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I want to be able to change layer titles and use it in code export as variable names
Currently when you have several drawings, they all named as Layer_# The resulting code is hard to manage, you cannot tell which icon is that, i.e.:
u8g2.drawXBMP( 0, 31, 15, 14, image_Layer_34_bits); u8g2.drawXBMP( 110, 0, 18, 9, image_Layer_35_bits); u8g2.drawXBMP( -2, 15, 18, 11, image_Layer_36_bits);
Let's make it possible to change the layer name and use it in code
This is much useful:
u8g2.drawXBMP( 0, 31, 15, 14, img_folder_bits); u8g2.drawXBMP( 110, 0, 18, 9, img_battery_bits); u8g2.drawXBMP( -2, 15, 18, 11, img_bitrate_bits);
All variable names must be converted to C-compatible format (see toCppVariableName)
toCppVariableName
The text was updated successfully, but these errors were encountered:
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I want to be able to change layer titles and use it in code export as variable names
Currently when you have several drawings, they all named as Layer_#
The resulting code is hard to manage, you cannot tell which icon is that, i.e.:
Let's make it possible to change the layer name and use it in code
This is much useful:
All variable names must be converted to C-compatible format (see
toCppVariableName
)The text was updated successfully, but these errors were encountered: