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game-bni.py
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# pylint: disable=C0103,C0301,R0903,R0912,R0913,R0915,W0703
# Coding Pirates Hørsholm, Space Invaders
# based on https://github.com/jatinmandav/Gaming-in-Python/blob/master/Space_Invaders/space%20invaders.py
import sys
import time
import pygame
# -------------- Initialization ------------
pygame.init()
width = 700
height = 500
display = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
pygame.display.set_caption("Space Invaders")
ship_width = 40
ship_height = 30
# -------------- Colours -----------------
background = (74, 35, 90)
white = (244, 246, 247)
yellow = (241, 196, 15)
orange = (186, 74, 0)
green = (35, 155, 86)
white1 = (253, 254, 254)
dark_gray = (23, 32, 42)
# -------------- Space-Ship Class --------------
class SpaceShip:
def __init__(self, x, y, w, h, colour):
self.x = x # self.x er positionen på x aksen
self.y = y # self.y er positionen på y aksen
self.w = w # self.w er hvor bredt dit rumskib skal være
self.h = h # self.h er højden på dit rumskib
self.colour = colour # ja sjovt nok farven....
def draw(self):
pass
# Her skal du tegne dit rumskib! du kan bruge funktionerne i pygame.draw til at tegne figurer
# Den første parameter er altid display som er skærmen vi tagner på
# den anden parameter er farven, der er nogle farver defineret som du kan bruge men du kan også lave dine egne farver
# Prøv dig frem og se om du lave noget der ligner et rumskib herunder
# Herudner er nogle eksempler på hvordan man tegner i pygame - dem kan du måske bruge som inspiration
#pygame.draw.rect(display, self.colour, (self.x, self.y, self.h, self.w))
#pygame.draw.polygon(display, self.colour, ((self.x,self.y), (self.x+self.w, self.y), (self.x + (self.w/2), self.y-self.h)))
#pygame.draw.rect(display, yellow, (self.x + self.w/2 - 8, self.y - 10, 16, 10))
#pygame.draw.rect(display, self.colour, (self.x, self.y, self.w, self.h))
#pygame.draw.rect(display, dark_gray, (self.x + 5, self.y + 6, 10, self.h - 10))
#pygame.draw.rect(display, dark_gray, (self.x + self.w - 15, self.y + 6, 10, self.h - 10))
# ----------------- Bullet Class -------------
class Bullet:
def __init__(self, x, y):
self.x = x
self.y = y
self.d = 10
self.speed = -5
def draw(self):
pygame.draw.ellipse(display, orange, (self.x, self.y, self.d, self.d))
def move(self):
self.y += self.speed
def hit(self, x, y, d):
if x < self.x < x + d:
if y + d > self.y > y:
return True
# ------------------ Alien Class ---------------
class Alien:
def __init__(self, x, y, d):
self.x = x
self.y = y
self.d = d
self.x_dir = 1
self.speed = 3
def draw(self):
pygame.draw.ellipse(display, green, (self.x, self.y, self.d, self.d))
pygame.draw.ellipse(display, dark_gray, (self.x + 10, self.y + self.d/3, 8, 8), 2)
pygame.draw.ellipse(display, dark_gray, (self.x + self.d - 20, self.y + self.d/3, 8, 8), 2)
pygame.draw.rect(display, dark_gray, (self.x, self.y+self.d-20, self.d, 7))
def move(self):
self.x += self.x_dir*self.speed
def shift_down(self):
self.y += self.d
# ------------------- Saved ------------------
def saved():
font = pygame.font.SysFont("Wide Latin", 22)
font_large = pygame.font.SysFont("Wide Latin", 43)
text2 = font_large.render("Congratulations!", True, white1)
text = font.render("You Prevented the Alien Invasion!", True, white1)
display.blit(text2, (60, height/2))
display.blit(text, (45, height/2 + 100))
pygame.display.update()
time.sleep(3)
# -------------------- Death ----------------
def GameOver():
font = pygame.font.SysFont("Chiller", 50)
font_large = pygame.font.SysFont("Chiller", 100)
text2 = font_large.render("Game Over!", True, white1)
text = font.render("You Could not Prevent the Alien Invasion!", True, white1)
display.blit(text2, (180, height/2-50))
display.blit(text, (45, height/2 + 100))
# --------------------- The Game ------------------
def game():
invasion = False
ship = SpaceShip(width/2-ship_width/2, height-ship_height - 10, ship_width, ship_height, white)
bullets = []
num_bullet = 0
for i in range(num_bullet):
i = Bullet(width/2 - 5, height - ship_height - 20)
bullets.append(i)
x_move = 0
aliens = []
num_aliens = 8
alienSize = 50
for i in range(num_aliens):
newAlien = Alien((i+1)*alienSize + i*20, alienSize+20, alienSize)
aliens.append(newAlien)
while not invasion:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
pygame.quit()
sys.exit()
if event.key == pygame.K_RIGHT:
x_move = 5
if event.key == pygame.K_LEFT:
x_move = -5
if event.key == pygame.K_SPACE:
num_bullet += 1
i = Bullet(ship.x + ship_width/2 - 5, ship.y)
bullets.append(i)
if event.type == pygame.KEYUP:
x_move = 0
display.fill(background)
for i in range(num_bullet):
bullets[i].draw()
bullets[i].move()
for alien in list(aliens):
alien.draw()
alien.move()
for item in list(bullets):
if item.hit(alien.x, alien.y, alien.d):
bullets.remove(item)
num_bullet -= 1
aliens.remove(alien)
num_aliens -= 1
if num_aliens == 0:
saved()
invasion = True
for i in range(num_aliens):
if aliens[i].x + alienSize >= width:
for j in range(num_aliens):
aliens[j].x_dir = -1
aliens[j].shift_down()
if aliens[i].x <= 0:
for j in range(num_aliens):
aliens[j].x_dir = 1
aliens[j].shift_down()
try:
if aliens[0].y + alienSize > height:
GameOver()
pygame.display.update()
time.sleep(3)
invasion = True
except Exception:
pass
ship.x += x_move
if ship.x < 0:
ship.x -= x_move
if ship.x + ship_width > width:
ship.x -= x_move
ship.draw()
pygame.display.update()
clock.tick(60)
# ----------------- Calling the Game Function ---------------------
game()