You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was able to get the code compiled as C++, however it runs extremely slow!
I tested both "angle" and "area" methods, and both are equally slow.
I tried filling a mesh with a single hole of about 250 boundary vertices, and the code hangs in the fill_hole_liepa() function when it enters the 3 nested loops (j,i,m). Here it slows down significantly.
Do you have any suggestions on speeding up the code for large holes with many boundary vertices?
Are there any parameters that can be set to adjust the "coarseness" of the fill?
I would like to fill the hole with triangles as large as possible, and not necessarily fill them with small triangles.
Thanks
The text was updated successfully, but these errors were encountered:
I was able to get the code compiled as C++, however it runs extremely slow!
I tested both "angle" and "area" methods, and both are equally slow.
I tried filling a mesh with a single hole of about 250 boundary vertices, and the code hangs in the fill_hole_liepa() function when it enters the 3 nested loops (j,i,m). Here it slows down significantly.
Do you have any suggestions on speeding up the code for large holes with many boundary vertices?
Are there any parameters that can be set to adjust the "coarseness" of the fill?
I would like to fill the hole with triangles as large as possible, and not necessarily fill them with small triangles.
Thanks
The text was updated successfully, but these errors were encountered: