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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ez sound"
run/main_scene="res://addons/ez_sound/test.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[autoload]
ez_sound="*res://addons/ez_sound/ez_sound.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/ez_sound/plugin.cfg")
[ez_sound]
ez_sound_path="res://addons/ez_sound/test_files/"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
mouse_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true