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CMakeLists.txt
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CMakeLists.txt
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# Initializes block variables
INIT_BIICODE_BLOCK()
# Including tools.cmake from biicode/cmake user block
INCLUDE(biicode/cmake/tools)
# Actually create targets: EXEcutables and libraries.
ADD_BIICODE_TARGETS()
# Calling specific macro to activate c++11 flags
ACTIVATE_CPP11(INTERFACE ${BII_BLOCK_TARGET})
# You can safely delete lines from here...
###############################################################################
# REFERENCE #
###############################################################################
#
# This CMakeLists.txt file helps defining your block building and compiling
# To learn more about the CMake use with biicode, visit http://docs.biicode.com/c++.html
#
# ----------------------------------------------------
# NEW FEATURE! Include cmake files from remote blocks:
# -----------------------------------------------------
# Now you can handle cmake dependencies alike you do with c/c++:
#
# INCLUDE(user/block/myrecipe) # include myrecipe.cmake from remote user/block
#
# > EXAMPLE: Include our recipes and activate C++11 in your block (http://www.biicode.com/biicode/cmake)
#
# INCLUDE(biicode/cmake/tools) # Include tools.cmake file from "cmake" block from the "biicode" user
# ACTIVATE_CPP11(INTERFACE ${BII_BLOCK_TARGET})
#
# Remember to run "bii find" to download out cmake tools file
#
# ---------------------
# INIT_BIICODE_BLOCK()
# ---------------------
# This function creates several helper variables as ${BII_BLOCK_NAME} and ${BII_BLOCK_USER}
# Also it loads variables from the cmake/bii_user_block_vars.cmake
# ${BII_LIB_SRC} File list to create the library
# ${BII_LIB_TYPE} Empty (default, STATIC most casess) STATIC or SHARED
# ${BII_LIB_DEPS} Dependencies to other libraries (user2_block2, user3_blockX)
# ${BII_LIB_SYSTEM_HEADERS} System linking requirements as windows.h, pthread.h, etc
#
# You can use or modify them here, for example, to add or remove files from targets based on OS
# Or use typical cmake configurations done BEFORE defining targets. Examples:
# ADD_DEFINITIONS(-DFOO)
# FIND_PACKAGE(OpenGL QUIET)
# You can add INCLUDE_DIRECTORIES here too
#
# ---------------------
# ADD_BIICODE_TARGETS()
# ---------------------
#
# This function creates the following variables:
# ${BII_BLOCK_TARGET} Interface (no files) target for convenient configuration of all
# targets in this block, as the rest of targets always depend on it
# has name in the form "user_block_interface"
# ${BII_LIB_TARGET} Target library name, usually in the form "user_block". May not exist
# if BII_LIB_SRC is empty
# ${BII_BLOCK_TARGETS} List of all targets defined in this block
# ${BII_BLOCK_EXES} List of executables targets defined in this block
# ${BII_exe_name_TARGET}: Executable target (e.g. ${BII_main_TARGET}. You can also use
# directly the name of the executable target (e.g. user_block_main)
#
# > EXAMPLE: Add include directories to all targets of this block
#
# TARGET_INCLUDE_DIRECTORIES(${BII_BLOCK_TARGET} INTERFACE myincludedir)
#
# You can add private include directories to the Lib (if existing)
#
# > EXAMPLE: Link with pthread:
#
# TARGET_LINK_LIBRARIES(${BII_BLOCK_TARGET} INTERFACE pthread)
# or link against library:
# TARGET_LINK_LIBRARIES(${BII_LIB_TARGET} PUBLIC pthread)
# or directly use the library target name:
# TARGET_LINK_LIBRARIES(user_block PUBLIC pthread)
#
# NOTE: This can be also done adding pthread to ${BII_LIB_DEPS}
# BEFORE calling ADD_BIICODE_TARGETS()
#
# > EXAMPLE: how to activate C++11
#
# IF(APPLE)
# TARGET_COMPILE_OPTIONS(${BII_BLOCK_TARGET} INTERFACE "-std=c++11 -stdlib=libc++")
# ELSEIF (WIN32 OR UNIX)
# TARGET_COMPILE_OPTIONS(${BII_BLOCK_TARGET} INTERFACE "-std=c++11")
# ENDIF(APPLE)
#
# > EXAMPLE: Set properties to target
#
# SET_TARGET_PROPERTIES(${BII_BLOCK_TARGET} PROPERTIES COMPILE_DEFINITIONS "IOV_MAX=255")
#