uint64_t4
missing from Metal backend
#5062
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goal:client support
Feature or fix needed for a current slang user.
Milestone
According to the Metal spec, there is no uint64_tN type. However, there are
ulong4
's which are 32 bytes total (8 bytes per component).At the moment, Slang appears to map
vec<uint64_t, 4>
touint64_t4
, which is causing certain shaders to generate compilation errors. This is causing the tests for PR #5020 to fail.Could we have vectors of 64-bit integers map to Metal's ulongN types?
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