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Currently there are only functions to get the boundary vertices and edges, but not with any specific order. Maybe we should add a function that returns the boundary as VertexEdgePath so it can e.g. be easily glued together.
The text was updated successfully, but these errors were encountered:
Currently there are only functions to get the boundary vertices and edges, but not with any specific order. Maybe we should add a function that returns the boundary as
VertexEdgePath
so it can e.g. be easily glued together.The text was updated successfully, but these errors were encountered: