defmodule Grid do
@width 6
@shapes [
[
# @@@@
{0, 2},
{0, 3},
{0, 4},
{0, 5}
],
[
# .@.
# @@@
# .@.
{0, 3},
{1, 2},
{1, 3},
{1, 4},
{2, 3}
],
[
# ..@
# ..@
# @@@
{0, 2},
{0, 3},
{0, 4},
{2, 4},
{1, 4}
],
[
# @
# @
# @
# @
{0, 2},
{1, 2},
{2, 2},
{3, 2}
],
[
# @@
# @@
{0, 2},
{0, 3},
{1, 2},
{1, 3}
]
]
def new() do
0..@width
|> Enum.reduce(%{}, fn w, acc ->
Map.put(acc, {0, w}, :floor)
end)
end
def falling_shape(grid, moves, current_move_index, shape_index) do
highest = highest_position(grid) + 4
shape = shape_at_starting_pos(highest, shape_index)
shape = apply_move(grid, shape, moves, current_move_index)
current_move_index = Integer.mod(current_move_index + 1, length(moves))
0..highest
|> Enum.reduce_while({grid, shape, current_move_index}, fn _,
{grid, shape, current_move_index} ->
shape = move_one_down(grid, shape)
shape = apply_move(grid, shape, moves, current_move_index)
current_move_index = Integer.mod(current_move_index + 1, length(moves))
if can_continue_down?(grid, shape) do
{:cont, {grid, shape, current_move_index}}
else
{:halt, {place_shape(grid, shape), current_move_index}}
end
end)
end
def print(highest, grid, shape \\ []) do
for h <- 0..highest |> Enum.reverse() do
for w <- 0..6 do
if Enum.any?(shape, &(&1 == {h, w})) do
IO.write("@")
else
case Grid.at(grid, {h, w}) do
:air -> IO.write(".")
:rock -> IO.write("#")
:floor -> IO.write("-")
end
end
end
IO.write('\n')
end
end
defp move_one_down(grid, shape) do
new_shape =
Enum.map(shape, fn {h, w} ->
{h - 1, w}
end)
if blocked?(grid, new_shape) do
shape
else
new_shape
end
end
defp blocked?(grid, shape) do
Enum.any?(shape, fn pos -> at(grid, pos) != :air end)
end
defp can_continue_down?(grid, shape) do
new_shape =
Enum.map(shape, fn {h, w} ->
{h - 1, w}
end)
not blocked?(grid, new_shape)
end
defp apply_move(grid, shape, moves, current_move_index) do
move = Enum.at(moves, current_move_index)
move_w =
case move do
">" -> 1
"<" -> -1
end
new_shape =
Enum.map(shape, fn {h, w} ->
{h, w + move_w}
end)
if out_of_range?(grid, new_shape) do
shape
else
new_shape
end
end
defp out_of_range?(grid, shape) do
Enum.any?(shape, fn {_, w} = pos ->
w < 0 or w > @width or at(grid, pos) != :air
end)
end
def place_shape(grid, shape) do
shape
|> Enum.reduce(grid, fn pos, grid ->
set(grid, pos, :rock)
end)
end
def highest_position(grid) do
grid
|> Enum.filter(fn {_, type} -> type in [:rock, :floor] end)
|> Enum.max_by(fn {{h, _}, _} -> h end)
|> elem(0)
|> elem(0)
end
def at(grid, position) do
Map.get(grid, position, :air)
end
def set(grid, position, type) do
Map.put(grid, position, type)
end
defp shape_at_starting_pos(highest, shape_index) do
shape = Enum.at(@shapes, shape_index)
Enum.map(shape, fn {h, w} -> {h + highest, w} end)
end
def snapshot(grid) do
snapshot =
Enum.reduce(grid, [], fn {{h, w}, _}, acc ->
insert_or_update(acc, w, max(Enum.at(acc, w, -1), h))
end)
h = Enum.max(snapshot)
Enum.map(snapshot, fn v ->
v - h
end)
end
defp insert_or_update(list, index, value) do
case Enum.at(list, index) do
nil -> List.insert_at(list, index, value)
_ -> List.update_at(list, index, fn _ -> value end)
end
end
end
defmodule State do
defstruct high: 0, offset: 0, seen: %{}, shape_index: 0, current_move_index: 0
end
defmodule Part2 do
def run(grid, moves, total) do
do_run(total, 0, grid, moves, %State{})
end
defp do_run(total, rock_count, _, _, %State{high: high, offset: offset})
when rock_count >= total do
high + offset
end
defp do_run(total, rock_count, grid, moves, %State{} = state) do
rock_count = rock_count + 1
{grid, current_move_index} =
Grid.falling_shape(grid, moves, state.current_move_index, state.shape_index)
shape_index = Integer.mod(state.shape_index + 1, 5)
high = Grid.highest_position(grid)
state = %{
state
| current_move_index: current_move_index,
shape_index: shape_index,
high: high
}
key = {shape_index, current_move_index, Grid.snapshot(grid)}
if Map.has_key?(state.seen, key) do
{rock_count, offset} =
state.seen
|> Map.get(key)
|> get_rock_count_and_offset(total, rock_count, high)
seen = Map.put(%{}, key, {rock_count, high})
state = %{state | seen: seen, offset: offset}
do_run(total, rock_count, grid, moves, state)
else
seen = Map.put(state.seen, key, {rock_count, high})
state = %{state | seen: seen}
do_run(total, rock_count, grid, moves, state)
end
end
defp get_rock_count_and_offset({seen_rock_count, seen_high}, total, rock_count, high) do
remaining_rocks = total - rock_count
repetition = Integer.floor_div(remaining_rocks, rock_count - seen_rock_count)
offset = repetition * (high - seen_high)
rock_count = rock_count + repetition * (rock_count - seen_rock_count)
{rock_count, offset}
end
end