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This relies on #67 |
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Found an example that enables webgl2 in P5 |
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I tried this same code snippet but wasn’t able to get it working yet |
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processing/p5.js#2536 (comment) |
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P5.js has a webgl mode(webgl1) and we could create a plugin that would allow people to map a Shader Park sculpture to a piece of geometry similar to how things work in three.js
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