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I'm not overly familiar with the stats involved, but I'm getting a floating point error for the following example and would like to understand more about why it's happening:
The initial mu is 1600 and sigma is 1600/3. Both a and b have been rated ~ 100 times.
I get the following stack trace:
Error: floating point error
at TrueSkill._wWin (...ts-trueskill/dist/src/trueskill.js:266:15)
at TruncateFactor.wFunc (...ts-trueskill/dist/src/trueskill.js:350:40)
at TruncateFactor.up (...ts-trueskill/dist/src/factorgraph.js:238:24)
at TrueSkill._runSchedule (...ts-trueskill/dist/src/trueskill.js:382:39)
at TrueSkill.rate (...ts-trueskill/dist/src/trueskill.js:129:29)
at rate_1vs1 (...ts-trueskill/dist/src/trueskill.js:423:23)
I'm using ts-trueskill 4.2.1
I can inspect the trace and see why the exception is being thrown from the values, but from a stats perspective, I don't know why this is happening. The variable names are somewhat terse and hard to reason about. From what I can tell, the mu and sigma values don't seem too weird, but I'm not sure. Maybe one of them is too low/high?
Thank you in advance.
The text was updated successfully, but these errors were encountered:
Hello,
I'm not overly familiar with the stats involved, but I'm getting a floating point error for the following example and would like to understand more about why it's happening:
The initial mu is 1600 and sigma is 1600/3. Both a and b have been rated ~ 100 times.
I get the following stack trace:
I'm using ts-trueskill 4.2.1
I can inspect the trace and see why the exception is being thrown from the values, but from a stats perspective, I don't know why this is happening. The variable names are somewhat terse and hard to reason about. From what I can tell, the mu and sigma values don't seem too weird, but I'm not sure. Maybe one of them is too low/high?
Thank you in advance.
The text was updated successfully, but these errors were encountered: