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The Godot integration is built using To install the plugin:
Then, to use the plugin:
At that point, you should be able to see your procedural model, and a minimal interface allowing to tweak any exported parameters. You can also set materials using the "Material Slot" properties. Note that this integration is still very minimal, and several features are missing for users wanting to procedurally generate full game worlds inside Godot. At this time, the integration is best suited for generating standalone prop assets at this time. I'm still thinking about the best way to make engine integrations more useful, so please share any requests you have when working with it! Alternatively, if you have a |
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How does the Godot integration work? Does it need Godot-rust?
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