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app.js
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app.js
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let gameSeq=[];
let userSeq=[];
let start=false;
let level=0;
let btns=["yellow", "red", "green", "purple"];
let highscore=0;
document.addEventListener("keypress", function () {
if(start==false){
start=true;
levelUp();
}
})
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},250)
}
function userFlash(btn) {
btn.classList.add("back");
setTimeout(function(){
btn.classList.remove("back");
},250)
}
function checkAns(idx){
if(gameSeq[idx]==userSeq[idx]){
if(idx==gameSeq.length-1){
setTimeout(levelUp, 1000);
}
}else{
highscore=Math.max(highscore,level-1);
document.querySelector("h2").innerHTML=`Game Over. Your score was <b>${level-1}</b><br>Press any key to start<br>Your highscore is ${highscore}`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){document.querySelector("body").style.backgroundColor="white";},150)
reset();
}
}
function levelUp() {
userSeq=[];
level++;
document.querySelector("h2").innerText=`Level ${level}`;
let rand = Math.floor(Math.random()*4);
let randbtn = btns[rand];
gameSeq.push(randbtn);
gameFlash(document.querySelector(`.${randbtn}`));
}
function btnPress(){
let btn=this;
userFlash(btn);
userSeq.push(btn.getAttribute("id"));
checkAns(userSeq.length-1);
}
let allbtns= document.querySelectorAll(".btn");
for (btn of allbtns){
btn.addEventListener("click", btnPress);
}
function reset(){
start=false;
gameSeq=[];
userSeq=[];
level=0;
}