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TODO
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TODO
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lifting
basement nodes
- sub-blocks
make sure marshalling code verifies
finish split and merge based on redirect
generalize splay tree
fragmentation
routing filters
sstables
all kinds of implementation stuff
- cache w/ lru
- implementation version of pivot-y betree
add i/o errors to model
add asynchronous i/o to model
concurrency
When can we benchmark performance
---------------------------------
1. un-marshall is slow (quadratically building maps?)
- sstables
2. Background event triggering
- Flush/split/grow/merge
- evict/writeback
3. Unrealistic superblock
3.5 hashmap (mutable)
4. checksummed blocks
13. partial reads/writes
5. sub-block query reads
- bloom filters
6. more serious benchmark
- ycsb
- range queries
7. avoid needless log n descent
8. async disk model
8.5 async implementation
9. mutable buffers at root
10. efficient mechanism to merge buffers
- mutable vectors
11. log for low-latency sync
12. GC pause benchmark
14. C++ backend
Publication
-----------
- good perf. benchmark
- handle i/o errors / corruption
- key lifting and file system layer
- extend crash semantics to include torn write
Maintainability
---------------
- .s vs .i separation
- .i /noCheating
- clean up probably duplicate code in lib