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Voice-acted floating one-liners don't play until you've talked to the voiced NPC #581

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blackpaulillyria opened this issue Jan 15, 2025 · 1 comment

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@blackpaulillyria
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I've noticed that it's not so easy to get NPCs to play ACM files attached to their floating one-liners. I'm not sure if this is fixable but the current messy workaround is to have the voiced dialogue inside Speech folder and the floaters in SFX folder so they can be invoked using play_sfx function. If anyone has an idea how to go about this, I am open to suggestions.

Example that doesn't work:

  1. The player doesn't talk to the NPC
  2. The NPC floats a one-liner with ACM file defined and no sound is heard

Example that works:

  1. The player talks to the NPC whose Talking Head is voiced
  2. The NPC floats a one-liner with ACM file defined and the sound plays normally
@Lexx2k
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Lexx2k commented Jan 15, 2025

It should work just like regular dialog. There is a bug in Fo1 where Morpheus will play a voice line over a floating text and it's just the regular float(116, FLOAT_MSG_LIGHT_RED); rotators/Fo1in2@6d92fde#diff-15cb021f6a7c102d466bc1d835d829e1a2825d48457ea68c2da4893fbe78df5cL311

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