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runtime.net
Accessed through: runtime.net
=============
Provides raw TCP protocol connection socket.
Create new socket object in the closed state.
var socket = new runtime.net.TCPSocket();
Open socket and connect to TCP server using ip
address and port
.
Argument | Type | Description |
---|---|---|
ip | IP4Address | string | Server IP address to connect to. |
port | number | TCP server port. |
socket.open('127.0.0.1', 8080);
socket.open(new IP4Address(127, 0, 0, 1), 8080);
Push data buffer into socket transmit queue. This does not copy data, buffer will be sent directly to network interface, data modifications made after send()
call may affect transmitted data.
Argument | Type | Description |
---|---|---|
buffer | Uint8Array | Buffer to send. |
return | bool | Hint to the caller that transmit queue is full. |
socket.send(new Uint8Array([1, 2, 3]));
Send stream ended notification (FIN packet), but keep receiving new data.
socket.halfclose();
Close the socket, stop transmitting and receiving new data.
socket.close();
Handler for socket opened (connection) event.
socket.onopen = function() {
console.log('connected');
};
socket.open('127.0.0.1', 8080);
Handler for received data events.
Callback argument | Type | Description |
---|---|---|
buffer | Uint8Array | Received buffer. |
socket.ondata = function(buffer) {
console.log('new data', buffer);
};
Handler for halfclose()
event from the other end (received FIN packet).
socket.onend = function() {
console.log('received all data');
};
Handler for socket closed event.
socket.onclose = function() {
console.log('socket closed');
};
Provides TCP server socket.
Create new server socket object in the closed state.
var socket = new runtime.net.TCPServerSocket();
Open socket and start listening for new connections.
Argument | Type | Description |
---|---|---|
port | number | TCP port to listen to. |
socket.listen(8080);
Close socket and stop listening.
socket.close();
Incoming connection event handler.
Callback argument | Type | Description |
---|---|---|
socket | TCPSocket | Connected socket. |
socket.onconnect = function(socket) {
console.log('new connection to the server');
};
Provides raw UDP datagram protocol socket.
Create new datagram socket object.
var socket = new runtime.net.UDPSocket();
Bind socket to UDP port and start receiving data.
Argument | Type | Description |
---|---|---|
port | number | UDP port to bind to. |
socket.bind(5555);
Send data to specified ip
using port
.
Argument | Type | Description |
---|---|---|
ip | IP4Address | string | Server IP address to send buffer to. |
port | number | UDP port. |
buffer | Uint8Array | Buffer to send. |
socket.send('127.0.0.1', 4000, new Uint8Array([1, 2, 3]));
Handler for received datagrams.
Callback argument | Type | Description |
---|---|---|
ip | IP4Address | Sender IP address. |
port | number | Sender port. |
buffer | Uint8Array | Received buffer. |
socket.onmessage = function(ip, port, buffer) {
console.log('received message from', ip.toString(), port);
};
Represents IPv4 address. Useful to avoid unnecessary address string conversions and string parsing in different parts of the network stack.
Create new IPv4 address object.
Argument | Type | Description |
---|---|---|
a, b, c, d | number | Address octets. |
var addr = new runtime.net.IP4Address(192, 168, 1, 1);
Convert address to string.
new IP4Address(127, 0, 0, 1).toString() // '127.0.0.1'
Parse IPv4 address from string.
Argument | Type | Description |
---|---|---|
str | string | IP address string. |
IP4Address.parse('127.0.0.1') // new IP4Address(127, 0, 0, 1)
Returns ANY address object 0.0.0.0
IP4Address.ANY // new IP4Address(0, 0, 0, 0)
Returns BROADCAST address object 255.255.255.255
IP4Address.BROADCAST // new IP4Address(255, 255, 255, 255)