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In order to efficiently draw on the CPU, it may be desireable to reduce how many pixels are actually drawn.
Often this involves telling the display server what pixels were changed so that the display server can reuse it's existing framebuffer or perform a partial upload of the texture data to the gpu to save pci bandwidth.
The text was updated successfully, but these errors were encountered:
In order to efficiently draw on the CPU, it may be desireable to reduce how many pixels are actually drawn.
Often this involves telling the display server what pixels were changed so that the display server can reuse it's existing framebuffer or perform a partial upload of the texture data to the gpu to save pci bandwidth.
The text was updated successfully, but these errors were encountered: