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this is a huge security risk, if you have the smtp in the source code any user could mess with it and scend mail as your game if the exe was reverse engeneered, a better idea would be to contact a server running a php script or sometghing to scend the email and then scend the entered key to that server and let that validate it
Indeed though it should only be used on servers, I do intend to wrap Poco's SMTPClientSession and related classes. I needed this myself for stw's server for things like account creation. It could be used for clients as well so long as the smtp details are connected to a restricted account (it's just a different workflow). I don't know exactly when it'll be wrapped, but it will be I'm pretty sure. Just use it safely!
Hello.
Please add the ability to send mails using SMTP.
This is especially needed in games for password reset, login verification emails, etc.
Thanks!
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