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Patch Notes.txt
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Patch Notes.txt
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#####################
#
# 1.6.0
#
#####################
Features
* Military Overhaul:
* Six new base unit types: Infantry / Ranged Infantry / Casters / Cavalry / Aerial Infantry / Large Infantry.
* Ten new special unit types: Elite Infantry / Large Cavalry / Archmage / Undead / Swarm / Thralls / Animals / Dragons / War Machines / Siege Machines.
* New Warcraft Retinues: 8 generic, 5 tribal, 5 nomadic, 66 cultural, 18 religious.
* Cultural Buildings: 39 building chains.
* Terrain static modifiers for all units have been changed to better suit their roles.
* Units are sorted into three different categories: Shock (Cavalry, Aerial Units) / Melee (Infantry, Large Infantry) / Support (Casters, Archers).
* Vanilla tactics have been modified to accommodate new units.
* Vanilla leadership traits have been modified to accommodate new units.
* Vanilla military technologies have been modified to give bonuses to new unit types. Bonuses have also been re-arranged and technologies have been given more fitting localisations.
* Added new trade routes:
* Major routes:
* Lordaeron Trade Route
* Great Sea Trade Route
* Gold Road Trade Route
* Medium routes:
* Azerothian Trade Route
* Minor routes:
* Eastern Sea Trade Route
* Kaldorei Sea Trade Route
* Added chance of spawning cannibal characters for some cultures like Ogre, Centaur, Magnataur, Troll (not Zandalari), Qiraji and many others. Character with such "cannibal" cultures are more likely to get "Cannibal" trait via "Carousing" focus and Seclusion events.
* Added decision to form the Kor'kron.
* Kaldorei can Order to Take Vows to send character either to the Sisterhood of Elune or the Cenarius Circle and remove from line of inheritance.
* Average Lifespan added in effects of race traits.
* Added Tel'Abim Bananas building chain.
* Generated Families rule is back. Added new default option: Infertile (only Infertile rulers generate families). Female rulers generate families as well as males now.
Interface
* Several new title flags have been added into the game.
* New icons for Fel-tainted (religion of fel orcs), Odyn (religion of vrykul), Ursine (religion of furbolgs), Agamaggan (religion of quilboars), Theradras (religion of centaurs) and Kaldorei (religion of night elves).
* Swapped current and changed Fel and Void corruption in event tooltips.
* Changed color of Kingdom of Booty Bay to a more visible color on the map.
* Remade portraits for Genn, Medivh, and Nathanos.
* Remade portraits for Cenarius, Malfurion, Tyrande, Maiev, and Illidan.
* Added Jaina portraits.
* Replaced vanilla gold sound with WoW sound.
* Added LvL-up sound effect. Ding!
* Added new holding icons for night elves, dryads, frost nymphs and ancients.
Tweaks
* Gave claims on Gnomeregan to Mechagon king.
* Now you can become a Vampire or Death Knight by using Ask for Dark Gift, an ability of the Cult of the Damned.
* Tribal Monarchy barons now become Monarchy when their liege is reformed.
* Purged Entrance to Azjol-Nerub province modifiers.
* Vassals of the Horde and the Alliance can now create new kingdoms via the Found a New Kingdom decision.
* Aliden Perenolde now holds ownership of Strahnbrad and Headlands when he becomes the Syndicate leader.
* Kaldorei females can no longer be druids.
* Kaldorei priests, druids, and Ancients of Lore can now be Court Chaplains of a Kaldorei liege.
* Kaldorei characters can now ask Kaldorei priests to be their mentors.
* New dynasties no longer take the name of baronies they own. This should prevent situations where gnolls take dynastic names like Hogger of Lordaeron.
* Tuskarr and gnolls use dynastic names for primary titles.
* Patriarchs of the Holy Light religion are now called Bishops.
* Evil Governments can no longer can create Merchant Republics by using non-evil characters as their vassals and giving them duchies.
* Death God, Legion, and Shath'yar rulers can now only build trade posts in provinces with the same religion. Other rulers can now only build trade posts in provinces without Death God, Legion and Shath'yar religions.
* Genocide decisions require the control of all baronies of a province.
* Dark (Fel, Necromancy, Void religion groups) and Secular (Arcane, Draconic, Elementalist, Nerubian, Secular religion groups and Voidfarer religion) religions no longer send missionaries via RIP.4100 and ZE.5000 events.
* AI can now pick Heritage and Faith focuses now, but rulers that prefer multiculturalism or multi-religiosity (like the Horde or the Alliance) are not going to pick it.
* You can summon sayaadi via the Summon Demon decision only if your public and true religion is Fel.
* Demons, spawned in the Voice in the Head event chain, no longer stay at your court if your public and true religion isn't Fel.
* C'thraxxi, spawned in the Ancient Creature event chain, no longer stay at your court if your true and public religion isn't Shath'yar.
* Rejuvenated Cho'gall, Gul'dan, and Drek'thar.
* Only rulers with Alliance-related religion and culture can be invited to sail to Kalimdor with the leader of Theramore.
Balance
* Rebalanced adventures:
* Balanced chance of raiding adventure spawn on vanilla (about 6 adventures in 10 years during first 50 ingame years, about 29 in 50-150 ingame years).
* Decreased chance of worgen pack spawn (about 2 packs in 10 years).
* Decreased chance of sea ravager spawn (about 10 ravagers in 10 years).
* Among all the other sea ravagers, the naga are more likely to spawn after their resurfacing.
* Slowed down the army movement speed to the vanilla value.
* Slowed down the navy movement speed by 33%.
* More factors matter when it comes to the class random level up. Ambitious trait increases the chance. Diseases, Fat, Content, and Malnourished traits decreases it.
* Nerfed Tribal Monarchy modifiers a bit to make it more like an intermediate state between Monarchy and Tribe.
* Stormwind can no longer create the Alliance at the start of the first bookmark.
* Gave titular duchy to Medivh to make him less likely to be vassalized by kings.
* Immortal characters are less likely to get Rabies.
* Made technologies uneven.
* Now you can adjust the size of the invaders in the Game Rules separately.
* The Cenarion Circle and the Sisterhood of Elune no longer require to be druid/priest to join (not rank up), but require 10 Learning or Learning education.
* Members of the Cenarion Circle and the Sisterhood of Elune don't need Learning to become druids/priests.
* Enter the Emerald Dream and Build a Hospital quests give more society currency.
* Lowered opinion of other members in the Cenarion Circle and the Sisterhood of Elune.
* AI members of the Cenarion Circle and the Sisterhood of Elune won't do hostile actions towards other members.
* AI immortal characters are less likely to get Depressed (via 6050 event), Stressed (via 6040 event) traits and PTSD events. Both player and AI immortals are less likely to get Lunatic trait (via 6020 event). Evil characters (characters with Death God, Legion, Shath'yar religions) are likely to get rid of Depressed (via 6051 event) and Stressed (via 6041 event) traits.
* Nerfed Mark of Elune, buffed Mark of Light.
* Nerfed Druid Forms.
* Nerfed prestige and piety of Blackhand because he could invite other clans from the start. Gave more prestige and piety to our beloved Orgrim.
* Purged night elven orders of Cenarion Hold and Silverwing Sentinels.
* Great War, Scourge Subjugation CBs give more score for battles and holding positions.
* The Burning Legion are limited to 3 attempts now.
Bug Fixes
* Fixed a few ways to bypass religion/culture change restrictions:
* Fixed issue where you could bypass religion/culture change restrictions by taking religion/culture of child's Guardian. Example: sending your naga child to Human Light Priest.
* Fixed issue where physician-missionary, spawned in RIP.4100, could convert nonconvertible characters (like Evil Shath'yar N'raqi) at your court.
* Fixed issue where you could convert nonconvertible characters at your court by using Convert to Local Culture, Convert to Attacker's Religion, Falsely Confess Faith (like convert your N'raqi child via Convert to Local Culture).
* Children, born in prison, take mother's religion and culture instead of warden's like it happens in vanilla.
* Fixed issue where AI didn't declare scripted war against high elves after the Plague of Lordaeron.
* Now "Mark of Light" and "Mark of Elune" are cleared when you become an undead, a demon or a void being.
* Event that turns you undead or demon no longer shows unlocalized line about changing your graphical culture. Example: undead_human.
* You no longer can "Unite Faction" during war.
* Fixed issue where Anduin and some orcs in the First War bookmark could have "Recently Fired" and "Fired from Council" opinions at the start of the game.
* Fixed issue where nomads could settle down in the Cenarion Circle de-jure kingdom.
* Fixed issue where Arcane, Draconic, Chi, Secular (religion groups) rulers couldn't get Advanced Administration law because they couldn't pick Religious Control Mandate.
* Fixed issue where unit model on Vigil Island was shifted into the water.
* Fixed issue where children with "Legendary Shaman X" trait didn't change portrait upon reaching adulthood.
* Fixed issue where troll or orc adventures still had Monarchy government after they settled down.
* Fixed issue where first night elven, dwarven, sethrak, vrykul, qiraji emperors and kings could disappear from title history after loading savegame.
* Fixed issue where fleet model in South Sea (near Ahn'qiraj, under Kag'ram province) was shifted.
* Fixed issue where you could click "Develop Mutation" decision a few times.
* "Unite Faction" decision now breaks alliances between tributaries, who become vassals of faction title.
* Leader of the Horde and Alliance no longer can sell provinces of its vassals to adventures.
* Mortal characters prefer not to elect immortal characters (doesn't affect electors of Death God, Legion, Shath'yar religion).
* Deceitful, schemer, ambitious characters prefer not to elect immortal characters (doesn't affect electors of Death God, Legion, Shath'yar religion).
* Fixed harpies without dynasty in Bladefist (near Orgrimmar).
* Now the leader of the Cult of the Damned replaces the Lich King in Ask for Dark Gift event chain when the Lich King is defeated.
* Fixed issue where Scarlet Light character couldn't lift excommunication via Issue Declaration of Repentance decision because the Scarlet Light is heresy.
* Fixed issue where AI sacrificed prisoners and could interact with the Old Gods having non-Shath'yar religion (not being Old Gods' follower).
* Fixed issue where upgrading a tribal holding to Castle/City/Temple didn't give buildings to this holding, if tribal was of Death God, Legion or Shath'yar religion.
* Fixed issue where you could invite evil characters to participate in tournaments.
* Fixed issue where the Highborne Company had no troops.
* AI no longer wants to excommunicate Cenarius.
* Fixed issue where non-direct vassal of the Horde/Alliance (vassal of vassal of the Horde/Alliance) couldn't declare Independence war.
* Changed borders in Uldum. Purged kingdom of Uldum.
* Now there's only 2 titles named Uldum: High Kingdom of Uldum and Temple of Uldum.
* Fixed issue where feudal barons spawned spouses non-stop, but couldn't marry them.
* Fixed exploit where you could invite prestigious spouses of another incompatible with you race to your court and marry them to get prestige non-stop.
* Fixed issue where AI electors thought that all immortal or long-lived characters are too young to rule.
* Fixed issue where you couldn't use Burn Evil Being on courtiers.
* Fixed issue where undead couldn't pick Carousing focus, but could be invited to a party. Now they can do both.
* Fixed issue where some historical children looked like adults.
* Fixed issue where race immortality didn't affect characters born after game start.
* Fixed issue where female gnomes, dwarves, elves (born after game start) became infertile when they reached 40 years old. Note for testers: you should save game and load to see that Infertile trait is added.
* Purged children with adult traits like personality traits (Cynical, Kind, Cruel, Ambitious), Poet and Celibate traits.
* Purged characters with both Kind and Cruel traits.
* Gave names to Warcraft songs.
* Fixed issue where blood elves could spawn before the Sunwell's Corruption.
* Fixed issue where you could click on Greatest Gift decision multiple times.
* Political Faction government no longer can use Force Vassalization CB on kings.
* Shath’yar opinion from Old Gods’ power modifiers work now.
* Levy reinforce rate from Ashbringer bloodline work now.
* Fixed Ignaeus, Dath'Remar and Zul'jin bloodlines by adding Amani and Stromic opinion modifiers.
* Fixed Firallon missing class.
* Fixed Kazzak leadership traits, now he is a aggressive_leader instead of aggresive_leader.
* Fixed Garona personal traits removal, now she doesn't have content trait in 603.
* Fixed that Tiffin and Varian, Angerboda and Ymiron, Meredith and Arthur were not lovers.
* Fixed character with ID 200076 having no religion.
* Fixed issue where some death types had no localization.
* Fixed issue where undead, demons and other already interfile creatures like harpies could get Interfile traits.
* Fixed issue where Legendary Druid trait didn't give health bonus.
* Fixed issue where the reviving of the Black Empire didn't copy laws of your former primal title.
* Removed Cenarius' nickname because his full name sounded like "Forest Lord Cenarius the Lord of the Forest".
* Fixed issue where sayaadi could be spawned with both opposite traits like cruel and kind or 2 lifestyles.
* Fixed issue where C'Thrax, spawned in WCVOD.10015, could have negative genetic traits.
* Fixed issue where future leader of Theramore couldn't invite non-independent ruler to said to Kalimdor.
* Fixed issue where settlers like the Lich King, leader of the New Horde, Theramore etc. didn't declare war for all titles they had claims on.
* Fixed issue where settlers like the Lich King, leader of the New Horde, Theramore, etc. upgraded tribals of players and created free temples, cities and castles.
* Fixed issue where AI didn't care about opinion in WCDIP.10 and WCDIP.15.
* Fixed localization of "The Ancient Creature" event chain (starting from WCVOD.10005 event).
* Fixed issue where barons of Arcane satyrs in Northrend spawned spouses non-stop, but couldn't marry them.
* Adapted WoL.10114 event. It shows the name of mounts (horses, raptors, kodo etc.) depending on culture.
* Adapted WoL.10210 event. Bishop forbids you to build high towers only if religion has hell/heaven concept (Odyn, Holy Light, Scarlet Light etc.).
* Adapted WoL.10302 event. No longer can you buy religious statues if your religion is secular (Titanic, Arcane, Nerubian etc.).
* Adapted WoL.10303 event. No longer can you build a wine fountain if you can't drink wine (Undead, Demon, Void Being, Ancient).
* Fixed issue where using "Heal Wounds" decision on yourself didn't spend Mana.
* Invader titles like the Scourge, Burning Legion, Black Empire can't be claimed and usurped. So, Claim All CB is available against the Scourge, Burning Legion, Black Empire.
* AI emperors don't mind to hold and create kingdom titles. This fixes the issue where the Alliance and the Horde AI leaders might destroy their kingdoms after being elected.
* AI don't create more then 3 kingdom titles.
* Female counts control all provinces within the borders of the Kaldorei Empire and Kingdom of Hyjal where temple is primary holding.
* Fixed issue where demons could get Infection if they got wounds or Infection itself before they became demons.
* The Elemental Blessings are now properly removed when religious conversion happens.
* Fixed Mind Control decision not adding traits to its target.
* Fixed issue where half-Dryad characters didn't get Dryad blood.
* Made sure that Vault of Archavon is assigned to the right Wintergrasp province.
* Changed the Great Forge unique building to be of the City type so it can be in the City of Great Forge.
* Fixed issue where having dragon culture broke merchant republics.
* "Turn Undead" and "Create Monstrous Undead" decisions no longer require Mana if you have "Turn Undead" quest of the Cult of the Damned.
* Moved capital of the Steamwheedle Cartel to coast province, so the Cartel no longer has a chance to switch government from Merchant Republic after elections.
* Kaldorei tributaries no longer can declare war against each others.
* LT.21000 (event where your troops sack province) no longer can fire after you siege Death God, Legion, Shath'yar province.
* Fixed issue where secret members of the Shadow Council could get visible Shadow Councilors in their councils which made them... less secret.
* Fixed issue where secret society members didn't get Under Suspicion modifiers.
* Fixed issue where Teron Gorefiend was an orc in the second bookmark.
* Fixed Highborne rulers disappearing from Title History after save loading.
* Fixed issue where you could ask hidden mage to be your mentor.
* Fixed issue where mage-related modifiers like Sharp Mind or Learning Arcane Magic were visible to others even though you were hidden mage.
* Fixed issue where demon modifiers from Summon Demon were visible to others even though you were hidden warlock.
* Paladins, priests, death knights and loa priests can be hidden now. If paladins and priests don't follow Light group religions or Sunwell religion, their classes are visible only to Light and Sunwell worshipers. If loa priests don't follow Loa religion, their class is visible only to Loa worshipers. If death knights don't follow Dark religions, their class is visible only to Necromantic worshipers.
* You can no longer see character's mana if character's class is hidden.
* Arcane, Draconic religions groups and Titanic, Loken, Odyn religions can't ban Arcane magic.
* Draconic religion group and Titanic, Loken, Odyn religions can see hidden mages. BUT! Mages of these religions are always visible to others.
* Desecrate Temple quest is completed right after using decision or temple siege if temple holder is you or character of Evil religions.
* Fixed issue where children and prisoners could run from your court when you converted to Evil religion.
* Getting of immortal traits like 10 or 9 magical classes, Undead, Demon traits removes Infertility (if you have less than 7 children for male and less than 5 children for female) and Infirm traits.
* Fixed issue where the Nethergarde didn't get barons in the Southern Black Morass after the order creation.
* Fixed issue where Mana started to completely recover every year after you used Restore Mana decision.
* Gilneas no longer can build the Wall without holding Hothills province.
* Gilneas needs Improved Keeps and Construction techs in Hothills province instead of king's capital to Build the Wall.
* Fixed issue where vassals having lands beyond the wall didn't get negative opinion of Gilneas' King after the wall construction.
* Fixed issue where becoming Demon, Undead and Void Being didn't clear Lover's Pox.
* Druidic Religions except Old Way no longer can excommunicate.
* Fixed issue where Tirion’s bloodline said it gives Promote Commander decision.
* Fixed issue where Cenarius’ and Deathwing’s bloodlines didn't say that they attract Great Warriors.
* Fixed issue where you could complete Turn Undead quest without turning character undead by clicking on Turn undead decision and selecting the last option to stop event chain.
* Removed Long Reign opinion bonus and penalty to other characters.
* Fixed issue where Tamaala wasn't mother of Baine Bloodhoof.
* Aged Cairne, Tamaala and Baine according to the lore.
* Your children and grandchildren at your court no longer can pick any class on their own.
* Adventures (especially sea ravages) should never become republics or theocracies.
* Fixed issue where the Laughing Skull and Warsong Clans appeared in your capital instead of the Dark Portal.
* Gender-equal barons and sometimes rulers (for example Shath'yar Naga) shouldn't appear with Agnatic Gender Law. They should appear with Absolute Cognatic.
* Undead Horde, Demonic Legion and Black Pact governments should never appear with Non-Dark Pact succession type (except for Barons).
* Death God, Legion and Shath'yar character should always appear with Undead Horde/Demonic Legion/Black Pact governments (except for Theocratic Barons).
* Fixed issue where Shath'yar Nomads could become Black Pact government and get game over. They can't get Black Pact now.
* Using of Revive the Black Empire decision requires to be Black Pact government.
#####################
#
# 1.5.0
#
#####################
Features
* Map сhanges:
* Added Mechagon, the Seething Shore and Wintergrasp.
* Added new provinces in Dun Morogh, Stormwind and the Redridge Mountains.
* Reworked the South Kalimdor and many regions in the Eastern Kingdoms: Lordaeron, Khaz Modan, Azeroth and the Baradin Bay.
* Merchant republics:
* Merchant republics are back.
* The Trade Coalition and Stratholme start as merchant republics.
* Now merchant republics hold elections every 12 years.
* Legion tweaks:
* Small demonic invasions happen more often.
* The Legion’s armies become stronger with each invasion.
* Now player can see which provinces can be used to summon the Legion. Plus, these provinces are marked by a "Ley Line" modifier.
* Artifacts that can be used to summon the Legion are marked as "Powerful Magical Artifact".
* Legion Invasions should now be more common.
* Technocracy and magocracy:
* Temple holders of the "Secular" religion group or "Gnomish" culture group have Technocracy as their government.
* Temple holders of "Arcane" religion group or "Dalaranian" culture have Magocracy as their government.
* Election rework:
* No more "culturism and faithism" in the Horde and the Alliance. The Horde and Alliance's electors don't care about the religion and culture of their candidates.
* Reworked the AI’s voting logic. For example, Light followers now prefer to vote for humble, chaste, patient characters while Loa worshipers vote for proud, ambitious and brave ones.
* Culture and religion now have a greater influence on spawning of characters with certain traits like humble, chaste and patient if it's Light follower or honest and brave if it's orc.
* Reworked the elections for"Undead Horde", "Demonic Legion" and "Black Pact" governments. Now the electors’ votes aren't equal and depend on martial, intrigue, combat skills, and realm size. The votes of the current ruler and his/her powerful vassals are worth more.
* Death God worshipers prefer to elect the one who holds Frostmourne.
* Followers of the Primitive religion group can now use the decision, "Perform Sky Burial".
* Man'ari is now the demon form of draenei. Draenei and man'ari can marry.
* The founder of Theramore can now invite one non-independent ruler to sail to Kalimdor.
* Added the "Political Faction" government. This type of government severely limits the top tier liege, thus preserving multiculturalism within the faction.
* Gave small bonuses/maluses to all religions.
* Interracial marriages between orcs, humans, elves and draenei are available. Plus, ogres and orcs are allowed to marry.
* Added Rexxar and Mok'nathar culture.
* Added other historical halfbreeds.
* Many class conditions are visible when you ask character to be your mentor and in your Intrigue Tab. Added decision to hide these decisions.
* Added more recommended characters to the bookmarks.
* "Court Dwarf" title is back. Small humanoids and dwarves (congenital trait) can be appointed.
* Small humanoids and other races can be appointed as "Guardian of the Deep" if you have "Underground City" wonder with the appropriate "Guardian of the Deep" upgrade.
* Added “Building Hospital” and “Barrow Den” quests for the Cenarion Circle.
* Added “Study at the Temple” ability for the Sisterhood of Elune.
* Added game rules to disable spawning of the Scourge, Legion and the Black Empire. If these rules are active, "Exodus of the Horde" and "Founding of Theramore" event chains happen after the year 605. If the Legion is disabled, Ner'zhul starts without being under the Legion’s control.
* The “Stop Invader” CB can be used against evil empires or big evil realms like qiraji.
* Negative fertility of some race traits is replaced with the "Infertile" trait. Long-lived races and immortal characters get it when they have too many children. Non-long-lived races get it when they reach andropause/menopause age.
* After "Exodus of the Horde" or "Founding of Theramore" event chains, a landless non-heir character from your dynasty gets your abandoned titles if you have one to give up. Otherwise, your liege gets these titles.
* Adventurers that settle now become independent instead of becoming your vassals.
* New rulers of Gnomeregan and Ironforge can now instantly propose an alliance to each other via event chain.
* "Burn Evil Being" and "Burn Evil Beings" decisions can be now used to get an excuse to execute your landed vassals. AI just takes their lands via these decisions.
* Sometimes the game spawns groups of sea invaders like kvaldir, naga and murlocs to settle on your coast. "Adventurers" vanilla game rule affects their spawning.
* Added the Aluneth artifact.
Interface
* Several new title flags have been added into the game.
* Added alternative event pictures that depend on your character's religion.
Balance
* Warlocks, shadow priests, death knights, and necromancers can now use dark artifacts like the Scepter of Sargeras, Apocalypse and runeblades without fulfilling religious conditions.
* "Bless earth" now gives an opinion bonus from the province holder.
* Invaders like the Horde, Scourge, Legion, and Black Empire no longer can use Great War CB against other Invaders, instead of it they have the Kingdom Invasion CB.
* Characters now join factions faster.
* Buffed faction members and tribal monarchies.
* Religious heads can now join factions.
* Players can recreate the Horde or the Alliance without a reason, like an invasion of the Legion or the Black Empire.
* All orcish clans get event troops when the Orcish Invasion begins.
* Your Court Chaplain no longer needs to be a necromancer to "Sew Part of Body". Any learned character can do this.
* You no longer can subjugate the Horde orAlliance.
* Tribals can "Pillage Holding"... AI won't do it anyway because it cares about infrastructure.
* Interracial opinions are rebalanced.
* Removed wealth requirements from "Great War" and "Scourge Subjugation" CBs since the AI does not know how to open a savings account or make investment decisions.
* Worshipers of the Earth Mother can now be druids.
* The Kaldorei Empire (I’m looking at you, Tyrande) and its vassals now prefer to fight for de-jure lands rather than expand into the Barrens.
* The AI now prefers to personally adopt a secret faith if it's independent or its liege publicly follows this religion.
* Abomination trait is rebalanced.
* Non-aggressive religions now subjugate non-aggressive heretics instead of conquering their titles via "Holy War" CB.
* Evil guys can now conquer overseas provinces.
* The AI will now always unite the Alliance under one ruler after the year 608.
* Scourge Subjugation can no longer be used against republics and theocracies.
* The "Stop Invader" CB spawns dukes on within the territory of an invader instead of kings if there are no possible candidates.
* Tweaked the conditions of “Turn into Two-headed Ogre” and “Become Two-headed Ogre”.
* Added cooldown to “Train Disciple” and “Train Young Druid” decisions.
* Players can now create more than one runeblade and libram via “Write Libram” and “Forge Runeblade” decisions.
* Two-headed ogres now have a lower chance of spawning.
* You can now get the Alliance Founder bloodline if there's an ongoing Horde invasion.
* Gave more prestige and piety to Blackhand.
* "Join the Scourge/Legion/Black Empire" decisions now require an evil government type.
* Non-evil characters can always join factions against evil liege and vice versa.
* Vassals of the Horde and Alliance now prefer to revolt against their liege if there's no elections or council power.
* Theramore is now connected to the mainland. Plus, now Theramore gets more lands after its founding.
* AI joins factions even if a leader isn't in diplomatic range, but has good opinion.
* "Heal Wounds" decision now removes pending infection.
* There's now a 33% chance that rulers spawned via "Stop Invader" CB will have evil religion like Legion, Shath'yar or Death God.
* Menethil Harbor is now dwarven territory.
* Increased success chance of "Bad Voodoo", "Drive Mad", and "Mind Control" decisions.
* Rulers with Alliance culture and religion now prefer not to attack Dalaran and Gnomeregan in their de-jure borders.
* The "Hunt Apostates" action is now available for Evil rulers.
* Now it's possible to send Court Chaplain with "Proselytize" action in Evil province if you have the same culture as the province.
* Character and province culture conversion is restricted. Characters and provinces with Aqir, Demonic, Naga, Satyr, Shath'yar, and Undead cultures can change culture only if their religion isn't Death God, Legion and Shath'yar.
* Random level up now takes longer if you have reached the higher levels (7-9 levels). Also, level 7 and 8 of the magical classes no longer gives long life.
* Only small and medium sized humanoids can be rogues.
* You can no longer use your Chancellor to improve diplomatic relations with Death God, Legion and Shath'yar rulers.
* Players now have a higher chance to get the Ashbringer.
* Emperors, kings and independent rulers now have less chance to pick "dark side of force" (Legion, Shath'yar, Death God religions).
Bug Fixes
* Fixed brightly coloured textures, icons, portraits on Mac and Linux.
* Fixed issue where some provinces were blank if you used Linux OS.
* Fixed N'raqi portraits.
* Bwonalor duchy is no longer part of the de jure Winterspring kingdom.
* Fixed issue where some Highborne females would look like high elves.
* Evil characters like Cho'gall, and Archimonde no longer can get "Son of the Light/the Order" nicknames.
* Fixed issue where humans with colonial culture could randomly appear before colonization of Kalimdor.
* Fixed issue where after the dissolution of an interracial marriage you could find a non-adult character in a regular marriage.
* Fixed issue where Arthas couldn't get the Frostmourne if Arthas wasn't AI.
* Fixed issue where Arthur Waycrest had 2 education traits.
* Fixed issue where AI from player's dynasty couldn't find spouse of its race and was losing a lot of prestige.
* Fixed issue where hair would vanish from orcish portraits.
* Fixed issue where female orcish spymasters never wore hoods.
* Killed extra Zuluhed.
* Evil guys like the Scourge or the Legion no longer can use their Chancellor to improve relations with non-evil guys.
* Fixed issue where the AI Legion couldn't use decision to burn Nordrassil when it owned it.
* Fixed issue where "Founding of Theramore" event converted all your provinces to your religion and culture if you were independent.
* Fixed issue where spawned Sayaadi could have negative genetic traits.
* Fixed issue where you couldn't destroy the Dark Portal by conquering it in war.
* Fixed issue where "Is a humanoid" condition returned false, but showed that it's true.
* Characters with orc or ogre culture can now finally see the Horde's version of "Beyond the Dark Portal" event chain.
* Fixed issue where notification about another character being bitten by a worgen mentioned the biting worgen instead of bitten character.
* Fixed issue where Mogor had two-headed trait, but looked like a normal ogre.
* Fixed issue where political factions would form much later if you played with defensive pacts disabled.
* Fixed issue where the corruptors of the Sunwell could change their race trait to blood elf if they were high elf.
* Fixed issue where a child could be born undead if father became undead after conception.
* Fixed issue where "Shath'mag" artifact AKA Necronomicon didn't disappear after its owner's death.
* Fixed issue where newly born ancients had wrong race traits.
* Fixed issue where members of factions like the Horde or Alliance continued to be allies after the respective faction’s defeat.
* Fixed issue where demons could be sacrificed to Hakkar via "Hold Blood Ritual".
* Reworked the "Blood and Silver" event conditions. Now it happens if the "Lordaeron" and "Stratholme" provinces aren't ruled by humans who follows the Light. Plus, now this event gives the provinces of the Whispering Gardensand the Hearthglen duchy to the Scarlet Crusade.
* You no longer see who cursed you via "Bad Voodoo" decision.
* AI no longer uses harmful spells against you if it has more than 50 opinion of you.
* Fixed issue where the Hand of Argus existed from the first bookmark.
* Fixed issue where "Corrupt Character" and "Attract Old Gods' Attention" could be used against characters that are immune to Fel or Void magics like demons or void beings.
* "Mind Control" and "Drive Mad" abilities no longer can be used on the Lich King.
* Class level up and class change no longer changes your immortal age. So immortal females now don't get the negative factor when being considered for marriage because "they're past childbearing age".
* "The Death Knights" event chain no longer fires in inappropriate conditions like a peaceful Horde or pre-existing Lich King.
* Characters with non-Alliance related culture and religion no longer grant lands to the Nethergarde.
* Fixed issue where evil demon adventures could ask you to sell your county.
* Fixed issue where the AI didn't join the Alliance or Horde if opposite faction didn't exist.
* Fixed issue where you could destroy a phylactery of your vassal-lich when you retook his/her holding.
* Fixed issue where a spawned undead character changed religion to any religion in the Necromantic group after a few days.
* Fixed issue where nomad mercenary bands spawned without troops.
* Fixed issue where Death God, Legion, Shath'yar rulers didn't even consider leaving the Horde or the Alliance if there was ongoing invasion. Also, decentralized factions instantly kick them when they change religion.
* Yogg-Saron now likes Nerubians instead of concubines.
* Fixed Genn losing his custom portrait between the age of 59 and 61.
* Now Kaldorei Substates can break free.
* Fixed issue where you could get the Cenarion Circle title by revoking it.
* Fixed issue where the Cenarion Circle didn't kick characters with wrong religion like Shath'yar.
* Fixed issue where the Cenarion Circle and the Sisterhood of Elune had a 5th invisible rank.
* Fixed issue where entering the Emerald Dream cleared your active focus.
* Fixed issue where you could use “Train with Archdruids” decision while already having max level if you had a combination of classes like Druid and Warrior.
* Fixed issue where you could fire “Write Libram” and “Forge Runeblade” decisions twice and/or at the same time.
* Fixed issue where the Cenarion Circle could change government type to Evil Governments like Demonic Legion.
* Fixed issue where you could fire “Request the Gift” decision twice at the same time.
* Fixed issue where you couldn't rank up in the Cenarion Circle and the Sisterhood of Elune.
* Fixed issue where a Shath'yar ruler could kill C'thun.
* Great War CB no longer takes baronies outside of defender's provinces.
* Fixed issue where "Bells" artifact required opposite conditions.
* Libram localisations dynamicized.
* Society government no longer can build tribes or revoke titles for free.
* Fixed issue where new barons (Loa Zandalari barons) could spawn with Tribal Monarchy government even if their lieges were already reformed (Loa Zandalari Monarchy).
#####################
#
# 1.4.0
#
#####################
Features
* Added decision to remove "Can not Marry" from your dynasty members if you're a player.
* Added a rule where players can change the restrictions of converting to another religion.
* Added a new disease, the Corrupted Blood.
* Added Devouring Plague, an analog of Great Pox.
* Added Frost Fever, an analog of Slow Fever.
* Added Blood Plague, an analog of Consumption.
* Added Swamp Fever, an analog of Camp Fever.
* You can now adopt feudalism if you have a high enough level of technology.
* "Sunwell Veneration", "Kaldorei", "Nerubian", and "Tidemother" religions now have pre-existing religious heads from game start.
* "Old Way", "Ursine", "Loa", "Hakkari", "Ancestral Worship", "Shamanic", "Earth Mother", and "Shadow" religions can now create religious heads via decisions. IT'S NOT REFORMATION!
* You can now adopt feudalism if you have a religious head.
* Added a rule that changes the speed of claim fabrication.
* Added a decision to plant a world tree if you're a great druid.
* Added a decision to corrupt a world tree if you're Shath'yar.
* Added a decision and an event after a siege to burn a world tree if you're not Druidic.
* Night elves now are immortal until Nordrassil is destroyed.
* Added Theramorean, Durotaric, Wastewander, Western cultures and their respective melting pot events.
* Added the Crashlanding of Exodar event
* New flavor added to the Naaru religion including a new holy order, the Hand of Argus, a religious title, the Faithful of the Naaru, and even a new heresy, the Lightbound.
* Added Karazhan as a wonder and made Medivh independent.
* Added Sunwell (and other versions thereof) as wonders instead of being a permanent modifier. Still highly corruptible!
* Added Necropolis wonder for Death God's worshipers and Nerubians.
* Added Twilight Citadel wonder for Old Gods' worshipers.
* Added Soul Engine wonder for Legion's followers.
* "Build an observatory" decision is back and adapted.
* Added rule that regulates the use of the "Holy War" CB.
* More religions and cultures are available in the Ruler Designer... even if they're not lore-friendly.
* Added new types of historical bloodlines for minor and major lore characters (some of them shall remain unused until events/bookmarks are made).
* Added new types of obtainable bloodlines (6 of them serve as a replacement for historical bloodlines in case of random characters, 583 only).
* Adapted pregnancy and birth events for mammal races like humans, quilboars, gnolls, etc.
* Added Shadowlander religion for the 'unaffiliated' undead.
* Death Knights and Necromancers should now get a prompt to select a necromantic religion after finishing their training.
* Duskwood and Deadwind Pass regions have been overhauled in the 603 bookmark.
* Employed characters now have the same race as you. So, it won't be difficult to find a spouse for Cho'gall.
* Now spawned characters have high chances to get personality traits associated with their races or religions.
* Divided big duchies and kingdoms into smaller ones.
* Pirates now can get a pirate trait.
* Arcane priests now have a Magocracy government instead of a Theocracy.
* Rulers of the Secular Religion Group can now "Invite Wise Man/Woman to Court".
* Added Tiffin Ellerian in both bookmarks and Anduin Wrynn in the "Reign of Chaos" bookmark.
Interface
* Several new title flags have been added into the game.
* Ports are now ocean-based.
* The unit models are finally placed in their provinces.
* Lucard now looks like an undead vrykul.
* Fixed the black "stitches" on the human portraits.
* Zandalari, Fakkari, Dark Troll units use troll models now.
* Old Gods' tabs now have non-Chinese ambient sounds.
* Added a blue/green/purple portrait glow dependent on being traits like "Undead", "Demon", "Void Being".
Balance
* Your spiritual (AKA Court Chaplain) now can "Sew Part of Body" to you if they are a necromancer.
* First stage of Void Corruption no longer makes you infertile.
* Warlock/Shadow Priest traits no longer give magical corruption. Now in order to get it, they must use their abilities. Fel and Void religions will still give you at least 35 corruption.
* Qiraji, centaur, demonic, wildhammer, gnoll, wolvar, blackwater, harpy, hozen, kobold, magnataur, murloc, naga, ogre, pygmy, quilboar, satyr, and taunka cultures now can raid.
* Now focuses increase chances of getting random level ups in your class.
* Long-lived characters now have small chances to get diseases, but they find it harder to recover from it.
* It's very hard to get Devouring Plague (our analog of syphilis) and Cancer as a long-lived character now.
* Civilized cultures and religions now require fewer upgrades in order to reform their tribal holdings.
* Vampires, c'thraxxi, dreadlords, and qiraji now have an increased chance of successfully using "Mind Control".
* Necromancers now can use "Mind Control" against non-undead.
* Removed uncolonized lands.
* Jaina is now a sorcerer and is located in Dalaran at the start of the RoC bookmark.
* Instead of the Unholy Architecture province modifier, the game spawns buildings in provinces after conversion to Death God, Shath'yar and Legion religions to better help the AI deal with converted provinces.
* Dragon consorts are a thing now; they're no longer just lovers.
* Lowered Intrigue requirements to be necromancers, warlocks, and shadow priests. Lowered Learning requirement to be paladins, death knights.
Bug Fixes
* Fixed issue where your fleet couldn't sail out of Natha'vor and Kel'vax provinces if your character couldn't navigate major rivers.
* Fixed localization of WCDRU.305 event.
* Fixed issue where characters that were turned into ghouls could get two race traits.
* Fixed issue where you could "Grant Independence" to your vassal playing the Scourge/Legion/Black Empire to reduce your "Infamy" and get them back a few moments later because they used "Join the Scourge/Legion/Black Empire" decisions. Now your former vassals must wait at least 100 years because of opinion modifier.
* Fixed issue where "Black Pact" government turned "Tribal" if the ruler had no castles.
* Fixed a couple of issues with succession laws of "Demonic Legion", "Undead Horde" and "Black Pact" governments: issue where barons of these governments had no possible succession, and an issue where theocracies of the Old Gods, Legion and Scourge religions could select "Dark Pact" as a succession law.
* Fixed issue where you could take one noble concubine several times to get prestige from it.
* Fixed issue where betrothed children could get "Can not Marry" if it was an interracial betrothal.
* Character no longer show an emotional reaction when its vassal, spouse, child, etc. turns either demon, undead, void being if it's normal because of its religion or "Status of Magic" laws.
* Turning into Demon/Undead/Void Being no longer can kill you if you're pregnant.
* Rastakhan is 200 years old as it should be.
* Characters no longer use the decision to add race traits, so all characters must have racial traits... without delay.
* Fixed issue where betrothal cleared "Family" focus.
* Fixed issue where embracing Dragon culture changed player's government to "Landless".
* Fixed issue where the game could spawn slav character via bloodline events.
* Orc and human cultural buildings prohibited with evil religion.
* Fixed issue where you could castrate creatures that couldn't reproduce.
* Fixed issue where Cho'gall had no the Twilight Canticle in the second bookmark.
* Fixed issue where Meryl Felstorm looked like living human, not undead.
* Fixed issue where gender-equal holy orders switched their gender laws after inheritance.
* Fixed issue where you could subjugate the Legion as fel worshiper. Plus, banned a few ways to claim the Legion.
* Fixed issue where player got wrong notification when character became void being.
* Fixed issue where Arthas could sail to Kalimdor being in Northrend.
* Fixed issue where orcs from Kalimdor could sail to Kalimdor.
* "The Fate" event chain no longer can fire for random rulers, only for the heir of the top ruler of Andorhal. This should exclude a lot of situations where the heir have nothing to purge.
* Fixed issue where you could sacrifice nothing in "The Voice in Your Hand" because the game couldn't find suitable character.
* Now the Lich King player can start playing as a leader of the Burning Legion after the summoning.
* Fixed issue where summoned n'raqi could have negative genetic traits.
* Fixed issue where one of the first death knights could have dynasty without name.
* Reworked Frostwolf event chain. Now it stops if the holder of the clan is in prison, if the holder isn't shamanic ruler, if the clan isn't primary title.
* Fixed issue where you could use "Purge Lands" CB against evil governments like "Undead Horde", "Demonic Legion", "Black Pact" being follower of evil religion like "Death God", "Legion", "Shath'yar".
* Fixed issue where "Mossflayer" title had Benevento as its capital.
* Fixed issue where the Brotherhood of the Horse had capital in non-existent province.
* Now all races switch portraits when they shapeshift into druid forms.
* Notifications of the Plague in province no longer fire in super big stack.
* Raiders no longer can corrupt the Sunwell, burn the world trees, destroy the Dark Portal and kill C'thun.
* Fixed a bug with Insanity gain after sieges.
* Infertile characters like undead, demons no longer can be cuckolded.
* Fixed issue where you could get notification of characters becoming undead/demon after religious conversion.
* Fixed issue where Rotmiera had no portrait.
* Fixed issue where satyrs could spawn debutante being only-male race.
* Fixed issue where Annihilan summoned by "The Voice in Your Head" event chain, couldn't raid because he was too old.
* Fixed issue where Warchief of the Horde, created via Ruler Designer, couldn't get "The Invasion from Draenor" event.
* Fixed issue where Alexstrasza and other non-mammals could get Troubled or Difficult Pregnancy.
* Fixed issue where the game didn't give librams to spawned paladins after the creation of the Silver Hand.
* Fixed issue where nomads couldn't get max taxes and troops from Magocracy, Tribal Monarchy and other new governments.
* Fixed issue where nomads couldn't revoke Undead Horde, Demonic Legion, Black Pact governments without penalties like other non-evil governments.
* Fixed issue where HFP.16006 event could fire for indestructible artifact.
* Now Uther has "Light's Hope" province in the RoC bookmark.
* Fixed issue where event that turns character into Demon could fire twice.
* Leader of the Shadow Council no longer can appoint shadow councilors in its own council.
* Fixed issue where public Fel-tainted members of the Shadow Council could be "Under Suspicion".
* Combined classes like Warrior + Warlock, Warrior + Mage no longer can become paladins.
#####################
#
# 1.3.1
#
#####################
Expansion Features
* "Convert High Elves" decision: converts a high elven province if you're a holder or a liege of an active Well building.
* The Voidwell and the Felwell buildings now have effects.
Balance Improvements
* Marriages of eredar, iron dwarves, mechagnomes, kvaldir, giraji are allowed.
* Lowered chances of bad outcomes from "Nightmares" event chain.
* Player-vassal now becomes independent if player's liege loses "Stop Invader" CB as defender or "Great War" as attacker.
* Defensive pacts are back. If you think it's not lore-friendly, disable them via Game Rules.
* "Use Poisonous Gas", "Mind Control", "Bad Voodoo", "Drive Mad", "Corrupt Character", and "Attract Old Gods' Attention" decisions can be used against the same realm characters, your rivals, prisoners, war enemies and members of the same society.
* Increased cost of "Great War", "Scourge Subjugation", "Invasion of NAME", "Purge Lands of NAME" CBs.
* Ruler Designer max age is changed to 30.
* Invited via decisions commanders now have warrior or hunter class trait.
* “Touch of Elune” on other characters boosts their opinion of you.
* Added +2 heath to long-lived races to lower their chances of natural death.
Bug Fixes
* Fixed issue where demons could get scurvy.
* "Dark Pact" succession law is removed if ruler isn't supposed to has it.
* Tribal Monarchies can no longer feudalize after succession if the next ruler isn't savage.
* Fixed issue where theocracies had Gavelkind as their succession type.
* Fixed issue where your king-vassals could become independent after "Stop Invader" and "Great War" CBs.
* Fixed issue where you could take holdings in not your provinces after "Stop Invader" and "Great War" CBs.
* Fixed issue where you could ask to be your mentor twice if you did it second time.
* You can now restore the Sunwell only if you're Sunwell worshiper.
* Fixed issue where ghouls could have no race trait.
* Fixed human beards, hairs, headgear and clothes.
* Fixed issue where the Black Empire couldn't subjugate the Black Dragonflight via "Join the Black Empire" decision.
* Fixed crash in the ruler designer when you selected Quel'dorei or Sin'dorei ethnicity.
* Fixed issue where high elves could get two race traits: blood elf and high elf.
* Fixed issue where great mages like Aegwynn could die "young" because their class traits didn't give long-live.
* Fixed issue where male night elves could be spawned with "Priestess of the Moon" trait.
* Only lore-friendly traits are left in the Ruler Designer.
* You no longer can get both friendly and unfriendly spirits modifier.
* Joining Sisterhood of Elune fires correct event now.
* Yogg-Saron no longer hates eunuchs.
* You can no longer party with Ancients.
* You can no longer get offmap power without Jade Dragon.
* Several localization fixes.
#####################
#
# 1.3.0
#
#####################
Expansion Features
* New Ancient race.
* Added decision to summon Ancients.
* Added "Void Being" trait to all void race like qiraji, n'raqi.
* Added effects to "Demon", "Undead", "Void Being". They can't be drunkard, can't get diseases, can't gain weight and can't get negative genetic traits.
* Class traits now give information about what abilities a character possesses.
* Many characters now have links to their Wowpedia pages.
* New decision to send your daughter to the Sisterhood of Elune.
Interface
* New CoAs.
* Several new title flags have been added into the game.
* Added new furbolg portraits.
Balance Improvements
* Mages can summon the Legion now.
* Added game rule about "Invaders Strength". It changes the number of spawned troops that invaders, like the Horde, Scourge, and Legion, receive.
* Succubus are now able to have SEXUAL relationships with nearly all races.
* Added AI decisions to declare wars to represent historical wars like: the Scourge Invasion of Quel'thalas, the Horde Invasion of the Blackrock and Khaz Modan.
* Character can now has only one war using "Stop Invader" or "Great War" CBs.
* Replaced "Rebirth of the Black Empire" event with a selectable decision.
* "Hold Rites" and "Blood Rituals" decision sacrifices now take into account more character factors (like if it's ruler, child) to give you more or less piety and prestige.
Bug Fixes
* Fixed issue where Medivh could keep friendship with Llane and Anduin.
* Fixed issue where created abominations had no portrait and trait.
* Fixed issue when you couldn't add new holding slots to your provinces.
* Fixed issue where characters could have undead portraits without the undead trait.
* Removed "Milytay Ward" and changed the number of built holdings in Ironforge.
* Fixed issue where only incapable characters could get Xal'atath. Characters can no longer get the Xal'atath event twice in one lifetime.
* Fixed issue where orcish clan could sail to Kalimdor with the Horde even if it's part of the Alliance.
* Defender of Great War CB always takes lands around the Dark Portal.
* Eonar is now coded to be female, rather than male.
* Independence revolt against the Lich King changes your religion now.
* Fixed issue where rebel armies joined you if you didn't have "The Old Gods" DLC.
* Defender of Total Invasion and Stop Invader CBs gets unoccupied warscore if they are unoccupied.
* Fixed issue where ogres had two-headed portrait, but had no two-headed trait.
* Fixed issue where "Priestess of the Moon" trait remained after class change.
* Fixed issue where you could try to get a class level of 11.
* Spider worshippers now receive 5 holy sites.
* Fixed issue where you could awake C'thun twice.
* Fixed issue where you could sacrifice not only your prisoners via "Hold Rites" decision.
* Added missing Succubus trait icon.
* Fixed issue where you could get "Pneumonic" and "Infection" via some events playing as a demon.
* Prevented Old God buildings from remainingin non Shath’yar characters’ hands.
* Fixed issue where genocide decisions didn't clear certain province modifiers.
* Fixed issue where the Horde was falling apart after repeated conquest.
* Fixed issue where uncolonised (savage) rulers could get revolts or be vassalized.
* Pneumonia no longer references medieval times.
* Followers of the Twilight's Hammer no longer worry about being found out to the point of paranoia and stress due to being pawns of the Old Gods.
* Lefthanded trait description no longer implies being impious.
* Fixed issue where some Alliance members remained tributaries of the previous leader after change of the faction leader.
* "Scourge Subjugation" CB can now be used against rebels, so you can't avoid the Plague by being in revolt.
* Death God, Legion and Shath'yar characters can't select "Rulership", "Business", "Hunting", "Carousing", "Family", "Scholarship" and "Theology" focuses.
* Marriage-cleanup-event now looks for new spouse only among lowborn characters.
* Fixed issue where female characters could become nomad if their religion prohibits female temple holders.
* Fixed lag for when you hover mouse over certain CBs.
* Fixed lag for when you play a dwarf.
* Fixed issue where characters still had mana after switching to a non-magical class.
* Replaced "human beings" with "reasonable beings", "human life" with "life".
* Negative genetics, diseases, and weight traits are now removed upon transformation into an undead, void, or demonic being.
* Fixed quick-dying long-lived beings. Gave at least +2 health to long-lived characters to stop them from dying naturally in most cases.
* Fixed issue where iron dwarves spawned without their race trait.
* Now holdings cost gold playing Shath'yar, because piety cost is broken.
* Fixed issue where religions that could order to take vows couldn't use this decision.
* Orcs can no longer migrate to Kalimdor with your titles.
* Fixed issue where faction leader trait could disappear after title granting.
* Vassals of the Horde can no longer destroy the Dark Portal.
* Fixed issue where "Turn Undead" decision gave prestige, piety and gold instead of taking it away.
* Fixed issue where the Zandalari Empire could sail with the Horde to Kalimdor... being the strongest empire on Azeroth.
* Fixed issue where you could invite an Iron Dwarf to drink ale.
* Fixed issue where characters could still get negative genetic traits via magic corruption if the character turned into undead/demon/void being recently.
* Fixed issue where "Use Soul Shard" had no cooldown.
* Fixed issue where "Drain Soul" decision didn't complete quests.
* Several localization fixes.
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# 1.2.0
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Expansion Features
* New Jade Dragon style offmap interfaces that allow followers of Shay’tar to directly interact with the Old Gods themselves.
* New quest chain involving the Frostwolf Orc clan.
* New cultural buildings for human and orc cultures.
* New Human, Orc, Dwarven, and High Elven map models for cities, castles, temples, and tribes.
* New map models for Dalaran, Capital City, Ironforge, and other Eastern Kingdom landmarks.
* Vrykul followers of Odyn now have a religious head, Titan Keeper Odyn.
* Several new portraits have been added for N’raqi and children of mainstream races.
* New races and cultures including Dryads, Sethrak, Vulpera, and the Titans have been added.
* New Dynasty flags have been added for the Tauren.
* New models for human, dwarven, orcs, and undead units.
Interface
* You can now view the Mystery of the Makers religion tab without being forced to view your desktop immediately after.
* Several new title flags have been added into the game.
Balance Improvements
* Centaurs are now hated by vassals, Tauren, and other Centaurs. Increases revolts/overall internal strife for Centaur Clan realms while remaining manageable for player games.
* Reduced event troop spawn of settling Centaur Clans.
* Scourge and Legion subjugation casus belli is now more expensive, forcing them to stop and breathe for a bit.
* Player vassals of Stormwind and Lordaeron become independent after the Great War and Scourge subjugations.
* Arthas will now try his best to not give up every single one of his titles to the Lich King.
* South Tract is now de-jure Lordaeron.
* The Alliance no longer takes control of Shadowforge after the Second War. Rather, the Dark Irons and Blackrock clan get half and half.
* Rulers may now create duchies if they are a King/Emperor without holding counties.
* Goldenborough Pass no longer has a coastline.
* Battle event #242 has been removed. You know the one.
* Classes have been rebalanced/fixed and made more rewarding/influential with immortality being a much rarer reward.
* Warlocks and Shadow Priests are now susceptible to corruption upon gaining intermediacy.
* Ambermill is now under the Gilnean crown.
* Qiraji now feel less empathetic.
* Joining the Alliance or Horde is now more difficult and requires more steps.
Bug Fixes
* The Alliance no longer spawns without a leader.
* Characters following the Illidari religion now receive opinion bonuses/maluses with other religions.
* Shandris Starseeker has changed her name to Shandris Feathermoon.
* Fel Orcs no longer receive both generic and Legion building chains.
* Certain wormholes allowing travel from one side of a continent to the other have been closed.
* Sin traits now make you enough of a sinner to worship evil religions in secret.
* All newborn Ogres are now treated equally, receiving the Ogre trait.
* Maximum age for marrying someone has been increased to infinity.
* Invasions by the Old Gods’ minions can now end conclusively.
* The phylactery of the Lich King is now indestructible.
* Several canonical characters no longer die instantly upon game start from old age.
* Cities are no longer allowed to have inland galleys.
* Counties acquired by the Scourge can only have their population killed off once.
* Followers of the Old Gods no longer worship Elune.
* C’Thraxxi no longer devolve into N’raqi upon receiving multiple mutations.
* Worgens now receive a race trait.
* Ireland no longer exists.
* Immortality gained through the “Matter of Life and Death” event no longer makes you favorable in the eyes of Taoists.
* Dueling Deathwing no longer makes you dishonorable.
* Cultists of the Damned cannot taint the Lich King anymore.
* Electors correctly vote for evil candidates of evil titles/religions.
* Satyrs no longer enjoy the Light.
* You can no longer find evidence of Christian or Muslim religions when creating a character.
* The Cenarion Circle is no longer hesitant about having characters rank up.
* The endless stream of young Ma’nari flooding your court has been stopped.
* Ships of Severe Coast are no longer landlocked.
* You can no longer gain blood-thirst if you have maximum blood-thirst.
* Characters will no longer read stories about Christian theologians from Africa or even Alexander the Great.
* Undead characters will be happy to hear they can no longer be sacrificed, but they, along with demons, are now unable to lose/gain any weight.
* The Lich King no longer awakes from incapacitation as a lunatic.
* Certain artifacts no longer allegedly originate from Christian saints.
* Arthas did showed no mercy.
* Other general localization and bug fixes.