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index.js
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let buttons = Array.from(document.querySelectorAll(".drum"));
buttons.map((button) =>
button.addEventListener("click", () => {
playDrum(button.innerHTML);
animateButton(button.innerHTML);
})
);
document.addEventListener("keydown", (event) => {
playDrum(event.key);
animateButton(event.key);
});
function playDrum(k) {
switch (k) {
case "w":
let tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
let tom2 = new Audio("./sounds/tom-2.mp3");
tom2.play();
break;
case "s":
let tom3 = new Audio("./sounds/tom-3.mp3");
tom3.play();
break;
case "d":
let tom4 = new Audio("./sounds/tom-4.mp3");
tom4.play();
break;
case "j":
let snare = new Audio("./sounds/snare.mp3");
snare.play();
break;
case "k":
let crash = new Audio("./sounds/crash.mp3");
crash.play();
break;
case "l":
let kick = new Audio("./sounds/kick-bass.mp3");
kick.play();
break;
}
}
async function animateButton(currentKey) {
let activeButton = document.querySelector("." + currentKey);
activeButton.classList.add("pressed");
delay(200).then(() => activeButton.classList.remove("pressed"));
}
const delay = (ms) => new Promise((res) => setTimeout(res, ms));