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While programs compiled for X64 can run via emulation on ARM versions of Windows, it would be useful to compile native ARM64 binaries that would run faster. I understand if this isn't an immediate priority, but it's something to think about. This way, game developers can provide native versions for whatever architecture the user is using.
The text was updated successfully, but these errors were encountered:
While programs compiled for X64 can run via emulation on ARM versions of Windows, it would be useful to compile native ARM64 binaries that would run faster. I understand if this isn't an immediate priority, but it's something to think about. This way, game developers can provide native versions for whatever architecture the user is using.
The text was updated successfully, but these errors were encountered: