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Past BA DHIT Final Year projects.md

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Past BA DHIT Final Year projects

There are the various topics that have informed final year projects in the Digital Humanities and Information Technology Programme (CK118) at University College Cork from the inception of the programme.

2016-2017

  1. Personal Learning Environments: How to assess and validate self-taught subjects
  2. SociaLive will provide an immersive medium for local bands to expose themselves to a wider audience
  3. Interactive Mapping of the Irish Revolution
  4. Receipt is a smartphone app offering a paperless receipt alternative that can be used universally with participating companies
  5. An Investigation & Visualisation of Social Media Trends in correlation with the Immigration Crisis
  6. Mass Data analysis with a focus on finding a story from Data
  7. Map keywords used on social media posts, such as micro blogs (Twitter) as well as image sharing sites (Instagram) to see who is talking about where.
  8. A website to allow people who are interested in going on a J1 to USA and Canada to gather information and learn what works and what doesn’t before they go
  9. A digital tool for collaboration between students studying languages to come together to give the most accurate translations possible.
  10. CrowdDoc is a platform available both on mobile and desktop, where users come together to create documentaries / movies about a topic idea or story.
  11. Create a publicly accessible 3D printer operated by application where printing schematics are purchased.

2017-2018

  1. Using rhetoric in persuasive games and spectrometric methods to present enhanced archaeological data
  2. An interactive experience of the life of Tom Barry
  3. Human interaction information architecture for an accounts payable department
  4. What our newspapers can tell us about Irish peoples’ attitude towards climate change
  5. How social media use affects the mental health and body image of young females in the digital age
  6. What makes a great video game, and how do developers create interesting and engaging experiences for their players?
  7. Personalised gamification for educational training
  8. Human-centred education in virtual reality
  9. Using advanced technologies to enhance learning: An economic study using the Dark Net’s ‘Silk Road’

2018-19

  1. Has the implementation of GDPR changed how different generations view their digital identity?
  2. A UX Considerations of Cognitive Biases
  3. The visualisation of schedules using advanced programmatic techniques
  4. St Colmans BNS Macroom Archive
  5. Preventing farm deaths using technology.
  6. How could artificial intelligence contribute and improve assistive technology for people with disabilities?
  7. Changes in education brought about by the use of and dependence on digital tools.
  8. Women and The Gothic in American Horror Story
  9. Website glossary design for cooperative government agencies
  10. Exploring the historical connection between Ireland & Iberia, and establishing an interactive collection around it
  11. Children and screen time
  12. How Spatial Data can be used to decipher the make-up of virtual worlds
  13. Consent in the Digital Space
  14. Possible Technological advancements that are needed for Irish farmers to Cope with Climate change
  15. Can blockchain technology help prevent a hard border between Ireland and Northern Ireland
  16. Designing a mobile communication-learning application for high-functioning autistic children.
  17. How Can We Create Toolkits for Teachers to Create Interactive Games for Primary School Children?
  18. Does music changes humans’ mood
  19. The loss of our historical knowledge and culture due to the inability of our museums keeping pace with technology.
  20. What spaces are of significance to the lives of children with autism
  21. Participation of Women and Young Girls in STEM- A Mixed Method Approach
  22. Internal Communication mobile app. and the psychological effects of having a good user experience.
  23. What are the effects of utilising spatial optimisation & How best can we leverage human data to reduce energy waste
  24. Surveying attitudes to sport in the context of social media use across the generations.
  25. 3D Data Visualisation with AR
  26. Can Chromesthesia be evaluated on a spectrum and if so can we train our brains in cross sensory development?
  27. A symptom management tool for cancer patients undergoing treatment.
  28. Mapping Shakespeare
  29. Educational Transcription Learning Game
  30. How colour and/or sound affects our ability to retain information
  31. The Effects of Music on Students Academic Learnings
  32. Digital Mapping – Locations of the Homeless in Cork City Centre and the Utilisation of Public Spaces
  33. The influence of human factors in software testing and QA

2019-20

  1. Virtual Reality Therapy Dog
  2. Mapping Cultural Desertification
  3. Using computer aided textual analysis and communication models to investigate both the spread of ideologies and actions
  4. Research how interactive media and video gaming elements can engage and involve children and create a more memorable learning experience.
  5. How we consciously and sub-consciously browse the web and apps.
  6. Technology, weather and agriculture.
  7. How Internet of things connects the world
  8. Education Through Interactive Multimedia Experiences With A Focus On Cybersecurity
  9. The True Cost of the Internet: why user’s personal data is so valuable.
  10. How to improve the education and lives of people struggling with Autism in a Digital Age
  11. An Investigation into how Cumann na mBan socially impacted the Irish Revolution 1914-23
  12. Project on Misinformation/Fake News
  13. Using blockchain to give individuals more control over their personal data
  14. Analysing the effects and developments of technology in various sports.
  15. How the push from society has encouraged sustainable brands.
  16. The cultural impacts of the dissolution of Catholicism in modern Irish society.
  17. How smartwatches could be a useful device in terms of healthcare monitoring.
  18. Is there is any correlation between knowledge retention and interactivity in eLearning?
  19. Mapping Cork’s Specialty Coffee
  20. The rise of e-commerce and its effect on local physical retailing.
  21. An Immersive & Interactive Cinema Experience
  22. Reviving Languages with Technology.
  23. Examining the impact of cybersecurity laws on society and predicting future trends and progress.
  24. An Interactive Map of Theatrical Media Consumption.
  25. The evolution of cellular data and the security related issues.
  26. The philosophy of language, specifically the language we use online/digitally.
  27. How To Make Players Forget They’re Playing a Video Game.
  28. Immersive VR_AR_MR experience of Cork.
  29. Computer Assisted Instructions and a new way of learning using computers and software applications to teach.
  30. Investigation into user interface/ operating systems for people with cognitive/learning disabilities.
  31. An analysis of social media reach and measure how far information travels online.
  32. Cork as a SMART City
  33. The Effect of Genres of Video Games on Test-Taking Performance
  34. Machine Learning: the Ethics behind driverless cars
  35. The social implications of eating in company of technology.

2020-21

  1. The Growth and Accessibility of E-Commerce
  2. How User Experience Design Impacts Website Functionality
  3. What are the ethical challenges of open source technology and practices today and how do they impact GDPR?
  4. The lived experience of immigration into Ireland
  5. Does modern technology aid development of non-verbal autistic children?
  6. Fascism in The New Age
  7. The Correlation BetweenFilters and Body Image
  8. Negative Health Implications Associated with a Poor Transition To Plant-Base Diet
  9. How to intelligently navigate the internet – deciphering authenticity from falseness
  10. DHIT and Cyber Crime
  11. An Exploration of the Phishing World
  12. How UI can resurrect statistics/usage for once a task that has been deemed as tedious?
  13. An economic study of the effects of AI technology in football
  14. The impact and future of publications in a more digitally focused world
  15. How has the modern dissemination of information in the world affected how we interpret news today?
  16. Has technology made the game of Soccer more enjoyable for fans?
  17. The Effects of Social Media on the Health and Fitness Industry
  18. The expectations of social media platforms
  19. Rectifying histories lack of diversity through technology: An investigation into unsung female heroes of the 20th Century
  20. Computational Aesthetics, Phenomenology and the SimulationHypothesis
  21. How cybersecurity threats and attacks along with leaving a digital footprint can affect the common and commercial user
  22. Gaming in the Digital Age and the Effects of a Global Pandemic
  23. Exploring the end of end to end encryption
  24. How pop culture defines cities and infrastructure
  25. An Interactive Map exploring the History of Cork City c.1585-1600
  26. To Explore Digitised Photographic Archives Using Machine Learning Tools
  27. The Role of Online Communication (or social media) in Climate Change
  28. Can religious organisations survive on other planets?
  29. Investigating the Capabilities of Modern AI to Recreate Human Traits
  30. The potential negative and positive effects that the advancement of artificial intelligence
  31. Insights into academic texts through text and data analytics
  32. An Interactive Timeline and Digital Archive of The English Market
  33. Using simulations to better understand the propagation of forest fires
  34. Digital Systems for Improved Policymaking & Participatory Civic Engagement in Ireland

2022-23

  1. Examining User Online Data Privacy
  2. Data in Cities
  3. The Digital Hearth Storytelling (TDHS)
  4. What Impact Have Social Media Influencers Had On The Fashion Industry?
  5. How the Impact of Technological Advancements in Music Creation Has Affected Popular Culture
  6. Developing a Knowledge Framework to Promote the Detection of Phishing at the Human Linguistic Level
  7. Investigating How GIS Tools Can Be Used to Aid Wheelchair Accessibility in Cork City
  8. The Effects of Online Gambling on Society
  9. Equality in Sport
  10. How Social Media Has Become a Platform to Propagate Fake News
  11. How the Modernisation of Technology Over Recent Years Has Impacted Sport
  12. Digital Platform to Preserve and Digitise Irish Musical Heritage for Future Generational Enthusiasts
  13. All Kinds of Paranormal
  14. Can Localisation Impact the Preservation and Upkeep of Immigrant/Minority Languages in Ireland?
  15. IOU Digital Ledger: Developing a Mobile Application to Create and Manage a Digital Online Ledger
  16. An Experiment With Text-based Games as Interactive Media
  17. Utilising Microsoft Power BI and Microsoft Excel to Graph and Analyse Statistics From Past Premier League Seasons
  18. Methods for Students to Improve Data Literacy & Safety in Online Spaces
  19. Chatbots Substituting Human Interactions

2023-24

  1. A Digital Platform promoting online safety and date privacy for users of all ages
  2. Analogue Accessibility in a Digital Society
  3. How can technology be used to collate and disseminate local knowledge to enhance tourism in Kinsale
  4. How crowdsourcing can map out cleaner routes for dog owners
  5. Donoughmore: Tracing Our Past, Shaping Our Future
  6. How can AI and thermal imagery be used in the management & prevention of Hospital-Acquired Pressure Injuries?
  7. Help Students achieve better in their academic lives by eliminating the single issue of finding a place to live
  8. Uncover the factors defining activism, identify emerging themes, and discern similarities across diverse forms of activism.
  9. Utilising Copernicus Sentinel Satellite Data to analyse the changing patterns of agriculture on Inis Oírr
  10. "An innovative software solution for automating the categorization and classification of sound based on musical theory and audio analysis principles"
  11. Prevention of radicalisation of young people in the digital age.
  12. The importance of interior wayfinding and how technology can enhance this crucial aspect of urban navigation
  13. How do the tropes of Gothic literature undergo adaptation to the medium of video games, and to what extent does this transformation impact the effectiveness of these literary elements?
  14. Emergence of the Cyber-Attack and Ransomware Era
  15. Improving the Mental Health of Third Level Students
  16. Improve social skills training for individuals with Autism Spectrum Disorder (ASD) process for individuals on the Autism spectrum
  17. Website accessibility from the perspective of individuals with Autism Spectrum Disorder (ASD)
  18. Digitally analysing the Societal impact of Vaping
  19. Comparing US Cold War Presidential Speeches to Modern Presidential Speeches using digital tools and analysis
  20. Enhancing Safety and Enjoyment of River Kayaking through Digital River Mapping
  21. Exploring the Revitalisation of Gaeilge in contemporary Ireland
  22. How game systems in Space Station 13 influence player made narratives
  23. How advanced performance monitoring devices contribute to analysing behavioural impacts and enhancing performance in GAA.
  24. Technology impact on religion
  25. UCC Map – Internal Wayfinding Augmented by Digital means
  26. To what extent did Irish newspapers from 1886 to 1920 reflect and shape public opinion regarding the development of the Irish Home Rule Movement?
  27. Creating a web based user interface for complex scientific networks
  28. An AR web application to preserve Cork City’s cultural heritage
  29. Exploring the barriers of citizen participation in humanitarian mapping