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NSBitmapImageRep_SKExtensions.m
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NSBitmapImageRep_SKExtensions.m
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//
// NSBitmapImageRep_SKExtensions.m
// Skim
//
// Created by Adam Maxwell on 05/22/07.
/*
This software is Copyright (c) 2007
Adam Maxwell. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
- Neither the name of Adam Maxwell nor the names of any
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "NSBitmapImageRep_SKExtensions.h"
#import "NSShadow_SKExtensions.h"
@implementation NSBitmapImageRep (SKExtensions)
// allow for a slight margin around the image; maybe caused by a shadow (found this in testing)
static const NSInteger MARGIN = 2;
static const unsigned char EPSILON = 2;
static const NSInteger THRESHOLD = 8;
static inline BOOL differentPixels( const unsigned char *p1, const unsigned char *p2, NSUInteger count )
{
NSUInteger i;
for (i = 0; i < count; i++) {
if ((p2[i] > p1[i] + EPSILON) || (p1[i] > p2[i] + EPSILON))
return YES;
}
return NO;
}
typedef struct _SKBitmapData {
unsigned char *data;
NSInteger bytesPerRow;
NSInteger samplesPerPixel;
} SKBitmapData;
static inline void getPixelFromBitmapData(SKBitmapData *bitmap, NSInteger x, NSInteger y, unsigned char pixel[])
{
NSInteger spp = bitmap->samplesPerPixel;
unsigned char *ptr = &(bitmap->data[(bitmap->bytesPerRow * y) + (x * spp)]);
while (spp--)
*pixel++ = *ptr++;
}
static BOOL isSignificantPixelFromBitMapData(SKBitmapData *bitmap, NSInteger x, NSInteger y, NSInteger minX, NSInteger maxX, NSInteger minY, NSInteger maxY, unsigned char backgroundPixel[])
{
NSInteger i, j, count = 0;
unsigned char pixel[bitmap->samplesPerPixel];
getPixelFromBitmapData(bitmap, x, y, pixel);
if (differentPixels(pixel, backgroundPixel, bitmap->samplesPerPixel)) {
for (i = minX; i <= maxX; i++) {
for (j = minY; j <= maxY; j++) {
getPixelFromBitmapData(bitmap, i, j, pixel);
if (differentPixels(pixel, backgroundPixel, bitmap->samplesPerPixel)) {
count += (ABS(i - x) < 4 && ABS(j - y) < 4) ? 2 : 1;
if (count > THRESHOLD)
return YES;
}
}
}
}
return NO;
}
- (NSRect)foregroundRect;
{
NSInteger i, iMax = [self pixelsWide] - MARGIN;
NSInteger j, jMax = [self pixelsHigh] - MARGIN;
NSInteger bytesPerRow = [self bytesPerRow];
NSInteger samplesPerPixel = [self samplesPerPixel];
unsigned char pixel[samplesPerPixel];
memset(pixel, 0, samplesPerPixel);
NSInteger iLeft = iMax;
NSInteger jTop = jMax;
NSInteger iRight = MARGIN - 1;
NSInteger jBottom = MARGIN - 1;
unsigned char *bitmapData = [self bitmapData];
SKBitmapData bitmap;
bitmap.data = bitmapData;
bitmap.bytesPerRow = bytesPerRow;
bitmap.samplesPerPixel = samplesPerPixel;
unsigned char backgroundPixel[samplesPerPixel];
getPixelFromBitmapData(&bitmap, MIN(MARGIN, iMax), MIN(MARGIN, jMax), backgroundPixel);
// basic idea borrowed from ImageMagick's statistics.c implementation
// top margin
for (j = MARGIN; j < jTop; j++) {
for (i = MARGIN; i < iMax; i++) {
if (isSignificantPixelFromBitMapData(&bitmap, i, j, MAX(MARGIN, i - 5), MIN(iMax - 1, i + 5), MAX(MARGIN, j - 1), MIN(jMax - 1, j + 5), backgroundPixel)) {
// keep in mind that we're manipulating corner points, not height/width
jTop = j; // final
jBottom = j;
iLeft = i;
iRight = i;
break;
}
}
}
if (jTop == jMax)
// no foreground pixel detected
return NSZeroRect;
// bottom margin
for (j = jMax - 1; j > jBottom; j--) {
for (i = MARGIN; i < iMax; i++) {
if (isSignificantPixelFromBitMapData(&bitmap, i, j, MAX(MARGIN, i - 5), MIN(iMax - 1, i + 5), MAX(MARGIN, j - 5), MIN(jMax - 1, j + 1), backgroundPixel)) {
jBottom = j; // final
if (iLeft > i)
iLeft = i;
if (iRight < i)
iRight = i;
break;
}
}
}
// left margin
for (i = MARGIN; i < iLeft; i++) {
for (j = jTop; j <= jBottom; j++) {
if (isSignificantPixelFromBitMapData(&bitmap, i, j, MAX(MARGIN, i - 1), MIN(iMax - 1, i + 5), MAX(MARGIN, j - 5), MIN(jMax - 1, j + 5), backgroundPixel)) {
iLeft = i; // final
break;
}
}
}
// right margin
for (i = iMax - 1; i > iRight; i--) {
for (j = jTop; j <= jBottom; j++) {
if (isSignificantPixelFromBitMapData(&bitmap, i, j, MAX(MARGIN, i - 5), MIN(iMax - 1, i + 1), MAX(MARGIN, j - 5), MIN(jMax - 1, j + 5), backgroundPixel)) {
iRight = i; // final
break;
}
}
}
// check top margin if necessary
if (jTop == MARGIN) {
for (j = 0; j < MARGIN; j++) {
for (i = MARGIN; i < iMax; i++) {
if (isSignificantPixelFromBitMapData(&bitmap, i, j, MAX(MARGIN, i - 5), MIN(iMax - 1, i + 5), MAX(0, j - 1), MIN(jMax - 1, j + 5), backgroundPixel)) {
jTop = j; // final
break;
}
}
}
}
// check bottom margin if necessary
if (jBottom == jMax - 1) {
for (j = jMax + MARGIN - 1; j > jMax - 1; j--) {
for (i = MARGIN; i < iMax; i++) {
if (isSignificantPixelFromBitMapData(&bitmap, i, j, MAX(MARGIN, i - 5), MIN(iMax - 1, i + 5), MAX(MARGIN, j - 5), MIN(jMax + MARGIN - 1, j + 1), backgroundPixel)) {
jBottom = j; // final
break;
}
}
}
}
// check left margin if necessary
if (iLeft == MARGIN) {
for (i = 0; i < MARGIN; i++) {
for (j = jTop; j <= jBottom; j++) {
if (isSignificantPixelFromBitMapData(&bitmap, i, j, MAX(0, i - 1), MIN(iMax - 1, i + 5), MAX(MARGIN, j - 5), MIN(jMax - 1, j + 5), backgroundPixel)) {
iLeft = i; // final
break;
}
}
}
}
// check right margin if necessary
if (iRight == iMax - 1) {
for (i = iMax + MARGIN - 1; i > iMax - 1; i--) {
for (j = jTop; j <= jBottom; j++) {
if (isSignificantPixelFromBitMapData(&bitmap, i, j, MAX(MARGIN, i - 5), MIN(iMax + MARGIN - 1, i + 1), MAX(MARGIN, j - 5), MIN(jMax - 1, j + 5), backgroundPixel)) {
iRight = i; // final
break;
}
}
}
}
// finally, convert the corners to a bounding rect
return NSMakeRect(iLeft, jMax + MARGIN - jBottom - 1, iRight + 1 - iLeft, jBottom + 1 - jTop);
}
// A fast alternative to filling with [NSColor clearColor].
- (void)clear {
unsigned char *bitmapData = [self bitmapData];
if (bitmapData)
bzero(bitmapData, [self bytesPerRow] * [self pixelsHigh]);
}
+ (instancetype)imageRepWithSize:(NSSize)size scale:(CGFloat)scale drawingHandler:(void (^)(NSRect dstRect))drawingHandler {
NSBitmapImageRep *bmpImageRep = [[self alloc] initWithBitmapDataPlanes:NULL
pixelsWide:(NSInteger)(size.width * scale) pixelsHigh:(NSInteger)(size.height * scale)
bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:NSBitmapFormatAlphaFirst
bytesPerRow:0 bitsPerPixel:0];
bmpImageRep = [bmpImageRep bitmapImageRepByRetaggingWithColorSpace:[NSColorSpace sRGBColorSpace]];
[bmpImageRep setSize:size];
if (drawingHandler) {
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:bmpImageRep]];
drawingHandler((NSRect){NSZeroPoint, size});
[NSGraphicsContext restoreGraphicsState];
}
return bmpImageRep;
}
@end