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Hi, buddy! So hard work you are, I see you update github frequently. And I got my direct mode follow you code. Thanks again. You don't know how appreciate I shall.
There is a new issue coming, I think maybe you know some clue. My DirectMode using IVRDriverDirectModeComponent class in Jan31 openvr driver version, met a problem that some game showed upside down in HMD. I found Unity games showed and Unreal games don't show. Other games may show(I test one, it shows upside down). But the Steam driver seems all normal. I find Steam official update logs said they fixed it in 2015 july, while no solution given.
Any suggestion is highly appreciate.
The text was updated successfully, but these errors were encountered:
A wild guess would be to check and update the texture bounds parameter in the IVRDirectModeComponent::SubmitLayer function. But to be honest, I don't even know what the parameter is for. I switched to the VirtualDisplay component which already presents the final backbuffer, always same pixelformat and orientation.
Hi, buddy! So hard work you are, I see you update github frequently. And I got my direct mode follow you code. Thanks again. You don't know how appreciate I shall.
There is a new issue coming, I think maybe you know some clue. My DirectMode using IVRDriverDirectModeComponent class in Jan31 openvr driver version, met a problem that some game showed upside down in HMD. I found Unity games showed and Unreal games don't show. Other games may show(I test one, it shows upside down). But the Steam driver seems all normal. I find Steam official update logs said they fixed it in 2015 july, while no solution given.
Any suggestion is highly appreciate.
The text was updated successfully, but these errors were encountered: