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Markdown.Editor.js
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Markdown.Editor.js
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// needs Markdown.Converter.js at the moment
(function () {
var util = {},
position = {},
ui = {},
doc = window.document,
re = window.RegExp,
nav = window.navigator,
SETTINGS = { lineLength: 72 },
// Used to work around some browser bugs where we can't use feature testing.
uaSniffed = {
isIE: /msie/.test(nav.userAgent.toLowerCase()),
isIE_5or6: /msie 6/.test(nav.userAgent.toLowerCase()) || /msie 5/.test(nav.userAgent.toLowerCase()),
isOpera: /opera/.test(nav.userAgent.toLowerCase())
};
// -------------------------------------------------------------------
// YOUR CHANGES GO HERE
//
// I've tried to localize the things you are likely to change to
// this area.
// -------------------------------------------------------------------
// The text that appears on the upper part of the dialog box when
// entering links.
var linkDialogText = "<p>http://example.com/ \"optional title\"</p>";
var imageDialogText = "<p>http://example.com/images/diagram.jpg \"optional title\"</p>";
// The default text that appears in the dialog input box when entering
// links.
var imageDefaultText = "http://";
var linkDefaultText = "http://";
var defaultHelpHoverTitle = "Markdown Editing Help";
// -------------------------------------------------------------------
// END OF YOUR CHANGES
// -------------------------------------------------------------------
// help, if given, should have a property "handler", the click handler for the help button,
// and can have an optional property "title" for the button's tooltip (defaults to "Markdown Editing Help").
// If help isn't given, not help button is created.
//
// The constructed editor object has the methods:
// - getConverter() returns the markdown converter object that was passed to the constructor
// - run() actually starts the editor; should be called after all necessary plugins are registered. Calling this more than once is a no-op.
// - refreshPreview() forces the preview to be updated. This method is only available after run() was called.
Markdown.Editor = function (markdownConverter, idPostfix, help) {
idPostfix = idPostfix || "";
var hooks = this.hooks = new Markdown.HookCollection();
hooks.addNoop("onPreviewRefresh"); // called with no arguments after the preview has been refreshed
hooks.addNoop("postBlockquoteCreation"); // called with the user's selection *after* the blockquote was created; should return the actual to-be-inserted text
hooks.addFalse("insertImageDialog"); /* called with one parameter: a callback to be called with the URL of the image. If the application creates
* its own image insertion dialog, this hook should return true, and the callback should be called with the chosen
* image url (or null if the user cancelled). If this hook returns false, the default dialog will be used.
*/
this.getConverter = function () { return markdownConverter; }
var that = this,
panels;
this.run = function () {
if (panels)
return; // already initialized
panels = new PanelCollection(idPostfix);
var commandManager = new CommandManager(hooks);
var previewManager = new PreviewManager(markdownConverter, panels, function () { hooks.onPreviewRefresh(); });
var undoManager, uiManager;
if (!/\?noundo/.test(doc.location.href)) {
undoManager = new UndoManager(function () {
previewManager.refresh();
if (uiManager) // not available on the first call
uiManager.setUndoRedoButtonStates();
}, panels);
this.textOperation = function (f) {
undoManager.setCommandMode();
f();
that.refreshPreview();
}
}
uiManager = new UIManager(idPostfix, panels, undoManager, previewManager, commandManager, help);
uiManager.setUndoRedoButtonStates();
var forceRefresh = that.refreshPreview = function () { previewManager.refresh(true); };
forceRefresh();
};
}
// before: contains all the text in the input box BEFORE the selection.
// after: contains all the text in the input box AFTER the selection.
function Chunks() { }
// startRegex: a regular expression to find the start tag
// endRegex: a regular expresssion to find the end tag
Chunks.prototype.findTags = function (startRegex, endRegex) {
var chunkObj = this;
var regex;
if (startRegex) {
regex = util.extendRegExp(startRegex, "", "$");
this.before = this.before.replace(regex,
function (match) {
chunkObj.startTag = chunkObj.startTag + match;
return "";
});
regex = util.extendRegExp(startRegex, "^", "");
this.selection = this.selection.replace(regex,
function (match) {
chunkObj.startTag = chunkObj.startTag + match;
return "";
});
}
if (endRegex) {
regex = util.extendRegExp(endRegex, "", "$");
this.selection = this.selection.replace(regex,
function (match) {
chunkObj.endTag = match + chunkObj.endTag;
return "";
});
regex = util.extendRegExp(endRegex, "^", "");
this.after = this.after.replace(regex,
function (match) {
chunkObj.endTag = match + chunkObj.endTag;
return "";
});
}
};
// If remove is false, the whitespace is transferred
// to the before/after regions.
//
// If remove is true, the whitespace disappears.
Chunks.prototype.trimWhitespace = function (remove) {
var beforeReplacer, afterReplacer, that = this;
if (remove) {
beforeReplacer = afterReplacer = "";
} else {
beforeReplacer = function (s) { that.before += s; return ""; }
afterReplacer = function (s) { that.after = s + that.after; return ""; }
}
this.selection = this.selection.replace(/^(\s*)/, beforeReplacer).replace(/(\s*)$/, afterReplacer);
};
Chunks.prototype.skipLines = function (nLinesBefore, nLinesAfter, findExtraNewlines) {
if (nLinesBefore === undefined) {
nLinesBefore = 1;
}
if (nLinesAfter === undefined) {
nLinesAfter = 1;
}
nLinesBefore++;
nLinesAfter++;
var regexText;
var replacementText;
// chrome bug ... documented at: http://meta.stackoverflow.com/questions/63307/blockquote-glitch-in-editor-in-chrome-6-and-7/65985#65985
if (navigator.userAgent.match(/Chrome/)) {
"X".match(/()./);
}
this.selection = this.selection.replace(/(^\n*)/, "");
this.startTag = this.startTag + re.$1;
this.selection = this.selection.replace(/(\n*$)/, "");
this.endTag = this.endTag + re.$1;
this.startTag = this.startTag.replace(/(^\n*)/, "");
this.before = this.before + re.$1;
this.endTag = this.endTag.replace(/(\n*$)/, "");
this.after = this.after + re.$1;
if (this.before) {
regexText = replacementText = "";
while (nLinesBefore--) {
regexText += "\\n?";
replacementText += "\n";
}
if (findExtraNewlines) {
regexText = "\\n*";
}
this.before = this.before.replace(new re(regexText + "$", ""), replacementText);
}
if (this.after) {
regexText = replacementText = "";
while (nLinesAfter--) {
regexText += "\\n?";
replacementText += "\n";
}
if (findExtraNewlines) {
regexText = "\\n*";
}
this.after = this.after.replace(new re(regexText, ""), replacementText);
}
};
// end of Chunks
// A collection of the important regions on the page.
// Cached so we don't have to keep traversing the DOM.
// Also holds ieCachedRange and ieCachedScrollTop, where necessary; working around
// this issue:
// Internet explorer has problems with CSS sprite buttons that use HTML
// lists. When you click on the background image "button", IE will
// select the non-existent link text and discard the selection in the
// textarea. The solution to this is to cache the textarea selection
// on the button's mousedown event and set a flag. In the part of the
// code where we need to grab the selection, we check for the flag
// and, if it's set, use the cached area instead of querying the
// textarea.
//
// This ONLY affects Internet Explorer (tested on versions 6, 7
// and 8) and ONLY on button clicks. Keyboard shortcuts work
// normally since the focus never leaves the textarea.
function PanelCollection(postfix) {
this.buttonBar = doc.getElementById("wmd-button-bar" + postfix);
this.preview = doc.getElementById("wmd-preview" + postfix);
this.input = doc.getElementById("wmd-input" + postfix);
};
// Returns true if the DOM element is visible, false if it's hidden.
// Checks if display is anything other than none.
util.isVisible = function (elem) {
if (window.getComputedStyle) {
// Most browsers
return window.getComputedStyle(elem, null).getPropertyValue("display") !== "none";
}
else if (elem.currentStyle) {
// IE
return elem.currentStyle["display"] !== "none";
}
};
// Adds a listener callback to a DOM element which is fired on a specified
// event.
util.addEvent = function (elem, event, listener) {
if (elem.attachEvent) {
// IE only. The "on" is mandatory.
elem.attachEvent("on" + event, listener);
}
else {
// Other browsers.
elem.addEventListener(event, listener, false);
}
};
// Removes a listener callback from a DOM element which is fired on a specified
// event.
util.removeEvent = function (elem, event, listener) {
if (elem.detachEvent) {
// IE only. The "on" is mandatory.
elem.detachEvent("on" + event, listener);
}
else {
// Other browsers.
elem.removeEventListener(event, listener, false);
}
};
// Converts \r\n and \r to \n.
util.fixEolChars = function (text) {
text = text.replace(/\r\n/g, "\n");
text = text.replace(/\r/g, "\n");
return text;
};
// Extends a regular expression. Returns a new RegExp
// using pre + regex + post as the expression.
// Used in a few functions where we have a base
// expression and we want to pre- or append some
// conditions to it (e.g. adding "$" to the end).
// The flags are unchanged.
//
// regex is a RegExp, pre and post are strings.
util.extendRegExp = function (regex, pre, post) {
if (pre === null || pre === undefined) {
pre = "";
}
if (post === null || post === undefined) {
post = "";
}
var pattern = regex.toString();
var flags;
// Replace the flags with empty space and store them.
pattern = pattern.replace(/\/([gim]*)$/, function (wholeMatch, flagsPart) {
flags = flagsPart;
return "";
});
// Remove the slash delimiters on the regular expression.
pattern = pattern.replace(/(^\/|\/$)/g, "");
pattern = pre + pattern + post;
return new re(pattern, flags);
}
// UNFINISHED
// The assignment in the while loop makes jslint cranky.
// I'll change it to a better loop later.
position.getTop = function (elem, isInner) {
var result = elem.offsetTop;
if (!isInner) {
while (elem = elem.offsetParent) {
result += elem.offsetTop;
}
}
return result;
};
position.getHeight = function (elem) {
return elem.offsetHeight || elem.scrollHeight;
};
position.getWidth = function (elem) {
return elem.offsetWidth || elem.scrollWidth;
};
position.getPageSize = function () {
var scrollWidth, scrollHeight;
var innerWidth, innerHeight;
// It's not very clear which blocks work with which browsers.
if (self.innerHeight && self.scrollMaxY) {
scrollWidth = doc.body.scrollWidth;
scrollHeight = self.innerHeight + self.scrollMaxY;
}
else if (doc.body.scrollHeight > doc.body.offsetHeight) {
scrollWidth = doc.body.scrollWidth;
scrollHeight = doc.body.scrollHeight;
}
else {
scrollWidth = doc.body.offsetWidth;
scrollHeight = doc.body.offsetHeight;
}
if (self.innerHeight) {
// Non-IE browser
innerWidth = self.innerWidth;
innerHeight = self.innerHeight;
}
else if (doc.documentElement && doc.documentElement.clientHeight) {
// Some versions of IE (IE 6 w/ a DOCTYPE declaration)
innerWidth = doc.documentElement.clientWidth;
innerHeight = doc.documentElement.clientHeight;
}
else if (doc.body) {
// Other versions of IE
innerWidth = doc.body.clientWidth;
innerHeight = doc.body.clientHeight;
}
var maxWidth = Math.max(scrollWidth, innerWidth);
var maxHeight = Math.max(scrollHeight, innerHeight);
return [maxWidth, maxHeight, innerWidth, innerHeight];
};
// Handles pushing and popping TextareaStates for undo/redo commands.
// I should rename the stack variables to list.
function UndoManager(callback, panels) {
var undoObj = this;
var undoStack = []; // A stack of undo states
var stackPtr = 0; // The index of the current state
var mode = "none";
var lastState; // The last state
var timer; // The setTimeout handle for cancelling the timer
var inputStateObj;
// Set the mode for later logic steps.
var setMode = function (newMode, noSave) {
if (mode != newMode) {
mode = newMode;
if (!noSave) {
saveState();
}
}
if (!uaSniffed.isIE || mode != "moving") {
timer = setTimeout(refreshState, 1);
}
else {
inputStateObj = null;
}
};
var refreshState = function (isInitialState) {
inputStateObj = new TextareaState(panels, isInitialState);
timer = undefined;
};
this.setCommandMode = function () {
mode = "command";
saveState();
timer = setTimeout(refreshState, 0);
};
this.canUndo = function () {
return stackPtr > 1;
};
this.canRedo = function () {
if (undoStack[stackPtr + 1]) {
return true;
}
return false;
};
// Removes the last state and restores it.
this.undo = function () {
if (undoObj.canUndo()) {
if (lastState) {
// What about setting state -1 to null or checking for undefined?
lastState.restore();
lastState = null;
}
else {
undoStack[stackPtr] = new TextareaState(panels);
undoStack[--stackPtr].restore();
if (callback) {
callback();
}
}
}
mode = "none";
panels.input.focus();
refreshState();
};
// Redo an action.
this.redo = function () {
if (undoObj.canRedo()) {
undoStack[++stackPtr].restore();
if (callback) {
callback();
}
}
mode = "none";
panels.input.focus();
refreshState();
};
// Push the input area state to the stack.
var saveState = function () {
var currState = inputStateObj || new TextareaState(panels);
if (!currState) {
return false;
}
if (mode == "moving") {
if (!lastState) {
lastState = currState;
}
return;
}
if (lastState) {
if (undoStack[stackPtr - 1].text != lastState.text) {
undoStack[stackPtr++] = lastState;
}
lastState = null;
}
undoStack[stackPtr++] = currState;
undoStack[stackPtr + 1] = null;
if (callback) {
callback();
}
};
var handleCtrlYZ = function (event) {
var handled = false;
if (event.ctrlKey || event.metaKey) {
// IE and Opera do not support charCode.
var keyCode = event.charCode || event.keyCode;
var keyCodeChar = String.fromCharCode(keyCode);
switch (keyCodeChar) {
case "y":
undoObj.redo();
handled = true;
break;
case "z":
if (!event.shiftKey) {
undoObj.undo();
}
else {
undoObj.redo();
}
handled = true;
break;
}
}
if (handled) {
if (event.preventDefault) {
event.preventDefault();
}
if (window.event) {
window.event.returnValue = false;
}
return;
}
};
// Set the mode depending on what is going on in the input area.
var handleModeChange = function (event) {
if (!event.ctrlKey && !event.metaKey) {
var keyCode = event.keyCode;
if ((keyCode >= 33 && keyCode <= 40) || (keyCode >= 63232 && keyCode <= 63235)) {
// 33 - 40: page up/dn and arrow keys
// 63232 - 63235: page up/dn and arrow keys on safari
setMode("moving");
}
else if (keyCode == 8 || keyCode == 46 || keyCode == 127) {
// 8: backspace
// 46: delete
// 127: delete
setMode("deleting");
}
else if (keyCode == 13) {
// 13: Enter
setMode("newlines");
}
else if (keyCode == 27) {
// 27: escape
setMode("escape");
}
else if ((keyCode < 16 || keyCode > 20) && keyCode != 91) {
// 16-20 are shift, etc.
// 91: left window key
// I think this might be a little messed up since there are
// a lot of nonprinting keys above 20.
setMode("typing");
}
}
};
var setEventHandlers = function () {
util.addEvent(panels.input, "keypress", function (event) {
// keyCode 89: y
// keyCode 90: z
if ((event.ctrlKey || event.metaKey) && (event.keyCode == 89 || event.keyCode == 90)) {
event.preventDefault();
}
});
var handlePaste = function () {
if (uaSniffed.isIE || (inputStateObj && inputStateObj.text != panels.input.value)) {
if (timer == undefined) {
mode = "paste";
saveState();
refreshState();
}
}
};
util.addEvent(panels.input, "keydown", handleCtrlYZ);
util.addEvent(panels.input, "keydown", handleModeChange);
util.addEvent(panels.input, "mousedown", function () {
setMode("moving");
});
panels.input.onpaste = handlePaste;
panels.input.ondrop = handlePaste;
};
var init = function () {
setEventHandlers();
refreshState(true);
saveState();
};
init();
}
// end of UndoManager
// The input textarea state/contents.
// This is used to implement undo/redo by the undo manager.
function TextareaState(panels, isInitialState) {
// Aliases
var stateObj = this;
var inputArea = panels.input;
this.init = function () {
if (!util.isVisible(inputArea)) {
return;
}
if (!isInitialState && doc.activeElement && doc.activeElement !== inputArea) { // this happens when tabbing out of the input box
return;
}
this.setInputAreaSelectionStartEnd();
this.scrollTop = inputArea.scrollTop;
if (!this.text && inputArea.selectionStart || inputArea.selectionStart === 0) {
this.text = inputArea.value;
}
}
// Sets the selected text in the input box after we've performed an
// operation.
this.setInputAreaSelection = function () {
if (!util.isVisible(inputArea)) {
return;
}
if (inputArea.selectionStart !== undefined && !uaSniffed.isOpera) {
inputArea.focus();
inputArea.selectionStart = stateObj.start;
inputArea.selectionEnd = stateObj.end;
inputArea.scrollTop = stateObj.scrollTop;
}
else if (doc.selection) {
if (doc.activeElement && doc.activeElement !== inputArea) {
return;
}
inputArea.focus();
var range = inputArea.createTextRange();
range.moveStart("character", -inputArea.value.length);
range.moveEnd("character", -inputArea.value.length);
range.moveEnd("character", stateObj.end);
range.moveStart("character", stateObj.start);
range.select();
}
};
this.setInputAreaSelectionStartEnd = function () {
if (!panels.ieCachedRange && (inputArea.selectionStart || inputArea.selectionStart === 0)) {
stateObj.start = inputArea.selectionStart;
stateObj.end = inputArea.selectionEnd;
}
else if (doc.selection) {
stateObj.text = util.fixEolChars(inputArea.value);
// IE loses the selection in the textarea when buttons are
// clicked. On IE we cache the selection. Here, if something is cached,
// we take it.
var range = panels.ieCachedRange || doc.selection.createRange();
var fixedRange = util.fixEolChars(range.text);
var marker = "\x07";
var markedRange = marker + fixedRange + marker;
range.text = markedRange;
var inputText = util.fixEolChars(inputArea.value);
range.moveStart("character", -markedRange.length);
range.text = fixedRange;
stateObj.start = inputText.indexOf(marker);
stateObj.end = inputText.lastIndexOf(marker) - marker.length;
var len = stateObj.text.length - util.fixEolChars(inputArea.value).length;
if (len) {
range.moveStart("character", -fixedRange.length);
while (len--) {
fixedRange += "\n";
stateObj.end += 1;
}
range.text = fixedRange;
}
if (panels.ieCachedRange)
stateObj.scrollTop = panels.ieCachedScrollTop; // this is set alongside with ieCachedRange
panels.ieCachedRange = null;
this.setInputAreaSelection();
}
};
// Restore this state into the input area.
this.restore = function () {
if (stateObj.text != undefined && stateObj.text != inputArea.value) {
inputArea.value = stateObj.text;
}
this.setInputAreaSelection();
inputArea.scrollTop = stateObj.scrollTop;
};
// Gets a collection of HTML chunks from the inptut textarea.
this.getChunks = function () {
var chunk = new Chunks();
chunk.before = util.fixEolChars(stateObj.text.substring(0, stateObj.start));
chunk.startTag = "";
chunk.selection = util.fixEolChars(stateObj.text.substring(stateObj.start, stateObj.end));
chunk.endTag = "";
chunk.after = util.fixEolChars(stateObj.text.substring(stateObj.end));
chunk.scrollTop = stateObj.scrollTop;
return chunk;
};
// Sets the TextareaState properties given a chunk of markdown.
this.setChunks = function (chunk) {
chunk.before = chunk.before + chunk.startTag;
chunk.after = chunk.endTag + chunk.after;
this.start = chunk.before.length;
this.end = chunk.before.length + chunk.selection.length;
this.text = chunk.before + chunk.selection + chunk.after;
this.scrollTop = chunk.scrollTop;
};
this.init();
};
function PreviewManager(converter, panels, previewRefreshCallback) {
var managerObj = this;
var timeout;
var elapsedTime;
var oldInputText;
var maxDelay = 3000;
var startType = "delayed"; // The other legal value is "manual"
// Adds event listeners to elements
var setupEvents = function (inputElem, listener) {
util.addEvent(inputElem, "input", listener);
inputElem.onpaste = listener;
inputElem.ondrop = listener;
util.addEvent(inputElem, "keypress", listener);
util.addEvent(inputElem, "keydown", listener);
};
var getDocScrollTop = function () {
var result = 0;
if (window.innerHeight) {
result = window.pageYOffset;
}
else
if (doc.documentElement && doc.documentElement.scrollTop) {
result = doc.documentElement.scrollTop;
}
else
if (doc.body) {
result = doc.body.scrollTop;
}
return result;
};
var makePreviewHtml = function () {
// If there is no registered preview panel
// there is nothing to do.
if (!panels.preview)
return;
var text = panels.input.value;
if (text && text == oldInputText) {
return; // Input text hasn't changed.
}
else {
oldInputText = text;
}
var prevTime = new Date().getTime();
text = converter.makeHtml(text);
// Calculate the processing time of the HTML creation.
// It's used as the delay time in the event listener.
var currTime = new Date().getTime();
elapsedTime = currTime - prevTime;
pushPreviewHtml(text);
};
// setTimeout is already used. Used as an event listener.
var applyTimeout = function () {
if (timeout) {
clearTimeout(timeout);
timeout = undefined;
}
if (startType !== "manual") {
var delay = 0;
if (startType === "delayed") {
delay = elapsedTime;
}
if (delay > maxDelay) {
delay = maxDelay;
}
timeout = setTimeout(makePreviewHtml, delay);
}
};
var getScaleFactor = function (panel) {
if (panel.scrollHeight <= panel.clientHeight) {
return 1;
}
return panel.scrollTop / (panel.scrollHeight - panel.clientHeight);
};
var setPanelScrollTops = function () {
if (panels.preview) {
panels.preview.scrollTop = (panels.preview.scrollHeight - panels.preview.clientHeight) * getScaleFactor(panels.preview);
}
};
this.refresh = function (requiresRefresh) {
if (requiresRefresh) {
oldInputText = "";
makePreviewHtml();
}
else {
applyTimeout();
}
};
this.processingTime = function () {
return elapsedTime;
};
var isFirstTimeFilled = true;
// IE doesn't let you use innerHTML if the element is contained somewhere in a table
// (which is the case for inline editing) -- in that case, detach the element, set the
// value, and reattach. Yes, that *is* ridiculous.
var ieSafePreviewSet = function (text) {
var preview = panels.preview;
var parent = preview.parentNode;
var sibling = preview.nextSibling;
parent.removeChild(preview);
preview.innerHTML = text;
if (!sibling)
parent.appendChild(preview);
else
parent.insertBefore(preview, sibling);
}
var nonSuckyBrowserPreviewSet = function (text) {
panels.preview.innerHTML = text;
}
var previewSetter;
var previewSet = function (text) {
if (previewSetter)
return previewSetter(text);
try {
nonSuckyBrowserPreviewSet(text);
previewSetter = nonSuckyBrowserPreviewSet;
} catch (e) {
previewSetter = ieSafePreviewSet;
previewSetter(text);
}
};
var pushPreviewHtml = function (text) {
var emptyTop = position.getTop(panels.input) - getDocScrollTop();
if (panels.preview) {
previewSet(text);
previewRefreshCallback();
}
setPanelScrollTops();
if (isFirstTimeFilled) {
isFirstTimeFilled = false;
return;
}
var fullTop = position.getTop(panels.input) - getDocScrollTop();
if (uaSniffed.isIE) {
setTimeout(function () {
window.scrollBy(0, fullTop - emptyTop);
}, 0);
}
else {
window.scrollBy(0, fullTop - emptyTop);
}
};
var init = function () {
setupEvents(panels.input, applyTimeout);
makePreviewHtml();
if (panels.preview) {
panels.preview.scrollTop = 0;
}
};
init();
};
// This simulates a modal dialog box and asks for the URL when you
// click the hyperlink or image buttons.
//
// text: The html for the input box.
// defaultInputText: The default value that appears in the input box.
// callback: The function which is executed when the prompt is dismissed, either via OK or Cancel.
// It receives a single argument; either the entered text (if OK was chosen) or null (if Cancel
// was chosen).
ui.prompt = function (title, text, defaultInputText, callback) {
// These variables need to be declared at this level since they are used
// in multiple functions.
var dialog; // The dialog box.
var input; // The text box where you enter the hyperlink.
if (defaultInputText === undefined) {
defaultInputText = "";
}
// Used as a keydown event handler. Esc dismisses the prompt.
// Key code 27 is ESC.
var checkEscape = function (key) {
var code = (key.charCode || key.keyCode);
if (code === 27) {
close(true);
}
};
// Dismisses the hyperlink input box.
// isCancel is true if we don't care about the input text.
// isCancel is false if we are going to keep the text.
var close = function (isCancel) {