.h"
#include "SokobanSoundManager.h"
ThemeDesert::ThemeDesert(void)
{
}
ThemeDesert::~ThemeDesert(void)
{
}
//////////////////////////////////////////////////////////////////////////
// Abstract Functions
//////////////////////////////////////////////////////////////////////////
// setup any theme related resources
void ThemeDesert::SetupTheme(void)
{
// Desert Theme Specific Settings
m_sThemeName = "Desert";
// still let the base class do default setup
ThemeModel::SetupTheme();
//
m_vFloorColor = CVector3(183, 140, 105);
// setup sounds
//////////////////////////////////////////////////////////////////////////
// SokobanSoundManager &SoundCache = SokobanSoundManager::Instance();
/* string SoundStepFileName = GetFullAssetDirectory();
SoundStepFileName += "audio\\move_forward.au";*/
// SoundCache.LoadSampleFromFile(MOVEEVENT_STEP, ".\\audio\\sample.wav");
}
// dont need to override anything below here from default model class
/*
// un-setup any theme related resources
void ThemeDesert::DestroyTheme(void)
{
}
*/
/*
// Operations before the scene has been rendered
void ThemeDesert::PreRender(void)
{
}
// Operations after the scene has been rendered
void ThemeDesert::PostRender(void)
{
}
// Render the floor tile
void ThemeDesert::RenderTileFloor(float X, float Y)
{
}
// Render the wall tile
void ThemeDesert::RenderTileWall(float X, float Y)
{
}
// Render the void tile
void ThemeDesert::RenderTileVoid(float X, float Y)
{
}
// Render the void tile
void ThemeDesert::RenderItemTarget(float X, float Y)
{
}
// Render the void tile
void ThemeDesert::RenderItemCrate(float X, float Y)
{
}
// Render the void tile
void ThemeDesert::RenderItemPlayer(float X, float Y)
{
}
// Render the surrounding scene
void ThemeDesert::RenderSurroundingScene(float X, float Y, float Z, float fLevelWidth)
{
}
*/